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danij's activity

From 2009-11-13 to 2009-11-26

2009-11-26

21:57 Doomsday Engine Bug #829: Weapons Automatically Picked Up at Start of Map
This is not a bug. It is a deliberate change to the original behavior. When a mapper places objects directly on top o... danij

2009-11-20

19:51 Doomsday Engine Bug #816: Hexen Not loading Map
Glad to hear you fixed the problem, even if you don't know how :) danij
19:07 Doomsday Engine Bug #827 (Closed): [Win32] Fullscreen toggle access violation
On my dev system I have been able to reliably recreate a Win32 access violation which results after a call to SwapBuf... danij
19:07 Doomsday Engine Bug #828: XG: Mobj gone, Infine and BFG Tracers
I've just tried this myself in 1.9.0-beta6.7 and it seems to work just fine. danij

2009-11-19

17:45 Doomsday Engine Bug #827: [Win32] Fullscreen toggle access violation
udiff patch to fix win32 access violation with togglefullscreen
*Attachments:*
* http://sourceforge.net/p/deng/bugs/...
danij
14:57 Doomsday Engine Bug #826 (Closed): Frequent frame skipping at 60Hz
Start a new single player game of DOOM. Kill everything in the map to remove any distractions. Give yourself the chai... danij
13:25 Doomsday Engine Bug #821: [DEH] Flat backgrounds in InFine unchangeable
Fixed for the upcoming Doomsday v1.9.9 danij
13:20 Doomsday Engine Bug #767: HeXen: mobj_t* converted to int! Not 64-bit compatible
Fixed for 1.9.0-beta6.8 danij
13:02 Doomsday Engine Bug #154: Masked texture lines
Fixed for 1.9.0-beta6.8 danij

2009-11-18

14:39 Doomsday Engine Bug #790: [DEH] Max Health and Max Armor do not work
Support for all of the above already feature in Doomsday's dpDehRead plugin. However if they aren't working then we'l... danij
11:29 Doomsday Engine Bug #790: [DEH] Max Health and Max Armor do not work
Fixed for 1.9.0-beta6.8 danij
11:03 Doomsday Engine Bug #790: [DEH] Max Health and Max Armor do not work
I've since found out how this works though there is no mention of it in the docs. danij
08:59 Doomsday Engine Bug #801: [Deng v1.9.0 beta 6.7] Heretic Can't get to the boss level
Fixed for 1.9.0-beta6.8 danij
07:26 Doomsday Engine Bug #824: Double press input events
It would seem this problem stems from control UI as the when doing a "clearbindings;defaultbindings" the problem is n... danij
06:28 Doomsday Engine Bug #824 (Closed): Double press input events
Using the default control bindings in Hexen attempting to toggle the paused state of the game by pressing p, it will ... danij
02:13 Doomsday Engine Bug #788: Momentary pause during looped MIDI playback
Upped the priority of this because this issue quickly becomes exceedingly annoying, especially on maps with very shor... danij
01:38 Doomsday Engine Bug #625: Doomsday captures all keypresses
I don't think there is anything we can do about this. It sounds like an SDL issue to me. danij

2009-11-17

08:12 Doomsday Engine Bug #736: Player acceleration and movement
Whilst running forward (+W) I am attempting to strafe right (+D) and at the same time turn left by moving my mouse left. danij
02:55 Doomsday Engine Bug #736: Player acceleration and movement
This isn't yet resolved I'm sorry to say.
Today I noticed that attempting to circle strafe using the default WASD ...
danij
07:10 Doomsday Engine Bug #816: Hexen Not loading Map
Try going back through previous Doomsday versions to see if you can determine at which version the problem began. danij
07:08 Doomsday Engine Bug #774: General: Mobjs overlapping more than one sector
Fixed for 1.9.0-Beta6.9 danij
05:09 Doomsday Engine Bug #618: Snowberry: Hardcoded paths to user documents
Snowberry is to be phased out and replaced with an in-game counterpart. danij
05:07 Doomsday Engine Bug #332: Snowberry: Addon custom options not disabled in GUI
Snowberry is to be phased out and replaced with an in-game counterpart. danij
05:05 Doomsday Engine Bug #414: Snowberry can't start at FC 6 i386_x64
Snowberry is to be phased out and replaced with an in-game counterpart. danij
05:04 Doomsday Engine Bug #603: snowberry version column problem
Snowberry is to be phased out and replaced with an in-game counterpart. danij
05:03 Doomsday Engine Bug #386: Left Hand List Problem
Snowberry is to be phased out and replaced with an in-game counterpart. danij
04:57 Doomsday Engine Feature #1502 (New): Load any supported image format from WAD lump
Many mods are now making use of this feature that has been available in other DOOM ports for a while now. Currently, ... danij
03:45 Doomsday Engine Bug #821: [DEH] Flat backgrounds in InFine unchangeable
How about this as a solution:
Add new strings using Value definitions (to e.g., jDoom.pk3/values.ded)
that contai...
danij
03:41 Doomsday Engine Bug #824: Double press input events
On further inspection this seems to be a general problem. I bound a couple of keys for resizing the statusbar and the... danij
00:45 Doomsday Engine Bug #823: S1 lower Floor - nearest floor adjacent Sectors
An unusual test case which exposes a flaw in the original DOOM algorithm which is not present in our implementation.
...
danij

