Feature #1384
Option to NOT switch to fist when picking up beserk pack
100%
Description
I'd like an option to NOT switch to the fist when
picking up a beserk pack in Doom games. Most of the
time I end up picking them up by accident while trying
to dodge the projectiles of various creatures and I
suddenly find myself without a ranged weapon to return
fire with.
Personally, I never use the fist, even after picking up
a beserk pack. When trying to use it against any
creature that can fire projectiles, I end up losing
much more of my life/armor than if I'd just used the
shotgun from a distance, and its slow rate of "fire"
means that if whatever you hit doesn't die with the
first punch (as the pink demons often don't), you're
going to get hit. At least the chainsaw keeps them at
bay/stunned until they die
I know that this really isn't in the spirit of the
original Doom games, but then neither is jumping, which
lets you bypass certain puzzles and get to places that
would otherwise be inaccessable.
Labels: Customizability
History
#1 Updated by danij about 19 years ago
Logged In: YES
user_id=849456
Implemented for 1.9.0
The cvar 'player-berserkswitch' has been added.