vermil's activity
From 2015-05-08 to 2015-05-21
2015-05-21
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17:26 Doomsday Engine Bug #1924: [Intermission] Entering <Map title> positioned incorrectly
- I knew I had seen this issue in the last six months (i.e since it was indicated as fixed); it occurs in some of my ow...
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12:26 Doomsday Engine Bug #2068: [HeXen] Badguys not retaining alerted status upon return to a map
- It is only when travelling between hub maps. Save games do not appear to exhibit this issue.
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12:04 Doomsday Engine Bug #2068: [HeXen] Badguys not retaining alerted status upon return to a map
- A Death Wyvern that kills it's target and then has none (which I imagine can only happen in MP), proceeds to circle t...
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11:04 Doomsday Engine Bug #2068: [HeXen] Badguys not retaining alerted status upon return to a map
- Separated from this report as I fear it risked being buried: #1821
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10:46 Doomsday Engine Bug #2068 (New): [HeXen] Badguys not retaining alerted status upon return to a map
- Bad guys are incorrectly loosing their alerted status when the player returns to a map they have previously been to (...
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10:45 Doomsday Engine Bug #1821: [Hexen] Monsters do not always awaken (Seven Portals and elsewhere)
- I'm going to duplicate the HeXen 'bad guys are incorrectly loosing their alerted status when the player returns to th...
2015-05-20
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22:03 Doomsday Engine Bug #1634: [Hexen] Hypostyle: Death Wyvern gets stuck
- The Wyvern does actually still follow it's invisible flight target's,but at the wrong height, which causes it to ulti...
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20:12 Doomsday Engine Bug #1821: [Hexen] Monsters do not always awaken (Seven Portals and elsewhere)
- You have reminded me, that I meant to update this report; I've noticed occasions on Herisarch's seminary where where ...
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16:27 Doomsday Engine Feature #1986: [MP] Configure what the server does when an episode ends
- I have attached an image that I suppose is sort of related to this.
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16:25 Doomsday Engine Bug #2067 (New): [Heretic Multiplayer] Inventory doesn't auto scroll if can't use item
- If one can't use an item, the hud still goes through the use animation and doesn't switch to the next item in ones in...
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16:21 Doomsday Engine Bug #2066 (New): [Heretic Multiplayer] Iron Lich firewall doesn't expand
- The Iron Lich' vertical firewall doesn't expand in MP.
Apologies for the shortness; there isn't really any more to... -
16:18 Doomsday Engine Bug #2065 (New): [Heretic Multiplayer] Wings of Wrath bugs
- In Heretic MP, flight from Wings of Wrath are retained after the player has died, until they next press the land key....
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12:38 Doomsday Engine Bug #2064: Bugs in HeXen Multiplayer
- The vampire effect of the Cleric's Serpent Staff appears to not work on flying bad guys, only the duplicates that are...
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12:33 Doomsday Engine Bug #2064: Bugs in HeXen Multiplayer
- To elaborate a little more on the cheat code issue; god mode and give appear to be accepted, though noclip has no eff...
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12:30 Doomsday Engine Bug #2064: Bugs in HeXen Multiplayer
- The game may be spawning all the mobjs for all classes in MP;
Given that there are occasions where multiple MP fl... -
12:27 Doomsday Engine Bug #2064: Bugs in HeXen Multiplayer
- I'm not sure this is going to be a very 'technical' list :p
Dark Bishops visually only fire one missile, though th... -
12:07 Doomsday Engine Bug #2064 (New): Bugs in HeXen Multiplayer
- *This is parent issue for Hexen MP related bugs.*
I wasn't sure I should make separate issues for each of these an...
2015-05-19
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10:41 Doomsday Engine Bug #1924: [Intermission] Entering <Map title> positioned incorrectly
- I'm not sure this issue has been fixed?
I'm sure I've seen it in the last 6 months.
Either way, please delete t...
2015-05-16
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10:47 Doomsday Engine Bug #2056 (New): Moving platforms sound origin incorrect
- In HeXen and Heretic (I haven't tested Doom), the sound origin for moving platforms appears to be incorrect, or it do...
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10:46 Doomsday Engine Bug #2055 (New): [MP] Multiple instances can't connect to a local server
- Multiple instances of Dday running on the same computer can't connect to the same server; Dday immediately disconnect...
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10:44 Doomsday Engine Bug #2054 (New): [MP] No weapon pickup notification in Hexen
- In HeXen MP, when one picks up a weapon, there is no audio or visual notification of any kind.
Comparatively, mana...
2015-05-15
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14:23 Doomsday Engine Feature #2053 (New): [HeXen DK] Automatically handle version 1.0 lack of SNDINFO
- The initial version of HeXen DK (1.0) was released without a SNDINFO lump, which leads to no music while playing exce...
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12:57 Doomsday Engine Bug #2034: [HeXen DK] Snowberry versus Ring Zero launching
- My versions of DK 1.0 and 1.1 (from patching my 1.0 Iwad) are both marked as Iwads.
2015-05-12
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00:09 Doomsday Engine Bug #1967: [Multiplayer] Heretic/HeXen liquid splashes/damaging floors doubled
- To reword the original report. One is incorrectly taking damage twice from damaging floors in Heretic and HeXen MP
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00:07 Doomsday Engine Bug #1967: [Multiplayer] Heretic/HeXen liquid splashes/damaging floors doubled
- I'll add to this report to say that during the old MP testing phase, this issue also affected Doom, but it was fixed ...
2015-05-11
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12:33 Doomsday Engine Bug #2042: Mobj spawning at sector boundary height should choose highest contacted floor
- Yes, when a mobjs centre point is exactly on the line shared by two sectors, the Vanilla games appear to always place...
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11:58 Doomsday Engine Bug #1129: Various mobj Z movement clipping bugs
- I've now observed bug 2 happening in HeXen with bad guys walking off ledges into scenery items and then becoming stuc...
2015-05-10
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20:18 Doomsday Engine Bug #2045 (Closed): [HeXen] 4th weapon pickups for current player class give wrong quantity of mana
- Forth weapon pieces for the class the player is playing are incorrectly only giving 20 blue mana when picked up, inst...
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19:50 Doomsday Engine Bug #2044 (Closed): [HeXen] Pig mode weapon switching should be inactive
- In Dday, when one is a pig, the 1-4 key's lower and re-raise the pigs weapon.
In Vanilla HeXen, the weapon selecti...
2015-05-09
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21:40 Doomsday Engine Bug #2043 (Closed): [Hexen] Puzzle item use regression
- In modern Dday attempting to use either an artefact or a puzzle item that can't be used (for instance, the player alr...
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20:59 Doomsday Engine Bug #2042 (New): Mobj spawning at sector boundary height should choose highest contacted floor
- I wasn't sure what to title this report.
When a mobj is perfectly over two sectors of different heights, Dday has ...
2015-05-08
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12:27 Doomsday Engine Bug #2039 (Closed): "Fly up" without Wings artifact causes inventory to scroll around randomly
- In Vanilla Heretic and HeXen pressing Fly Up without possessing the Wings of Wrath does nothing.
However, in Dday,...
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