skyjake's activity
From 2020-01-01 to 2020-01-14
2020-01-14
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22:25 Doomsday Engine Revision 2328fa00 (github): Refactor|World: Preparing ClientServerWorld for splitting
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21:21 Doomsday Engine Revision ee1a9080 (github): Refactor|libdoomsday: World goes in the "world" namespace
- world::World is the base class in libdoomsday, apps have a World class derived from it.
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19:32 Doomsday Engine Revision cc6773d6 (github): Fixed|World: Plane heights not initialized
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18:29 Doomsday Engine Revision eb927d78 (github): Fixed|Map: Crash when changing map
- Delete specialized map elements before the specialized Map is destroyed, destroying some of them may require function...
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16:38 Doomsday Engine Revision 4ad51fc1 (github): World: Constructing map elements
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14:32 Doomsday Engine Revision dfa09820 (github): Bumped version number to 2.2.2 (RC)
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14:23 Doomsday Engine Revision 54d5d531 (github): Freedesktop: Added 2.2.1 to releases
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14:22 Doomsday Engine Revision eaa297d1 (github): Freedesktop: Added 2.2.1 to releases
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13:58 Doomsday Engine Revision 9696cbfb (github): macOS: Codesign all executables in Doomsday.app
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13:56 Doomsday Engine Revision 27ccd58e (github): macOS: Codesign all executables in Doomsday.app
2020-01-13
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22:30 Doomsday Engine Revision 42df5b5e (github): Fixed|macOS: Python 3 compatibility in deps deployment
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22:21 Doomsday Engine Revision 0d607b5e (github): Refactor|Cleanup: Map data divided to server/client specific classes
- Next up: ClientServerWorld itself.
2020-01-12
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13:02 Doomsday Engine Revision 8c0bf8d9 (github): Refactor|Cleanup: libdoomsday is cleared of app-specific code
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08:39 Doomsday Engine Revision dd505cf0 (github): Continuing to break the world apart
- Client now builds and links. Added missing exports in libdoomsday.
2020-01-11
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21:50 Doomsday Engine Revision 970815a1 (github): Continuing to break the world apart
- Client now compiles but doesn't link yet. Some app code remains in libdoomsday and needs to be refactored out. Server...
2020-01-10
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13:02 Doomsday Engine Bug #2370: [2.3 Unstable] Render Hack Regressions
- Thanks! Edited the formatting a bit to remove the boxes, and added the remaining PL2 issues.
2020-01-09
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21:21 Doomsday Engine Revision fd7adef5 (github): Continuing to break the world apart
- Moved the BSP builder to libdoomsday. Added more types to world::Factory. Split clientside code out of Sky.
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14:45 Doomsday Engine Revision 77392fb7 (github): Continuing to break the world apart
- Most of the world classes belong in libdoomsday, with some specialized functionality for the client. The server needs...
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14:44 Doomsday Engine Revision 86868f53 (github): Cleanup
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14:43 Doomsday Engine Revision 759bb667 (github): Cleanup
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14:42 Doomsday Engine Revision ee8d707f (github): Cleanup
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14:42 Doomsday Engine Revision 3349f3ff (github): Cleanup
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14:41 Doomsday Engine Revision 42b823ae (github): Cleanup
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14:41 Doomsday Engine Revision 65a87733 (github): Refactor|libcore: Renamed Map to KeyMap
- Avoid confusion with game maps.
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14:40 Doomsday Engine Revision 6e2997ab (github): Updated ClangFormat configuration
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09:23 Doomsday Engine Revision b77c52cd (github): Moving world classes to libdoomsday; splitting for client
- Work in progress.
2020-01-08
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19:08 Doomsday Engine Bug #2370: [2.3 Unstable] Render Hack Regressions
- @sonicdoommario: You should be able to edit the issue description. Could you add all the remaining cases to the main ...
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19:06 Doomsday Engine Bug #2370: [2.3 Unstable] Render Hack Regressions
- Next build has a significantly improved missing texture detection for render hacks, so it works in all the cases of f...
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08:16 Doomsday Engine Bug #2370: [2.3 Unstable] Render Hack Regressions
- Thanks again for testing. Looks like many of these black spots are actually floors that appear at the incorrect heigh...
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19:03 Doomsday Engine Revision b07555ea (github): Map Importer: Improved render hack detection
- If a sector has self-referencing lines, they do not interfere with missing texture detection in the regular lines.
I... -
18:54 Doomsday Engine Revision 8acc3bcc (github): Map Importer|World: Improved missing texture render hacks
- Plane linking due to missing textures is now checked dynamically with regard to plane heights at any given time.
The... -
18:43 Doomsday Engine Revision 0b504519 (github): libcore: Future-proofing
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18:43 Doomsday Engine Revision a3e36483 (github): Updaed ClangFormat configuration
2020-01-07
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12:39 Doomsday Engine Feature #1553 (Rejected): Align crosshair with actual line of fire
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12:33 Doomsday Engine Bug #2396 (Resolved): TGA images have red and blue channels swapped (3D model skin)
- The reported Wight texture is now fixed. Let me know if you see other incorrectly loaded TGA images.
