danij's activity
From 2009-11-13 to 2009-11-26
2009-11-26
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21:57 Doomsday Engine Bug #829: Weapons Automatically Picked Up at Start of Map
- This is not a bug. It is a deliberate change to the original behavior. When a mapper places objects directly on top o...
2009-11-20
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19:51 Doomsday Engine Bug #816: Hexen Not loading Map
- Glad to hear you fixed the problem, even if you don't know how :)
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19:07 Doomsday Engine Bug #827 (Closed): [Win32] Fullscreen toggle access violation
- On my dev system I have been able to reliably recreate a Win32 access violation which results after a call to SwapBuf...
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19:07 Doomsday Engine Bug #828: XG: Mobj gone, Infine and BFG Tracers
- I've just tried this myself in 1.9.0-beta6.7 and it seems to work just fine.
2009-11-19
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17:45 Doomsday Engine Bug #827: [Win32] Fullscreen toggle access violation
- udiff patch to fix win32 access violation with togglefullscreen
*Attachments:*
* http://sourceforge.net/p/deng/bugs/... -
14:57 Doomsday Engine Bug #826 (Closed): Frequent frame skipping at 60Hz
- Start a new single player game of DOOM. Kill everything in the map to remove any distractions. Give yourself the chai...
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13:25 Doomsday Engine Bug #821: [DEH] Flat backgrounds in InFine unchangeable
- Fixed for the upcoming Doomsday v1.9.9
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13:20 Doomsday Engine Bug #767: HeXen: mobj_t* converted to int! Not 64-bit compatible
- Fixed for 1.9.0-beta6.8
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13:02 Doomsday Engine Bug #154: Masked texture lines
- Fixed for 1.9.0-beta6.8
2009-11-18
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14:39 Doomsday Engine Bug #790: [DEH] Max Health and Max Armor do not work
- Support for all of the above already feature in Doomsday's dpDehRead plugin. However if they aren't working then we'l...
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11:29 Doomsday Engine Bug #790: [DEH] Max Health and Max Armor do not work
- Fixed for 1.9.0-beta6.8
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11:03 Doomsday Engine Bug #790: [DEH] Max Health and Max Armor do not work
- I've since found out how this works though there is no mention of it in the docs.
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08:59 Doomsday Engine Bug #801: [Deng v1.9.0 beta 6.7] Heretic Can't get to the boss level
- Fixed for 1.9.0-beta6.8
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07:26 Doomsday Engine Bug #824: Double press input events
- It would seem this problem stems from control UI as the when doing a "clearbindings;defaultbindings" the problem is n...
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06:28 Doomsday Engine Bug #824 (Closed): Double press input events
- Using the default control bindings in Hexen attempting to toggle the paused state of the game by pressing p, it will ...
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02:13 Doomsday Engine Bug #788: Momentary pause during looped MIDI playback
- Upped the priority of this because this issue quickly becomes exceedingly annoying, especially on maps with very shor...
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01:38 Doomsday Engine Bug #625: Doomsday captures all keypresses
- I don't think there is anything we can do about this. It sounds like an SDL issue to me.
2009-11-17
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08:12 Doomsday Engine Bug #736: Player acceleration and movement
- Whilst running forward (+W) I am attempting to strafe right (+D) and at the same time turn left by moving my mouse left.
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02:55 Doomsday Engine Bug #736: Player acceleration and movement
- This isn't yet resolved I'm sorry to say.
Today I noticed that attempting to circle strafe using the default WASD ... -
07:10 Doomsday Engine Bug #816: Hexen Not loading Map
- Try going back through previous Doomsday versions to see if you can determine at which version the problem began.
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07:08 Doomsday Engine Bug #774: General: Mobjs overlapping more than one sector
- Fixed for 1.9.0-Beta6.9
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05:09 Doomsday Engine Bug #618: Snowberry: Hardcoded paths to user documents
- Snowberry is to be phased out and replaced with an in-game counterpart.
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05:07 Doomsday Engine Bug #332: Snowberry: Addon custom options not disabled in GUI
- Snowberry is to be phased out and replaced with an in-game counterpart.
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05:05 Doomsday Engine Bug #414: Snowberry can't start at FC 6 i386_x64
- Snowberry is to be phased out and replaced with an in-game counterpart.
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05:04 Doomsday Engine Bug #603: snowberry version column problem
- Snowberry is to be phased out and replaced with an in-game counterpart.
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05:03 Doomsday Engine Bug #386: Left Hand List Problem
- Snowberry is to be phased out and replaced with an in-game counterpart.
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04:57 Doomsday Engine Feature #1502 (New): Load any supported image format from WAD lump
- Many mods are now making use of this feature that has been available in other DOOM ports for a while now. Currently, ...
