Activity
From 2011-03-13 to 2011-03-26
2011-03-25
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23:56 Doomsday Engine Revision 9310ca08 (github): When preparing MaterialVariants from a specification for the first time, create variants (but do not prepare) for all other Materials in any applicable animation groups.
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23:40 Doomsday Engine Revision daf6a08e (github): Added MaterialVariantUsageContext
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18:30 Doomsday Engine Revision a62adba7 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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18:30 Doomsday Engine Revision 179a3bbe (github): Win32: Fixed the two remaining build warnings
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14:04 Doomsday Engine Revision 727f1120 (github): Document the MaterialVariant object interface.
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13:49 Doomsday Engine Revision d788eb68 (github): Complete source file name change of p_material.* to material.*
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13:44 Doomsday Engine Revision 7bc60c89 (github): Renamed p_material source files to material
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13:37 Doomsday Engine Revision 65cc6c45 (github): Cleanup.
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02:30 Doomsday Engine Revision 520dcf82 (github): Fixed sky light color.
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01:16 Doomsday Engine Revision 94f4770b (github): Introduced MaterialVariant and MaterialVariantSpecification; these are essentially parallels of the similarly named Texture* objects and used in pretty much the same manner. Specifications are shared among all variants and owned by the Materials collection.
- Replaced Material precache mechanism with a variant cache queue. Reduced redundant variant caching significantly.
Swi...
2011-03-24
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22:53 Doomsday Engine Revision a0aa069a (github): More coherent distribution package naming
- All distribution packages are now named doomsday_(version)_(build).
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21:31 Doomsday Engine Revision 7a380159 (github): Win32: Fixed most compiler warnings
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19:18 Doomsday Engine Revision f2109c02 (github): Client: Fixing mobj/clmobj flags
- Trying to make sense of when flags are set and unset. Added
assertions for the solid and remote flags. The client is ...
2011-03-23
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20:11 Doomsday Engine Revision 36dbc2a3 (github): Fixing player respawning in a netgame
- Previously the server completely failed to respawn a dead
player. Now the respawning occurs successfully, and the cli... -
12:05 Doomsday Engine Revision 4385d222 (github): Docs: Updated for revised Amethyst filters
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08:46 Doomsday Engine Revision 663ffaa8 (github): Docs: Small tweak to readme.ame
2011-03-22
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20:36 Doomsday Engine Revision 1322f733 (github): Fixed more compiler warnings
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20:24 Doomsday Engine Revision 9e3b45c6 (github): Win32: Fixed warnings about deprecated string functions
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20:12 Doomsday Engine Revision 29d68389 (github): Removing use of deprecated libpng APIs
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19:33 Doomsday Engine Revision f61853c0 (github): Fixing compiler warnings
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19:10 Doomsday Engine Revision d945bf98 (github): Client: Fixed status bar (was not being drawn)
2011-03-21
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00:06 Doomsday Engine Revision 4195e217 (github): Cleanup.
2011-03-20
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22:25 Doomsday Engine Revision a55c741d (github): Further texture management refactoring:
- * Optimize: Reorganised de:TextureVariantSpecification removing wasted space.
* Optimize: Store detail texture varian... -
15:01 Doomsday Engine Revision b4e96569 (github): Client: Fixed sending of coordinate updates
- The server needs to be informed of the client's momentum as well.
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14:31 Doomsday Engine Revision d0fe1fa8 (github): Client: Weapons changed via a request to the server
- Instead of letting the client change weapons on its own, it will
now send a request to the server, who will actually ... -
13:48 Doomsday Engine Revision 0beadda1 (github): Server: Fixed handling of NULL mobj states in deltas
- The server was trying to generate deltas out of mobjs with a NULL
pointer for state, causing the delta to be invalid.... -
06:00 Doomsday Engine Revision 9ff08882 (github): Cleanup.
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05:22 Doomsday Engine Revision faab9977 (github): Refactored TS_TRANSLATED out, moving the color palette translation spec into a child record attached to the specification.
