Activity
From 2005-03-26 to 2005-04-08
2005-04-08
- 14:40 Bug #225: SuSE missing dependencies (libvorbis)
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"Jaakko Kernen" (skyjake@user... - 14:20 Bug #225: SuSE missing dependencies (libvorbis)
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"Jaakko Kernen" (skyjake@user... - 14:30 Feature #1377 (Closed): "BUILD Engine" games
- Can Jaakko Keränen make a similar software for playing
games like "Redneck Rampage" and "Duke Nukem 3D"?
As hardw...
2005-04-07
- 06:51 Bug #115: Player anims broken on client
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For the record, I was also working on the same damn model
that I was talking about i... - 06:49 Feature #1371: Animation table enhancments
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I do disagree with chilvence about making the textures be
read as they are placed ...
2005-04-04
- 11:06 Bug #230 (Closed): Particle Generator bug with sunken floors
- If a floor is sunken beneath another floor (like on level 29
in doom2 where there is a floor beneath the lava) and ...
2005-04-03
- 18:50 Feature #1376: Externally spawned mobjs
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This has been available in Doomsday for a long time. Using
DED you can even define e... - 12:19 Feature #1375: XG THING anchors for reference purposes
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Implemented for 1.9.0
The following new references have been added:
lpref_thing...
2005-04-02
- 23:01 Feature #1371: Animation table enhancments
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Here is how I suggest it work, with some sample code:
#1. All anims groups be giv... - 20:08 Feature #1367: Ambient Light Level
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Originator: YES
No longer necessary. What I was hoping to achieve with this can be be... - 16:27 Feature #1376 (New): Externally spawned mobjs
- I would like for Doomsday to support the ability to create
new Things in a .ded file and simply add it to a specifi...
2005-04-01
- 10:19 Bug #229 (Rejected): 4 sound channels used by game menu
- Menu uses 4 sound channels all the time, even if the
menu is not active. I think it would be better, if the
menu an... - 00:57 Feature #1375 (Closed): XG THING anchors for reference purposes
- The idea is to be able to aquire references
(plane/sector only) based on if there is at least one
of a certain THIN... - 00:47 Feature #1374 (New): XG refs: logical NOT
- It would be useful to have the option to use logical
NOT with references in XG.
For instance:
Ip0 = "lpref_!tagg...
2005-03-31
- 14:43 Bug #228: DEH file level names and descriptions are ignored.
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/0d84bd2b/7f63/attachment/Doomsday.out
- 14:41 Bug #228: DEH file level names and descriptions are ignored.
- Screenshot of wrong title
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/0d84bd2b/ba33/attachme... - 14:37 Bug #228 (Closed): DEH file level names and descriptions are ignored.
- When loading a DEH file the replacement text for the
intermission screes and the level names is ignored by
doomsday... - 06:58 Bug #227: Map triggered Particle FX nonfunctional on E2M8 in jHeretic
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UPDATE: when I tried to use state triggered particle
generators for the teleporter... - 03:47 Bug #227 (Closed): Map triggered Particle FX nonfunctional on E2M8 in jHeretic
- Map triggered Particle FX don't work on map E2M8 in
Heretic, whereas flat triggered and state based
generators ha... - 03:21 Feature #1372: More Languages..
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Snowberry is the new offical Doomsday launcher. If you would
like to create a danish...
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