Activity
From 2004-08-31 to 2004-09-13
2004-09-10
2004-09-07
- 04:08 Feature #1363 (Closed): Update notifier
- it would be nice to have an update notifier.
like when you click search master server it could tell
you if you need...
2004-09-06
- 15:42 Feature #1360: Correct dynamic lights
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oh, and sorry for duplicate post, I am really an idiot
2004-09-05
- 15:32 Feature #1360: Correct dynamic lights
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Sorry I was little hasty with this post, the thing i noticed
can't be caused by bad... - 15:30 Feature #1360: Correct dynamic lights
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Sorry I was little hasty with this post, the thing i noticed
can't be caused by bad... - 15:28 Feature #1360: Correct dynamic lights
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May I ask what makes you think the lights aren't blended properly?
Maybe you could ... - 15:28 Feature #1360: Correct dynamic lights
- without dynlight, with dynlight and difference
*Attachments:*
* http://sourceforge.net/p/deng/feature-requests/_disc...
2004-09-03
- 15:19 Bug #192: Ocasional Graphic Card crashes
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Maybe I should've mencioned this, it happened on multiplayer.
On single player I am ...
2004-09-02
- 20:46 Bug #192: Ocasional Graphic Card crashes
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ATI's OpenGL drivers are not very reliable when it comes to support for
features ou...
2004-09-01
- 17:29 Feature #1362 (New): Smoothing of dynlights & halos
- I'm not sure if this has been mentioned before (or if this
should be an RFE instead of a bug) but currently there i... - 08:44 Revision 721e1735 (github): Background translucency is actually opacity
- 05:44 Bug #195: Background Translucency
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Yes, "opacity" is good. - 04:26 Bug #195 (Closed): Background Translucency
- The slider under Control Panel\ Console\ Background
Translucency works back to front. When set to 100 the
console...
2004-08-31
- 17:33 Bug #194 (Closed): Demo Playback "Choppy"
- Choppy playback being experienced.
- 17:26 Feature #1360: Correct dynamic lights
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Don't worry about the duplicate (can't delete it, tho:-)).
There is no way to ge... - 16:53 Feature #1361 (Progressed): Rotation of objects away from walls during map load
- Now that we have 3D models representing the game
objects it often occurs where the models are facing the
wrong wa... - 13:49 Revision a552da7e (github): Old FPS cvar is no more
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