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From 2004-03-23 to 2004-04-05

2004-04-04

10:25 Feature #1308: Splitscreen multiplayer
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user_id=763563
Double the rendering, and you'd need an extra kb and mouse X_X
chrisdragon

2004-04-02

11:35 Feature #1338 (Rejected): Particles that inflict damage
I would be interesting to have an additional flag &
parameters for Particles to inflige damage.
It would be interes...
fanoplusplus64k

2004-04-01

16:12 Bug #170 (Closed): XG Wind bug
When I make a wind sector that affects only objects
touching the floor, it's buggy.
Reproduction of the bug:
...
jimigrey

2004-03-31

22:27 Feature #1337 (Closed): Smooth changes
Dynamic lights:
Currently dynamic light changes are instant.
I think there should be a flag that enables a smooth...
jimigrey
17:00 Feature #1168: Real decals: bulletholes, blastmarks, etc.
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user_id=1566636
I disagree, I' a huge fan of the particle effects, as long
as your able to take the...
papercut2
16:40 Bug #169: Corpses squished under ceilings
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user_id=849456
This bug is also present in the original Doom/2.exe.
These "ghosts" are a well docu...
danij

2004-03-30

12:57 Bug #169 (Closed): Corpses squished under ceilings
When there's a squished monster and an archvile comes
to raise it, the monster is not solid, so it can't be killed ...
jimigrey

2004-03-24

13:58 Feature #1334: Change line type on activation/deactivation
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user_id=849456
Implemented for 1.9.0
The following options have been added to the Line Type
defi...
danij
11:52 Feature #1336 (New): Random textured particle direction
Now every textured particle faces the same direction
when it hits the wall or ground. I think it would look
bette...
jimigrey
 

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