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vermil's activity

From 2015-05-08 to 2015-05-21

2015-05-21

17:26 Doomsday Engine Bug #1924: [Intermission] Entering <Map title> positioned incorrectly
I knew I had seen this issue in the last six months (i.e since it was indicated as fixed); it occurs in some of my ow... vermil
12:26 Doomsday Engine Bug #2068: [HeXen] Badguys not retaining alerted status upon return to a map
It is only when travelling between hub maps. Save games do not appear to exhibit this issue. vermil
12:04 Doomsday Engine Bug #2068: [HeXen] Badguys not retaining alerted status upon return to a map
A Death Wyvern that kills it's target and then has none (which I imagine can only happen in MP), proceeds to circle t... vermil
11:04 Doomsday Engine Bug #2068: [HeXen] Badguys not retaining alerted status upon return to a map
Separated from this report as I fear it risked being buried: #1821 vermil
10:46 Doomsday Engine Bug #2068 (New): [HeXen] Badguys not retaining alerted status upon return to a map
Bad guys are incorrectly loosing their alerted status when the player returns to a map they have previously been to (... vermil
10:45 Doomsday Engine Bug #1821: [Hexen] Monsters do not always awaken (Seven Portals and elsewhere)
I'm going to duplicate the HeXen 'bad guys are incorrectly loosing their alerted status when the player returns to th... vermil

2015-05-20

22:03 Doomsday Engine Bug #1634: [Hexen] Hypostyle: Death Wyvern gets stuck
The Wyvern does actually still follow it's invisible flight target's,but at the wrong height, which causes it to ulti... vermil
20:12 Doomsday Engine Bug #1821: [Hexen] Monsters do not always awaken (Seven Portals and elsewhere)
You have reminded me, that I meant to update this report; I've noticed occasions on Herisarch's seminary where where ... vermil
16:27 Doomsday Engine Feature #1986: [MP] Configure what the server does when an episode ends
I have attached an image that I suppose is sort of related to this. vermil
16:25 Doomsday Engine Bug #2067 (New): [Heretic Multiplayer] Inventory doesn't auto scroll if can't use item
If one can't use an item, the hud still goes through the use animation and doesn't switch to the next item in ones in... vermil
16:21 Doomsday Engine Bug #2066 (New): [Heretic Multiplayer] Iron Lich firewall doesn't expand
The Iron Lich' vertical firewall doesn't expand in MP.
Apologies for the shortness; there isn't really any more to...
vermil
16:18 Doomsday Engine Bug #2065 (New): [Heretic Multiplayer] Wings of Wrath bugs
In Heretic MP, flight from Wings of Wrath are retained after the player has died, until they next press the land key.... vermil
12:38 Doomsday Engine Bug #2064: Bugs in HeXen Multiplayer
The vampire effect of the Cleric's Serpent Staff appears to not work on flying bad guys, only the duplicates that are... vermil
12:33 Doomsday Engine Bug #2064: Bugs in HeXen Multiplayer
To elaborate a little more on the cheat code issue; god mode and give appear to be accepted, though noclip has no eff... vermil
12:30 Doomsday Engine Bug #2064: Bugs in HeXen Multiplayer
The game may be spawning all the mobjs for all classes in MP;
Given that there are occasions where multiple MP fl...
vermil
12:27 Doomsday Engine Bug #2064: Bugs in HeXen Multiplayer
I'm not sure this is going to be a very 'technical' list :p
Dark Bishops visually only fire one missile, though th...
vermil
12:07 Doomsday Engine Bug #2064 (New): Bugs in HeXen Multiplayer
*This is parent issue for Hexen MP related bugs.*
I wasn't sure I should make separate issues for each of these an...
vermil

2015-05-19

10:41 Doomsday Engine Bug #1924: [Intermission] Entering <Map title> positioned incorrectly
I'm not sure this issue has been fixed?
I'm sure I've seen it in the last 6 months.
Either way, please delete t...
vermil

2015-05-16

10:47 Doomsday Engine Bug #2056 (New): Moving platforms sound origin incorrect
In HeXen and Heretic (I haven't tested Doom), the sound origin for moving platforms appears to be incorrect, or it do... vermil
10:46 Doomsday Engine Bug #2055 (New): [MP] Multiple instances can't connect to a local server
Multiple instances of Dday running on the same computer can't connect to the same server; Dday immediately disconnect... vermil
10:44 Doomsday Engine Bug #2054 (New): [MP] No weapon pickup notification in Hexen
In HeXen MP, when one picks up a weapon, there is no audio or visual notification of any kind.
Comparatively, mana...
vermil

2015-05-15

14:23 Doomsday Engine Feature #2053 (New): [HeXen DK] Automatically handle version 1.0 lack of SNDINFO
The initial version of HeXen DK (1.0) was released without a SNDINFO lump, which leads to no music while playing exce... vermil
12:57 Doomsday Engine Bug #2034: [HeXen DK] Snowberry versus Ring Zero launching
My versions of DK 1.0 and 1.1 (from patching my 1.0 Iwad) are both marked as Iwads.
vermil

2015-05-12

00:09 Doomsday Engine Bug #1967: [Multiplayer] Heretic/HeXen liquid splashes/damaging floors doubled
To reword the original report. One is incorrectly taking damage twice from damaging floors in Heretic and HeXen MP vermil
00:07 Doomsday Engine Bug #1967: [Multiplayer] Heretic/HeXen liquid splashes/damaging floors doubled
I'll add to this report to say that during the old MP testing phase, this issue also affected Doom, but it was fixed ... vermil

2015-05-11

12:33 Doomsday Engine Bug #2042: Mobj spawning at sector boundary height should choose highest contacted floor
Yes, when a mobjs centre point is exactly on the line shared by two sectors, the Vanilla games appear to always place... vermil
11:58 Doomsday Engine Bug #1129: Various mobj Z movement clipping bugs
I've now observed bug 2 happening in HeXen with bad guys walking off ledges into scenery items and then becoming stuc... vermil

2015-05-10

20:18 Doomsday Engine Bug #2045 (Closed): [HeXen] 4th weapon pickups for current player class give wrong quantity of mana
Forth weapon pieces for the class the player is playing are incorrectly only giving 20 blue mana when picked up, inst... vermil
19:50 Doomsday Engine Bug #2044 (Closed): [HeXen] Pig mode weapon switching should be inactive
In Dday, when one is a pig, the 1-4 key's lower and re-raise the pigs weapon.
In Vanilla HeXen, the weapon selecti...
vermil

2015-05-09

21:40 Doomsday Engine Bug #2043 (Closed): [Hexen] Puzzle item use regression
In modern Dday attempting to use either an artefact or a puzzle item that can't be used (for instance, the player alr... vermil
20:59 Doomsday Engine Bug #2042 (New): Mobj spawning at sector boundary height should choose highest contacted floor
I wasn't sure what to title this report.
When a mobj is perfectly over two sectors of different heights, Dday has ...
vermil

2015-05-08

12:27 Doomsday Engine Bug #2039 (Closed): "Fly up" without Wings artifact causes inventory to scroll around randomly
In Vanilla Heretic and HeXen pressing Fly Up without possessing the Wings of Wrath does nothing.
However, in Dday,...
vermil
 

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