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From 2015-11-15 to 2015-11-28

2015-11-28

23:32 Doomsday Engine Feature #2137 (In Progress): C++11 cleanup: replace use of auto_ptr
skyjake
23:26 Doomsday Engine Feature #2137 (Closed): C++11 cleanup: replace use of auto_ptr
C++11 deprecates @auto_ptr@. In almost all places, the appropriate replacement is @unique_ptr@.
Newer GCC versions...
skyjake
21:32 Doomsday Engine Revision 95aacba3 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
21:32 Doomsday Engine Revision bbd64f45 (github): Renderer|Client: Cleanup label generation for sound emitter debug visual
danij
21:32 Doomsday Engine Revision df6c7ffc (github): Renderer|Client: Cleanup GL state management when drawing labels for debug visuals
danij
21:28 Doomsday Engine Revision d1806437 (github): Model Renderer: Added the common uMapTime uniform
uMapTime is shared between all shaders that want to use the current
map time during rendering. A shader must declare ...
skyjake
20:07 Doomsday Engine Bug #2133: Building on Fedora, CMake issues (linking minizip in Assimp target)
It's possible that the build configuration needs adjusting on the newer Fedora. I'll upgrade and see what happens. skyjake
14:42 Doomsday Engine Bug #2133: Building on Fedora, CMake issues (linking minizip in Assimp target)
After a fresh re-clone with the latest commits, I still get the same error at the end of compilation.
The @stable@...
Calinou
11:45 Doomsday Engine Bug #2133: Building on Fedora, CMake issues (linking minizip in Assimp target)
I tried a clean build of the master on Fedora 21, and the compilation was successful. I'll see if I can try a newer v... skyjake
10:30 Doomsday Engine Bug #2133 (In Progress): Building on Fedora, CMake issues (linking minizip in Assimp target)
skyjake
19:06 Doomsday Engine Revision a036d566 (github): Fixed|Definitions|libdoomsday: Missing attack sounds (typo)
danij
18:48 Doomsday Engine Revision 324f9ab5 (github): Fixed|Audio|Client: Misinterpreted sound ID (-1) when trying to cache waveform data
danij
18:16 Doomsday Engine Revision f7997421 (github): Fixed|Audio|Client: Catch missing symbol errors when loading audio plugins
IssueID #2134 danij
17:49 Doomsday Engine Bug #2135 (Closed): Disable Oculus support by default (until proper LibOVR 1.0 support is implemented)
skyjake
14:14 Doomsday Engine Bug #2135 (Resolved): Disable Oculus support by default (until proper LibOVR 1.0 support is implemented)
skyjake
12:53 Doomsday Engine Bug #2135 (Closed): Disable Oculus support by default (until proper LibOVR 1.0 support is implemented)
To avoid potential problems with the obsolete LibOVR being used in the stable builds, we should disable it for now. skyjake
17:46 Doomsday Engine Revision e5b6b9bc (github): Oculus Rift|libappfw: Added a method for checking OVR support at runtime
IssueID #2135 skyjake
17:40 Doomsday Engine Revision b508bf7d (github): Bumped version number to 1.15.6
skyjake
17:00 Doomsday Engine Revision 92d76494 (github): Oculus Rift|libappfw: Added a method for checking OVR support at runtime
IssueID #2135 skyjake
16:53 Doomsday Engine Feature #2136 (Rejected): Add a map rendering abstraction layer for supporting both Classic and Modern rendering modes
The map renderer is responsible for drawing the world surfaces. Note that this excludes mobjs (which may be sprites o... skyjake
16:20 Doomsday Engine Revision ef572a0c (github): Fixed|FluidSynth|Unix: Link with the system FluidSynth library
In the non-embedded configuration, FluidSynth was not included in the
linker flags for the FluidSynth plugin.
skyjake
16:04 Doomsday Engine Bug #2134: Crash after plugin load error in AudioDriver initialization (Fedora 21)
I think the problem is in AudioDriver’s importInterfaces(). It fails to load the library via Library_New(), but then ... skyjake
11:42 Doomsday Engine Bug #2134 (Closed): Crash after plugin load error in AudioDriver initialization (Fedora 21)
Log output shows that the FluidSynth plugin fails to load (due to an unrelated reason):... skyjake
12:25 Doomsday Engine Revision a12ed9cc (github): CMake|Unix: Enable C++11 manually
It seems newer CMake versions still do not enable C++11 unless the
compiler flag is set manually.
skyjake
11:33 Doomsday Engine Revision 1a282f4c (github): Model Renderer|Definitions: Autoscaling is disabled by default
It's best to assume that the model author has sized the model as
intended.
skyjake
11:12 Doomsday Engine Bug #1989 (New): Client assert fail (possible crash) if joining game during intermission
skyjake

2015-11-27

21:34 Doomsday Engine Bug #2133: Building on Fedora, CMake issues (linking minizip in Assimp target)
*Partialy solved:* I had to initialize submodules using @git submodule update --init@. Alternatively, the repository ... Calinou
21:00 Doomsday Engine Bug #2133 (Closed): Building on Fedora, CMake issues (linking minizip in Assimp target)
Hello,
I cloned latest Doomsday Git from GitHub (on 2015-11-27) on Fedora 22 64-bit. I have the required dependenc...
Calinou

2015-11-26

22:27 Doomsday Engine Bug #2074 (Resolved): Interactive console output gets mixed with all other log entries (and possibly gets filtered away)
I'm marking this issue as done because the basic mechanism has been implemented. Individual console commands whose ou... skyjake
22:25 Doomsday Engine Revision b7eef701 (github): Log|libcore|libdoomsday: Interactive script output bypasses filtering
When the user enters commands in the console, and the commands produce
output, it is better to allow these entries to...
skyjake
18:21 Doomsday Engine Revision 3367369c (github): Terminated branch audio-cleanup
It has become increasingly clear that the architecture suggested by
libgui's audio::Sound is unworkable due to the de...
danij