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03:45 Doomsday Engine Bug #821: [DEH] Flat backgrounds in InFine unchangeable
- How about this as a solution:
Add new strings using Value definitions (to e.g., jDoom.pk3/values.ded)
that contai... -
03:41 Doomsday Engine Bug #824: Double press input events
- On further inspection this seems to be a general problem. I bound a couple of keys for resizing the statusbar and the...
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00:45 Doomsday Engine Bug #823: S1 lower Floor - nearest floor adjacent Sectors
- An unusual test case which exposes a flaw in the original DOOM algorithm which is not present in our implementation.
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2009-11-16
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18:48 Doomsday Engine Bug #822: Monsters vision 2side linedefs
- Thanks for the report however this particular issue is already being tracked, see here: http://sourceforge.net/tracke...
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09:12 Doomsday Engine Bug #821 (Closed): [DEH] Flat backgrounds in InFine unchangeable
- DeHackED patches can be used to change the background flat used on the post intermission texts in DOOM.
*Labels:* ... -
08:50 Doomsday Engine Bug #818: Plutonia 2 Dehacked Not Read
- How about this as a solution:
Add new strings using Value definitions (to e.g., jDoom.pk3/values.ded) that contain... -
07:03 Doomsday Engine Bug #817: hexen crashes after choosing character
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/cfb34f3d/8def/attachment/gdbtrace.txt
2009-11-15
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21:00 Doomsday Engine Bug #818: Plutonia 2 Dehacked Not Read
- Fixed for 1.9.0-beta6.8
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17:43 Doomsday Engine Bug #818: Plutonia 2 Dehacked Not Read
- Evidently I had forgotten the story in Plutonia as Vermil pointed out, the one I am seeing when loading pl2.zip is in...
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17:13 Doomsday Engine Bug #816: Hexen Not loading Map
- Can you try a debug build and see if the crash problem disappears:
cmake -DCMAKE_BUILD_TYPE=Debug ../
I current... -
13:57 Doomsday Engine Bug #820: Dehacked: changing the ammo type of the Fist/Chainsaw
- Tested in 1.9.0-beta6.7 and appears to work fine, so clearly this issue has since been resolved.
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12:46 Doomsday Engine Bug #817: hexen crashes after choosing character
- After spending time with KuriKai debugging this via proxy we have narrowed the problem down somewhat.
This crash a... -
12:09 Doomsday Engine Bug #817: hexen crashes after choosing character
- In case you weren't aware skyjake, KuriKai is compiling and running a 64bit build. In which case, I would suspect the...
2009-11-14
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22:10 Doomsday Engine Bug #772: HeXen: Poly object clipping
- All issues with polyobj vs mobj collision detection now appear to be fixed for 1.9.0-Beta6.9
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15:35 Doomsday Engine Bug #772: HeXen: Poly object clipping
- Fixed: Clipping issues with mobj vs T_MovePoly-type polyobjects (e.g., the pushing wall trap in Guardian Of Fire).
... -
21:53 Doomsday Engine Bug #816: Hexen Not loading Map
- According to your doomsday.out file, these "hexen11.wad", "hexen22.wad" and "hexen33.wad" files are not complete vali...
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17:46 Doomsday Engine Bug #816: Hexen Not loading Map
- You do not appear to be loading an IWAD. You must specify the path to hexen.wad using the -iwad command line option e...
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14:23 Doomsday Engine Bug #684: Sprites moving up if their bottom intersects the floor
- Related to http://sourceforge.net/tracker/index.php?func=detail&aid=2187113&group_id=74815&atid=542099
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14:23 Doomsday Engine Bug #548: Jittery object Z position smoothing
- Related to https://sourceforge.net/tracker/?func=detail&aid=2788309&group_id=74815&atid=542099
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13:28 Doomsday Engine Bug #813: autoexec.cfg
- Placing a file called autoexec.cfg in the Doomsday runtime directory seems to work fine for me.
Please attach a co... -
13:12 Doomsday Engine Bug #511: [Heretic|Hexen] Torch fix not applied (low ceiling)
- @skyjake is there any reason why the positioning method flagged DDMF_NOFITBOTTOM is not the default? It seems to me t...
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12:51 Doomsday Engine Bug #742: Alien Vendetta::MAP07 cannot be completed (tag 667)
- Fixed for 1.9.0-beta6.8
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11:31 Doomsday Engine Bug #776: HeXen: Unused Wings of Wrath not taken between hubs
- Fixed for 1.9.0-beta6.8
2009-11-13
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21:23 Doomsday Engine Bug #813: autoexec.cfg
- You are correct, there is only one autoexec.cfg
I believe it is intended to be used for configuring common engine ... -
19:13 Doomsday Engine Bug #765: [Hexen] Korax teleport order
- There has been no change to this specifically in 1.9.0-beta6.6 so perhaps this has been around for a while?
I'm no...
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