Project

General

Profile

Activity

From 2012-08-12 to 2012-08-25

2012-08-25

22:50 Doomsday Engine Bug #637: [Hexen] Class change in-game causes instability, issues
I'm raising the priority of this to a more appropriate level because it is a real stability issue. Particularly in mu... danij
22:22 Doomsday Engine Bug #1073: Automap - secret line flag and door glows
- **labels**: Gameplay --> Automap
danij
20:43 Doomsday Engine Bug #1050: [Chex] Menus use Doom's skill level names
- **labels**: jDoom --> Chex
- **summary**: Chex Quest menus use Doom's skill level names --> [Chex] Menus use Doom's...
danij
20:08 Doomsday Engine Feature #1569: [Hexen] Demo version cheat codes and "Beta" message
- **labels**: Gameplay --> Hexen, Cheats
- **summary**: [HeXen Demo] Demo version cheat codes and "Beta" message --> ...
danij
20:02 Doomsday Engine Bug #1078: Patch texture composition logic errors

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/5a047a51/da5c/attachment/testrail.wad
danij
19:01 Doomsday Engine Bug #1078: Patch texture composition logic errors
- **milestone**: v1.8.6 --> v1.9.10
skyjake
02:28 Doomsday Engine Bug #1078: Patch texture composition logic errors
- **status**: open --> fixed
danij
02:28 Doomsday Engine Bug #1078 (New): Patch texture composition logic errors
Doomsday's Patch texture composition does not replicate the logic of the id tech 1 column/post based software rendere... danij

2012-08-24

22:04 Doomsday Engine Bug #1017: [Linux/FreeBSD] Unable to compile

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/03ae2746/9dd0/attachment/doomsday-libX11.patch
vvv1
21:45 Doomsday Engine Bug #822: Monsters vision 2side linedefs
Player vis. to Imp too soon
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/7505ce59/b2c6/attach...
tolwyn
21:10 Doomsday Engine Bug #1077 (Closed): No longer handling unknown flats
Largely what the summary states.
Dday will load the map and log the unknown materials in the console. But Dday wil...
vermil

2012-08-20

13:44 Doomsday Engine Feature #1570 (Rejected): [Heretic] Use IWAD original episode end graphics (E2PAL)
Heretic uses a second palette for the ending picture after Episode 2 (named E2PAL in the Iwad). Dday doesn't support ... vermil

2012-08-19

19:16 Doomsday Engine Bug #1053: [Render hack] Icarus Alien Vanguard: Force-fields (scrolling masked middle texture)
- **labels**: jDoom --> Doom, Addons
danij

2012-08-18

15:04 Doomsday Engine Bug #1053: [Render hack] Icarus Alien Vanguard: Force-fields (scrolling masked middle texture)
No texture packs are included, this is straight from the mod file itself. I prefer to keep things vanilla when runnin... direwolf95

2012-08-13

01:05 Doomsday Engine Bug #1037: [qmake] No check for required X11 extensions
You can do one of two things:
1) Install the XVideoMode86 and XRandR extensions (find the suitable dev packages).
...
skyjake

2012-08-12

23:50 Doomsday Engine Bug #939: [Doom] Barrels are not turning into gib piles if crushed
To elaborate on this. The issue seems to be that mobj's with the noblood mobj flag can't be turned into gib's in DDay... vermil
22:02 Doomsday Engine Bug #1077: No longer handling unknown flats
Fixed for the upcoming Doomsday v1.9.9. danij
21:54 Doomsday Engine Bug #1076 (New): [Doom] 3d movement option broken
Firstly, I will say that the option works fine in Heretic. It's just Doom that has this issue.
With the 3d movemen...
vermil
19:06 Doomsday Engine Bug #1075 (Closed): [Heretic] Artefacts are playing two sounds on pickup
In Heretic, artefacts are playing both the artefact and normal pickup, pickup sounds.
*Labels:* Heretic, Audio
vermil
19:06 Doomsday Engine Bug #1074 (Closed): 'ctl-inventory-use-next' doesn't work with picked up items
It only works with artefacts given by cheat codes.
*Labels:* Gameplay, Heretic, Hexen
vermil
 

Also available in: Atom