2015-11-25

22:22 Doomsday Engine Revision a15bc677 (github): Documentation|Cleanup: Fixed some Doxygen warnings
skyjake
20:57 Doomsday Engine Revision 2e764334 (github): Fixed|Model Renderer: Incorrect lighting on scaled models
Tangent space vectors weren't normalized. skyjake
18:54 Doomsday Engine Revision 2040d18f (github): Homepage|Forums: Fixed post attachments and poll creation options
IssueID #1902 skyjake

2015-11-24

19:34 Doomsday Engine Bug #778 (In Progress): Gamepad usability issues
skyjake
19:17 Doomsday Engine Bug #1915 (Feedback): Click-to-focus also handled as UI click
skyjake
19:08 Doomsday Engine Bug #1879 (Feedback): [Windows] Doomsday randomly fails to start when/after loading shader definitions
skyjake
19:07 Doomsday Engine Bug #2077 (Feedback): Odd lighting glitch in latest builds
skyjake

2015-11-23

22:13 Doomsday Engine Feature #2131 (Closed): Keyboard navigation
One should be able to use the Doomsday UI with only the keyboard or a game controller.
Anticipated features:
* -...
skyjake
21:40 Doomsday Engine Revision d70668fa (github): Model Renderer|libcore: Added `worldOffset` for model assets
The `worldOffset` vector shifts the model's origin.
In the Matrix4 template, added a new withoutTranslation() method...
skyjake
21:38 Doomsday Engine Revision 5378d535 (github): Documentation: libdoomsday is a major part of the public API
skyjake
08:42 Doomsday Engine Revision ab0e9dec (github): Cleanup
skyjake
08:41 Doomsday Engine Revision f3168699 (github): Homepage: News feed comes straight from the blog
skyjake

2015-11-22

15:53 Doomsday Engine Bug #2058 (Closed): [Windows] Adjust client UI scaling factor according to system DPI setting
The DPI settings can be queried via Direct2D. skyjake
14:54 Doomsday Engine Bug #2058 (In Progress): [Windows] Adjust client UI scaling factor according to system DPI setting
skyjake
15:52 Doomsday Engine Revision a232f857 (github): Windows|libappfw: Use Direct2D to query the desktop DPI factor
The UI is sized according to the system desktop settings.
IssueID #2058
skyjake
15:52 Doomsday Engine Revision 06ab9ade (github): libcore|Qt: Added macros for checking Qt versions 5.4+
skyjake
13:58 Doomsday Engine Revision 4ce259df (github): Documentation|SDK: Expand observer audience definition macros
skyjake
11:12 Doomsday Engine Revision 384470a3 (github): Documentation|SDK: Reorganized and updated logical groupings
These changes are largely aiming to create a nice tree of logical
groupings for the Doomsday SDK Modules page.
skyjake

2015-11-21

19:09 Doomsday Engine Bug #2130: Segfault during ambient occlusion drawing (Hexen map02)
This looks to be related to / caused by the broken map geometry being misinterpreted as a map hack. I'll investigate... danij
18:06 Doomsday Engine Bug #2130 (Closed): Segfault during ambient occlusion drawing (Hexen map02)
While noclipping through Korax's face on map02 (build 1785).
Backtrace:...
skyjake

2015-11-20

21:48 Doomsday Engine Revision 5f641e24 (github): Codex: Added author aliases
skyjake
20:56 Doomsday Engine Revision 27bacd51 (github): Homepage: Update the source code page, added API docs and Codex
The source download is now provided locally. skyjake
08:33 Doomsday Engine Revision ede6d103 (github): Documentation|Doxygen: Redesigned stylesheets for API documentation
The Doxygen CSS stylesheets were modified to follow Doomsday's visual
style. Also cleaned up some details of the code...
skyjake

2015-11-18

21:58 Doomsday Engine Revision e8e35fd9 (github): Model Renderer: Ignore mobj full-bright flag with GL2 models
We want for the model itself to use emissive maps etc. to make
appropriate parts bright, rather than assuming the ent...
skyjake
14:07 Doomsday Engine Revision 31f60e15 (github): Merge branch 'master' into audio-cleanup
danij

2015-11-17

07:47 Doomsday Engine Revision bc12b74a (github): Builder|Pilot: Removed obsolete steps
skyjake

2015-11-16

19:20 Doomsday Engine Revision 44a4f8cd (github): Homepage|Forums: Added an icon for sticky topics
IssueID #2129 skyjake
10:18 Doomsday Engine Revision 2e6f9a5a (github): Builder: Ignore ASCII control characters when writing XML changes file
skyjake

2015-11-15

21:27 Doomsday Engine Revision a8e421c5 (github): Model Renderer: Model asset's `onInit()` Doomsday Script callback
If the model asset declares an `onInit` function, it will get called
when the model animator state is ready for use f...
skyjake
20:38 Doomsday Engine Revision e552c06b (github): Homepage: Removed extra space in article header
skyjake
19:08 Doomsday Engine Revision acbd16cd (github): Fixed|Scripting|libcore: `dir()` should return an alphabetically sorted list
skyjake
19:07 Doomsday Engine Revision 8be6efb2 (github): Scripting|libcore: Added Math module with random number functions
skyjake
16:14 Doomsday Engine Revision db818801 (github): Documentation|Readme: Updated links to the Tracker
skyjake
13:53 Doomsday Engine Revision 8b601581 (github): Documentation|Amethyst: Updated Amethyst Guide
Git repository address and basic build instructions. skyjake
 

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