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From 2005-02-15 to 2005-02-28

2005-02-28

21:08 Revision 68f33a4c (github): Update formatted list hidden
skyjake
20:40 Revision c554a9be (github): Icons
skyjake
16:20 Revision 07c34c88 (github): MultiArea uses a 3-pixel border
skyjake
14:51 Revision 101d00a2 (github): Removed extra prints
skyjake
14:48 Revision f55caead (github): Column List selections in Windows, tree categories bold only when checked items inside
skyjake
14:03 Revision f46b9f38 (github): Freeze mainPanel during init
skyjake
13:59 Revision b84d99fe (github): More memory by default
skyjake
13:57 Revision eb2d94cb (github): Windows fixes
skyjake
12:29 Revision 362ee800 (github): Windows fixes
skyjake
12:28 Revision 0c9ccb50 (github): Windows fixes
skyjake
11:22 Revision 1374e6c3 (github): Added host OS routines
skyjake
11:21 Revision 390196e8 (github): Revised category tab widget with a MultiArea
skyjake

2005-02-27

22:04 Revision 8c35c744 (github): Additional music formats
skyjake
20:05 Revision c6d0d623 (github): Beginnings of error logging
skyjake
12:49 Bug #220: External def files fail to utilize 3D models in Mac OS X
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This is an artifact of Doomsday's path logic and the way jDRP
1.01 has been package...
skyjake
11:06 Bug #220 (Closed): External def files fail to utilize 3D models in Mac OS X
Files:
deng-1.8.6-beta2.dmg
jdoom-resource-pack-1.01.zip
Description:
While resource packs located outside Doom...
khom
11:06 Bug #220: External def files fail to utilize 3D models in Mac OS X
Two ~/.doomsday/Doomsday.log files reflecting output from internal and external def files
*Attachments:*
* http://so...
khom
09:06 Bug #219 (Closed): MiniStart path problems
File/version: deng-1.8.6-beta2.dmg
Application: MiniStart
console.log: InitGame: Loading of jdoom.bundle failed...
khom

2005-02-26

23:34 Revision 8acc7a05 (github): Inspector
skyjake
22:49 Revision 38dae6b7 (github): More addon inspector info
skyjake
19:14 Revision 6768d3e0 (github): Getting started with the Inspector
skyjake
11:34 Revision 939b49f3 (github): Added an example of a box
skyjake
11:19 Revision 50e1fafe (github): Initial revision
skyjake

2005-02-17

18:33 Bug #188: jHeretic/jHexen enemy clipping errors on Linux
_(originally posted by anonymous SF.net user)_
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Just a word: Thanks ! (You are a real...
skyjake
16:08 Bug #218: non-auto weapon select doesn't work in coopartive doom
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I've done some further testing. Auto select can only be
disabled in singleplayer and...
halfgaar
12:30 Bug #218 (Closed): non-auto weapon select doesn't work in coopartive doom
I'm not sure in which category this goes, but this one
seems most likely.
There is a configfile option player-aut...
halfgaar
12:37 Bug #190: Client crashes when another client joins.
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This bug remains on version 1.8.6.
halfgaar

2005-02-16

14:42 Bug #217 (Closed): Default server password
Not really a bug but I think its important enough to be
treated as such.
Currently Doomsday is setup with a defau...
danij
09:22 Bug #188: jHeretic/jHexen enemy clipping errors on Linux
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The C standard actually leaves the choice of whether or not
enum types are signed u...
zachkeene
07:07 Bug #188: jHeretic/jHexen enemy clipping errors on Linux
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I've now changed tdir to int in both jHeretic and jHexen.

dirtype_t is an enum ...
skyjake
02:48 Bug #188: jHeretic/jHexen enemy clipping errors on Linux
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OK, I finally managed to track down the bug using my l33t
hax0ring skillz... all ri...
zachkeene
09:18 Revision 5366bf46 (github): Fix for disappearing monsters with gcc
skyjake
05:13 Bug #201: Multiple Flechette bug
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I'm getting this too with latest CVS on Linux. But yes, it
only seems to happen whe...
zachkeene

2005-02-15

19:05 Bug #216 (Closed): Wrong model rendered (Model Selector/DED reader)
I encountered this while creating the jDRP Demon &
Spectre models.
When using the selector mechanism - If the mod...
danij
 

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