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05:02 Doomsday Engine Bug #2396 (In Progress): TGA images have red and blue channels swapped (3D model skin)
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12:24 Doomsday Engine Revision 6526d31c (github): Fixed|libgui: Red/blue channel swapping in TGA loader
- IssueID #2396
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07:46 Doomsday Engine Bug #2397 (Resolved): Setting "no monsters" in custom profile is not saved
- The "noMonsters" variable became "nomonsters" when reading the profile from disk, and was no longer recognized.
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07:44 Doomsday Engine Revision bceb72da (github): Fixed|libcore|Info: Retain original element names
- When converting an Info block to a Record, the created variables use the unmodified letter case of the Info element n...
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07:44 Doomsday Engine Revision 975a1137 (github): Fixed|libcore|Info: Retain original element names
- When converting an Info block to a Record, the created variables use the unmodified letter case of the Info element n...
2020-01-06
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22:27 Doomsday Engine Bug #2397 (In Progress): Setting "no monsters" in custom profile is not saved
- I can reproduce this. Probably the variable is being written or restored incorrectly (or has been omitted).
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18:04 Doomsday Engine Bug #2396: TGA images have red and blue channels swapped (3D model skin)
- Thanks. Could be the TGA image loader swapping or not swapping the R/B channels as needed.
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16:55 Doomsday Engine Bug #2396: TGA images have red and blue channels swapped (3D model skin)
- Please add some more details, I'm not sure what I'm looking at here.
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17:07 Doomsday Engine Bug #2370: [2.3 Unstable] Render Hack Regressions
- I addressed the Hexen map01 issue by disabling self-referencing line detection in case the lines have middle textures...
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16:46 Doomsday Engine Bug #2370: [2.3 Unstable] Render Hack Regressions
- Noticed a new regression in Hexen map01, where the portal is leaking out... ☑️
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17:05 Doomsday Engine Revision 9eca1f44 (github): Map Importer: Detecting self-referencing lines
- Check for the use of middle textures.
IssueID #2370
2020-01-05
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22:34 Doomsday Engine Revision 1d92846d (github): libgui|Font: Workaround for vertical metrics
- The fonts' vertical spacing seems excessive, scaling it seems sufficient for now. This could be a parameter in fonts....
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21:51 Doomsday Engine Bug #2364 (Resolved): Single color transparancy background edges
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21:30 Doomsday Engine Bug #2364 (In Progress): Single color transparancy background edges
- I noticed that the outlines disappear if you set "rend-tex-filter-sprite" to zero.
This means it's the alpha blend... -
09:10 Doomsday Engine Bug #2364: Single color transparancy background edges
- Thanks. Yeah I can see the outlines, will have to investigate exactly what is causing them.
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21:51 Doomsday Engine Revision 11bdcc38 (github): Fixed|GL|Textures: Outline visible on external images
- External images did not undergo bilinear filtering outline reduction. Now the RGB values of transparent pixels is set...
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18:10 Doomsday Engine Bug #2370: [2.3 Unstable] Render Hack Regressions
- Made some tweaks again, the Plutonia 2 map11 issues should be resolved.
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18:09 Doomsday Engine Revision 341ddc22 (github): Map Importer: Adjusted self-referencing loop detection
- IssueID #2370
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17:19 Doomsday Engine Bug #2386: [Render hack] Alien Vendetta map09: Arched upper textures (facing an unclosed sector)
- Haven't investigated this yet, but it could also be an issue in Doomsday's BSP builder. Another possibility is that s...
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17:12 Doomsday Engine Bug #2384: [FluidSynth] Music volume setting has no effect
- Latency issue addressed by commit:a2525878.
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13:09 Doomsday Engine Revision aa14c21c (github): Fixed|FluidSynth|Audio: Excessive lag on music volume setting
- Apply changes to music volume immediately if possible.
IssueID #2384 -
13:09 Doomsday Engine Revision 92d8a28d (github): Cleanup: Naming of vector types
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13:08 Doomsday Engine Revision a2525878 (github): Fixed|FluidSynth|Audio: Excessive lag on music volume setting
- Apply changes to music volume immediately if possible.
IssueID #2384 -
12:52 Doomsday Engine Feature #2394: Episodes defined in game profile
- In practice, having Episode definitions in the game profile means that those will have to be dumped to a temporary DE...
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09:00 Doomsday Engine Feature #2394 (New): Episodes defined in game profile
- @Drako:
> There should be an easy way to organize PWAD files as episodes in profiles. The PWAD files in such profile... -
12:48 Doomsday Engine Feature #2393: Map selection UI for Master Levels for Doom II (Episode with additional packages)
- Drako wrote:
> It seems to me that it is worth to implement something slightly more general.