- Share texture variants - tclass:0 tmap:0 == no translation
Fixed Sky fade out. -
02:44 Doomsday Engine Revision 34600a41 (github): Fixed sky fade color and glowing plane color and point light color analyses when the source image was loaded from somewhere other than the default texture namespace for the associated texture usage context.
- Fixed detail and shiny textures.
Further refactoring and cleanup.
2011-03-19
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18:37 Doomsday Engine Revision 910922f4 (github): Docs: Some tweaks in the old .ame files
- The old .ame files should be quite a useful starting point for the new
readme/manual page. -
01:48 Doomsday Engine Revision 7c666900 (github): Revert accidental commit of debug code.
2011-03-18
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21:40 Doomsday Engine Revision 4298359e (github): Replaced gltexture_type_t with texturevariantspecificationtype_t
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17:40 Doomsday Engine Revision 9b598289 (github): Moved remaining GL interfacing out of the de::Texture hierarchy
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10:34 Doomsday Engine Revision d24e070b (github): Removed some obsolete documentation.
- More up-to-date versions exist in the wiki.
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02:31 Doomsday Engine Revision 8b5ab314 (github): Moved TextureVariantSpecification info out of TextureVariant and into a shared record list owned by Textures
- Switched memory allocation for Texture, TextureVariant and TextureVariantSpecification to real heap.
2011-03-16
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20:02 Doomsday Engine Revision 13389db4 (github): Moved texture variant specification out of the prepare stage and into variant construction.
- Implemented an object-like interface for de::TextureVariant; very basic however it is only a placeholder.
Began reloc... -
03:02 Doomsday Engine Revision 97424303 (github): Changed the texture namespace name hash table relocating the next pointer for the linked list buckets out of de::Texture and into a simple list node struct.
- Object-like interface for de::Texture
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00:03 Doomsday Engine Revision 6b9d114d (github): Completed renaming of de::GLTexture and de::GLTextureVariant to de::Texture and de::TextureVariant respectively.
2011-03-15
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23:38 Doomsday Engine Revision e8718531 (github): Updated project files re name change of GLTexture to Texture
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23:34 Doomsday Engine Revision 612b15db (github): Renamed source files for GLTexture and GLTextureVariant
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23:30 Doomsday Engine Revision c4a1de1f (github): Fixed lookups using texture/material namespace ids.
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20:59 Doomsday Engine Revision ac14fc20 (github): Further preparatory refactoring and clean up for texture atlases.
- I decided to tackle some of the remaining issues before attempting to merge the atlas stuff. Still a little more to b...
2011-03-14
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18:48 Doomsday Engine Revision e2175370 (github): Win32: Fixed failed build due to nonstandard C syntax
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17:27 Doomsday Engine Revision 739c16fc (github): Represent texture references in Materials with Uris.
- This adds some in-game overhead; all texture references in custom Materials are presently resolved each fractional ti...
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15:52 Doomsday Engine Revision 3718d23b (github): Internalized gltexture_type_t within the engine.
- Usage in the public APIs replaced with texturenamespaceid_t. This is basically just a stepping-stone to texture refer...
2011-03-13
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17:46 Doomsday Engine Revision 743338b6 (github): Copyright update
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17:41 Doomsday Engine Revision dd67d9df (github): Use DMU in client world sim to move planes
- Plane movement is now occurring again on clientside.
Tic smoothing is not working properly yet, though. -
17:39 Doomsday Engine Revision f6ce6daa (github): Split DMU from the monolithic doomsday.h
- The public DMU API is also needed internally in the engine. There is a conflict
in map data structure declarations if... -
16:45 Doomsday Engine Revision 1e24d2bf (github): Clean up.
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16:45 Doomsday Engine Revision fe772e70 (github): Normalize line endings.
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16:30 Doomsday Engine Revision c9164891 (github): Completed preparatory refactoring of texture upload/processing for the introduction of texture atlases.
- There remains a few open issues (none new, I might add) however this feels like a natural place to stop and rest.
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