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From 2004-08-31 to 2004-09-13

2004-09-07

04:08 Feature #1363 (Closed): Update notifier
it would be nice to have an update notifier.
like when you click search master server it could tell
you if you need...
metal_sonic

2004-09-06

15:42 Feature #1360: Correct dynamic lights
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oh, and sorry for duplicate post, I am really an idiot
killerzero

2004-09-05

15:32 Feature #1360: Correct dynamic lights
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Sorry I was little hasty with this post, the thing i noticed
can't be caused by bad...
killerzero
15:30 Feature #1360: Correct dynamic lights
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user_id=1028163
Sorry I was little hasty with this post, the thing i noticed
can't be caused by bad...
killerzero
15:28 Feature #1360: Correct dynamic lights
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May I ask what makes you think the lights aren't blended properly?
Maybe you could ...
skyjake
15:28 Feature #1360: Correct dynamic lights
without dynlight, with dynlight and difference
*Attachments:*
* http://sourceforge.net/p/deng/feature-requests/_disc...
killerzero

2004-09-03

15:19 Bug #192: Ocasional Graphic Card crashes
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Maybe I should've mencioned this, it happened on multiplayer.
On single player I am ...
carlos_ed

2004-09-02

20:46 Bug #192: Ocasional Graphic Card crashes
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ATI's OpenGL drivers are not very reliable when it comes to support for
features ou...
skyjake

2004-09-01

17:29 Feature #1362 (New): Smoothing of dynlights & halos
I'm not sure if this has been mentioned before (or if this
should be an RFE instead of a bug) but currently there i...
danij
05:44 Bug #195: Background Translucency
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Yes, "opacity" is good.
skyjake
04:26 Bug #195 (Closed): Background Translucency
The slider under Control Panel\ Console\ Background
Translucency works back to front. When set to 100 the
console...
robinpalmer

2004-08-31

17:33 Bug #194 (Closed): Demo Playback "Choppy"
Choppy playback being experienced. tolwyn
17:26 Feature #1360: Correct dynamic lights
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user_id=717323
Don't worry about the duplicate (can't delete it, tho:-)).

There is no way to ge...
skyjake
16:53 Feature #1361 (Progressed): Rotation of objects away from walls during map load
Now that we have 3D models representing the game
objects it often occurs where the models are facing the
wrong wa...
danij
 

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