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danij's activity

From 2013-07-05 to 2013-07-18

2013-07-17

09:11 Doomsday Engine Bug #1062: [Hexen] Warp cheat not quite functioning
The fault here is that neither the warp cheat or the console command prevent the user from attempting to load a non e... danij
06:36 Doomsday Engine Bug #1075: [Heretic] Artefacts are playing two sounds on pickup
- **status**: open --> fixed
- **assigned_to**: Jaakko Keränen
- **Milestone**: v1.9.8 --> v1.11
danij
06:35 Doomsday Engine Bug #1075: [Heretic] Artefacts are playing two sounds on pickup
- **labels**: --> Heretic, Audio
danij
05:32 Doomsday Engine Bug #1124: Skybox bug
- **Priority**: 1 --> 5
danij
04:44 Doomsday Engine Bug #1084: 666 tag compat option ('any boss triggers 666') doesn't work
- **priority**: 1 --> 8
danij
04:41 Doomsday Engine Bug #1115: [Heretic] Wand firing with Tome of Power / autoaim
- **status**: open --> fixed
- **assigned_to**: Jaakko Keränen
danij
04:28 Doomsday Engine Bug #1119: Non-functional secret exit (No Rest For The Living)
- **Priority**: 1 --> 5
danij

2013-07-15

16:55 Doomsday Engine Feature #1581: Melee attacks affected by looking up/down
Ticket moved from /p/deng/bugs/1021/ danij
16:50 Doomsday Engine Bug #966: [Doom] Use of CWILV graphics on automap
Increasing priority as the CWILV graphics are also now used in the in-automap map title display as of 1.11 danij
16:47 Doomsday Engine Bug #892: [Win] sys_input.c includes MSVC header
Removed the include entirely as this file no longer makes use of it.
Fixed for 1.9.0-Beta6.10
danij
16:47 Doomsday Engine Bug #890: [Windows] Crash caused by SDL_mixer
Apparently this may be caused by an asynchronous callback: http://www.doomworld.com/vb/showthread.php?s=&postid=11800... danij
16:39 Doomsday Engine Bug #317: PO_TranslateToStartSpot: Multiple polyobjs in a single ssec
- **status**: open --> fixed
- **assigned_to**: Daniel Swanson
- **Milestone**: v1.9.0-beta6 --> v1.11
danij
16:38 Doomsday Engine Bug #1048: HQ SFX w/o 3D Sounds and vice versa
All issues reported here have since or are fixed for the imminent Doomsday 1.11 release. danij
16:34 Doomsday Engine Bug #1076: [Doom] 3d movement option broken
- **labels**: --> Doom
danij

2013-07-09

11:38 Doomsday Engine Bug #1117: [Plutonia] Missing explosion sprites of Icon of Sin
This seems to be working just fine for me in 1.12 build #993. danij
 

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