2009-11-16

18:48 Doomsday Engine Bug #822: Monsters vision 2side linedefs
Thanks for the report however this particular issue is already being tracked, see here: http://sourceforge.net/tracke... danij
09:12 Doomsday Engine Bug #821 (Closed): [DEH] Flat backgrounds in InFine unchangeable
DeHackED patches can be used to change the background flat used on the post intermission texts in DOOM.
*Labels:* ...
danij
08:50 Doomsday Engine Bug #818: Plutonia 2 Dehacked Not Read
How about this as a solution:
Add new strings using Value definitions (to e.g., jDoom.pk3/values.ded) that contain...
danij
07:03 Doomsday Engine Bug #817: hexen crashes after choosing character

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/cfb34f3d/8def/attachment/gdbtrace.txt
danij

2009-11-15

21:00 Doomsday Engine Bug #818: Plutonia 2 Dehacked Not Read
Fixed for 1.9.0-beta6.8 danij
17:43 Doomsday Engine Bug #818: Plutonia 2 Dehacked Not Read
Evidently I had forgotten the story in Plutonia as Vermil pointed out, the one I am seeing when loading pl2.zip is in... danij
17:13 Doomsday Engine Bug #816: Hexen Not loading Map
Can you try a debug build and see if the crash problem disappears:
cmake -DCMAKE_BUILD_TYPE=Debug ../
I current...
danij
13:57 Doomsday Engine Bug #820: Dehacked: changing the ammo type of the Fist/Chainsaw
Tested in 1.9.0-beta6.7 and appears to work fine, so clearly this issue has since been resolved. danij
12:46 Doomsday Engine Bug #817: hexen crashes after choosing character
After spending time with KuriKai debugging this via proxy we have narrowed the problem down somewhat.
This crash a...
danij
12:09 Doomsday Engine Bug #817: hexen crashes after choosing character
In case you weren't aware skyjake, KuriKai is compiling and running a 64bit build. In which case, I would suspect the... danij

2009-11-14

22:10 Doomsday Engine Bug #772: HeXen: Poly object clipping
All issues with polyobj vs mobj collision detection now appear to be fixed for 1.9.0-Beta6.9 danij
15:35 Doomsday Engine Bug #772: HeXen: Poly object clipping
Fixed: Clipping issues with mobj vs T_MovePoly-type polyobjects (e.g., the pushing wall trap in Guardian Of Fire).
...
danij
21:53 Doomsday Engine Bug #816: Hexen Not loading Map
According to your doomsday.out file, these "hexen11.wad", "hexen22.wad" and "hexen33.wad" files are not complete vali... danij
17:46 Doomsday Engine Bug #816: Hexen Not loading Map
You do not appear to be loading an IWAD. You must specify the path to hexen.wad using the -iwad command line option e... danij
14:23 Doomsday Engine Bug #684: Sprites moving up if their bottom intersects the floor
Related to http://sourceforge.net/tracker/index.php?func=detail&aid=2187113&group_id=74815&atid=542099 danij
14:23 Doomsday Engine Bug #548: Jittery object Z position smoothing
Related to https://sourceforge.net/tracker/?func=detail&aid=2788309&group_id=74815&atid=542099 danij
13:28 Doomsday Engine Bug #813: autoexec.cfg
Placing a file called autoexec.cfg in the Doomsday runtime directory seems to work fine for me.
Please attach a co...
danij
13:12 Doomsday Engine Bug #511: [Heretic|Hexen] Torch fix not applied (low ceiling)
@skyjake is there any reason why the positioning method flagged DDMF_NOFITBOTTOM is not the default? It seems to me t... danij
12:51 Doomsday Engine Bug #742: Alien Vendetta::MAP07 cannot be completed (tag 667)
Fixed for 1.9.0-beta6.8 danij
11:31 Doomsday Engine Bug #776: HeXen: Unused Wings of Wrath not taken between hubs
Fixed for 1.9.0-beta6.8 danij

2009-11-13

21:23 Doomsday Engine Bug #813: autoexec.cfg
You are correct, there is only one autoexec.cfg
I believe it is intended to be used for configuring common engine ...
danij
19:13 Doomsday Engine Bug #765: [Hexen] Korax teleport order
There has been no change to this specifically in 1.9.0-beta6.6 so perhaps this has been around for a while?
I'm no...
danij
 

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