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From 2003-02-28 to 2003-03-13

2003-03-13

15:43 Bug #16: Client can't connect to server
_(originally posted by anonymous SF.net user)_
Logged In: YES
user_id=731914
For some reason all the files in the ...
skyjake
07:31 Bug #16: Client can't connect to server
Logged In: YES
user_id=717323
What did you do to fix the connection problem? There might
be something I can do to ...
skyjake
03:43 Bug #16: Client can't connect to server
_(originally posted by anonymous SF.net user)_
Logged In: YES
user_id=731914
Ok, It was totally my fault for the c...
skyjake
12:00 Bug #23 (Closed): jDoom fails to recognize Doom2.wad "00f6d407"
jDoom fails to recognize the Doom II IWAD "00f6d407".
The most likely reason is that this version of the W...
skyjake
11:45 Feature #1141 (Closed): Third-person view
Totally against the Doom feel, but a 3rd person view
might be a nice option anyway.
*Labels:* Gameplay
skyjake
07:38 Bug #22 (Closed): Player clmobj stops animating
This seems to happen at least in jDoom and jHeretic. It
affects player animations like attacking (anim stops at
the...
skyjake

2003-03-12

23:06 Bug #21 (Closed): jHexen client crashes when changing level
Something is messing up the memory zone in
jHexen. Got myself a bogus memblock user (-1) that
crashes in P_SetupL...
skyjake
20:26 Bug #20 (Closed): Client doesn't step up onto mobjs
The client apparently is not checking for step-up
when colliding with clmobjs. E.g. a client is not able
to move ...
skyjake
20:22 Bug #19 (Closed): jHexen: Extruding spike anim jumpy on clientside
The animation of the extruding big wooden spike is
not showing up correctly on clientside. It appears to
cycle be...
skyjake
20:20 Bug #18 (Closed): jHexen: Nonexistent mobjs on clientside
Sometimes (at least when using 3D models) a client
will see objects hanging in the air. E.g. three
overlapping f...
skyjake
20:15 Bug #17 (Closed): Scripted messages not shown on clientside
Scripted messages, such as the "puzzle solved" and
Korax's messages (map2, map13, etc.) are not
showing...
skyjake
08:00 Bug #14: Plasma rifle firing animation frames stuck
Logged In: YES
user_id=717323
OK, I see the problem now. For some reason, the first frame
of the firing animation ...
skyjake
07:57 Feature #1139: More variations within repeated texture patterns with alternative textures (for detail textures)
Logged In: YES
user_id=602719
to be honest, when I proposed it, I had no idea of the
feasibility of the repeatable...
pbru
07:53 Bug #16: Client can't connect to server
Logged In: YES
user_id=717323
Then it must be something to do with DirectPlay. Are you
running WinXP? Are any othe...
skyjake
02:14 Bug #16: Client can't connect to server
_(originally posted by anonymous SF.net user)_
Logged In: YES
user_id=731914
ok, I am registered now, I will do so...
skyjake
02:09 Bug #16: Client can't connect to server
_(originally posted by anonymous SF.net user)_
Logged In: NO
The IP address was listed in the web-based server bro...
skyjake
01:52 Feature #1140 (Closed): Support for DirectMusic (Creative PCI-64)
when DirectSound initalizied
standard Win32 routines for playing MIDI music
cannot be initlized
in Creative PCI-6...
skyjake

2003-03-11

09:53 Bug #16: Client can't connect to server
Logged In: YES
user_id=717323
Was the IP address listed on the master an address that
other people can connect to?...
skyjake
04:33 Bug #16 (Closed): Client can't connect to server
while running a dedicated and non-dedicated server on
another machine and listing publicy on master server, I
con...
skyjake
09:48 Bug #15: Master server isn't working
Logged In: YES
user_id=717323
If the master server cvars are correctly set, announcements
and requests work nicely...
skyjake
00:53 Bug #15 (Closed): Master server isn't working
I started a game and told it to inform the master server.
It refused to show up.
*Labels:* Networking
skyjake
00:52 Bug #14 (Closed): Plasma rifle firing animation frames stuck
Just use IDFKA and keep firing. You'll notice that the
whole fire animation of the plasma rifle doesn't get
cycl...
skyjake

2003-03-10

16:10 Feature #1139 (New): More variations within repeated texture patterns with alternative textures (for detail textures)
doom/ hexen/ heretix worlds are quire... repetitive. I
mean, all wall of type WALLxx always look the same.
one po...
pbru

2003-03-07

20:10 Bug #12: Client stopped by invisible walls/mobjs
Logged In: YES
user_id=717323
Likely cause: line flag changes are not sent to clients.
Fix: line flags are...
skyjake
16:06 Bug #12 (Closed): Client stopped by invisible walls/mobjs
The client can't walk through a wall that has turned
from visible to invisible, e.g. the walls that Korax
speaks to...
skyjake
16:18 Bug #13 (Closed): Excessive warping on clientside
Clients are subject to excessive warping while moving
fast (or moderately fast), especially when playing over
the I...
skyjake
15:59 Bug #11: Hitscan weapons cannot hit floor or ceiling
Logged In: YES
user_id=717323
Yeah, it's about time to fix this one. Not really a bug,
though, since this is how t...
skyjake
13:04 Bug #11 (Closed): Hitscan weapons cannot hit floor or ceiling
When you fire a hitscan weapon (weapons that do not
show their projectiles in the game) at a floor or a
ceiling you...
skyjake

2003-03-05

07:02 Feature #1138 (Closed): Port it to Linux :-)
Port it to Linux :-)
*Labels:* OS Support
skyjake
 

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