Added #2394 and #2395 ... -
09:07 Doomsday Engine Feature #2395 (New): Exporting and importing game profiles (files and dengine.net)
- Custom game profiles should be exportable/importable. The exported profile could simply be a .dei file with just one ...
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08:29 Doomsday Engine Revision a9a67020 (github): libgui|DialogWidget: Minimum width for buttons
- The "OK" button has been a bit too narrow, especially usually being the default button.
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08:28 Doomsday Engine Revision 132a79f2 (github): Fixed|UI: List of maps not shown in package info
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08:28 Doomsday Engine Revision 0866503f (github): Cleanup: Post merge
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07:26 Doomsday Engine Revision 0c040b58 (github): Cleanup: Post merge
2020-01-04
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22:02 Doomsday Engine Revision bb999dec (github): Cleanup
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21:53 Doomsday Engine Revision b54c09dd (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine into work/omega
- # Conflicts:
# appveyor.yml
# doomsday/apps/api/api_mapedit.h
# doomsday/apps/client/include/render... -
12:21 Doomsday Engine Revision 651ea202 (github): Renderer: Added stubs for world renderer classes
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12:19 Doomsday Engine Revision 91533907 (github): CMake: Avoid failure when buildpackage.py produces no output
2020-01-03
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07:21 Doomsday Engine Bug #2107: [Heretic] [Hexen] Line attacks produce no sound on impact
- I attempted to triage this quickly but failed to understand the problem. Could you elaborate a little on which a) whi...
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06:44 Doomsday Engine Feature #2393 (New): Map selection UI for Master Levels for Doom II (Episode with additional packages)
- There should be a convenient way to play the Master Levels.
Possible approaches:
* Master Levels could use custom...
2020-01-02
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19:36 Doomsday Engine Feature #2389: [Heretic] Door with a trigger linedef in front of it (use Boom "passuse" linedef flag)
- Perhaps a relevant compatibility setting in ZDoom:
> "compat_useblocking" (CVAR and MAPINFO) -- All special lines ...
2020-01-01
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21:51 Doomsday Engine Feature #2387: [Heretic] Sector floor cannot be lowered if a tall monster is stuck in the ceiling of the sector (compatibility option)
- Is there an already-established flag (e.g., MAPINFO) for enabling non-vanilla behavior for this?
If not, a Doomsda... -
21:33 Doomsday Engine Feature #2389 (Closed): [Heretic] Door with a trigger linedef in front of it (use Boom "passuse" linedef flag)
- And it turns out, ML_PASSUSE is "already implemented":https://tracker.dengine.net/projects/deng/repository/revisions/...
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21:25 Doomsday Engine Feature #2389: [Heretic] Door with a trigger linedef in front of it (use Boom "passuse" linedef flag)
- This would be the PASSUSE flag 0x0200 (UDMF "passuse").
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21:12 Doomsday Engine Feature #2389: [Heretic] Door with a trigger linedef in front of it (use Boom "passuse" linedef flag)
- In light of vermil's comment, converting to a feature request. Perhaps there is a different way to accomplish the sam...
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21:05 Doomsday Engine Feature #2389: [Heretic] Door with a trigger linedef in front of it (use Boom "passuse" linedef flag)
- Would you expect both the door and the other linedef(s) to be triggered together?
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20:32 Doomsday Engine Bug #2370: [2.3 Unstable] Render Hack Regressions
- I added a test that can detect these 3D bridge constructs with some success. Now the AV map05 sector 33 floor is no l...
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17:21 Doomsday Engine Bug #2370: [2.3 Unstable] Render Hack Regressions
- sonicdoommario wrote:
> Found an oddity playing Map05 of Plutonia2. This is in the starting area In the background, ... -
17:14 Doomsday Engine Bug #2370: [2.3 Unstable] Render Hack Regressions
- sonicdoommario wrote:
> Finally, another issue appeared, although it doesn't seem to be caused by a render hack. Thi... -
20:11 Doomsday Engine Revision 022839e0 (github): Map Importer: Attempt to detect 3D bridges
- Self-referencing line loops must be simple loops, and not connect to multiple self-referencing lines at any vertex.
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17:12 Doomsday Engine Revision d763a0bd (github): Fixed|Map Importer: Detecting self-referencing sectors
- Put more weight on self-referencing line loops when it comes to detecting render hacks.
For example: AV map23 (x=800... -
17:04 Doomsday Engine Feature #2392 (New): Sky-lit sectors should not be dimmer than non-sky-lit sectors with equivalent light level
- The sky is supposed to be a bright light source, so it should not subtract light from a sector, only add to it.
Co... -
16:14 Doomsday Engine Revision b1f3f069 (github): CMake|CPack: Assimp as a package dependency
- If Assimp is not built into libgui as a static library, add it as a dependency in the DEB/RPM packages built by CPack...
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