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danij's activity

From 2009-05-01 to 2009-05-14

2009-05-11

13:34 Doomsday Engine Bug #687: Missing Texture of rail
Closing as duplicate. danij
13:33 Doomsday Engine Bug #686: No music played
Closing as duplicate. danij

2009-05-07

10:46 Doomsday Engine Bug #664: Heretic Maulotaur attack behaviour incorrect
After an extended discussion with vermil, the problem he is reporting about the spawning of the floor fire when the M... danij
09:20 Doomsday Engine Bug #664: Heretic Maulotaur attack behaviour incorrect
There is no such logic in the original source release to back up your claim that the Maulotaur's floor fire will not ... danij
09:05 Doomsday Engine Bug #664: Heretic Maulotaur attack behaviour incorrect
// From the original Heretic source release by raven
void A_MntrFloorFire(mobj_t *actor)
{
mobj_t *mo;
actor-...
danij
10:37 Doomsday Engine Bug #671: [Heretic] Enemy missile spreads have incorrect vertical aim
This due to the different handling of the Z momentum between P_SpawnMissile and P_SpawnMissleAngle. The former does a... danij
07:27 Doomsday Engine Feature #1582: Player actions while game is paused
This isn't a bug. Pausing a game should mean just that, its paused. danij

2009-05-06

22:18 Doomsday Engine Bug #664: Heretic Maulotaur attack behaviour incorrect
Neither of those are bugs.
If the Maulotaur is stood in a sector which is non-solid then the floor fire will spawn...
danij
21:23 Doomsday Engine Feature #1581: Melee attacks affected by looking up/down
- **summary**: Melee attacks not affected by looking up/down --> Melee attacks should be affected by looking up/down
...
danij

2009-05-05

21:43 Doomsday Engine Bug #514: Light decoration placement on planes if origin is incident with a sector boundary
After discussion with vermil, the first issue mentioned in this report turns out to be a gl rendering, bilinear filte... danij
18:13 Doomsday Engine Bug #660: -warp parameter fails to start game
Fixed in svn for 1.9.0-beta6.2 danij
17:51 Doomsday Engine Bug #412: Using diffrent weapon ammo bug
Fixed in svn for 1.9.0-beta6.2 danij
10:10 Doomsday Engine Bug #364: SIGSEGV - Console "Reset" with Rain generator.
This issue has since been fixed (1.9.0-beta6.1). danij
10:09 Doomsday Engine Bug #366: SIGSEGV - Doom2 MAP12 with Rain generator.
This issue has since been fixed (1.9.0-beta6.1). danij
09:59 Doomsday Engine Feature #1484: [MP] Bindings for group chat
Not a bug. Don't forget that in Hexen, there are eight player colours/teams thats a lot of keys to lose.
Personall...
danij
09:44 Doomsday Engine Bug #609: Warp command commonalities
Fixed in svn for 1.9.0-beta6.2 danij
09:40 Doomsday Engine Bug #672: HeXen Class menu wrong colours
I've since asked various users to check this on various different systems but none have reported this problem.
Per...
danij
09:19 Doomsday Engine Bug #681: No MIDI or Music Pack playback
This issue should now be fixed in svn for 1.9.0-beta6.2 danij
06:42 Doomsday Engine Bug #670: Doom Armour Icon on full screen is squashed vertically
Fixed in svn for 1.9.0-beta6.2 danij
06:23 Doomsday Engine Bug #540: Alt+Tab disables mouse turning
This appears to be a long standing issue as it is present in a build 1.8.6 I made yesterday. When I replace the Direc... danij

2009-05-04

15:28 Doomsday Engine Bug #680: heretic load savestate crash
Under Windows, the jHeretic save game data is written to *.hsg files and stored here (by default):
XP- C:\Program ...
danij
10:55 Doomsday Engine Bug #664: Heretic Maulotaur attack behaviour incorrect
The floor fire issue has now been resolved in svn for 1.9.0-beta6.2 (emulate original behaviour by default. Added com... danij
09:51 Doomsday Engine Bug #664: Heretic Maulotaur attack behaviour incorrect
Both of these issues are due to bugs in the original Heretic which have only now just come to light.
When an attem...
danij
00:29 Doomsday Engine Bug #652: Music volume and balance
Confirmed. In addition, the music volume control does not work at all under Vista, as we are trying to use the old Wi... danij

2009-05-03

20:58 Doomsday Engine Bug #673: Segfault when starting jdoom with music
Fixed in svn for 1.9.0-beta6.2 danij
19:53 Doomsday Engine Bug #680: heretic load savestate crash
Please attach the save game file in question to this tracker item so that we can debug the problem. danij
16:56 Doomsday Engine Bug #656: Heretic Gargoyles not spawning correctly
Fixed in svn for 1.9.0-beta6.2 danij
16:53 Doomsday Engine Bug #677: HeXen Quietus flames spawning way off where they should
Fixed in svn for 1.9.0-beta6.2 danij

2009-05-02

14:36 Doomsday Engine Bug #565: Post level Infine seg fault
How is this in Doomsday 1.9.0-beta6.1 Vermil? danij
13:51 Doomsday Engine Bug #675: Weapon controls wrong selection
Fixed in svn for 1.9.0-beta6.2 danij
10:32 Doomsday Engine Bug #678: Automap: Rotation angle smoothing
That is kind of what is happening atm when the angle wraps.
In fact, I'm actually wondering whether we should be e...
danij
09:37 Doomsday Engine Bug #678: Automap: Rotation angle smoothing
I'm not entirely sure which type of interpolation should be used for this, any suggestions skyjake? danij
00:54 Doomsday Engine Bug #655: Artefact key's not checking that player actually has item
Fixed in svn for 1.9.0-beta6.2 danij
00:41 Doomsday Engine Bug #661: New armour bug: blue and green armour add
Fixed in svn for 1.9.0-beta6.2 danij
00:16 Doomsday Engine Bug #676: HeXen inventory not saved between maps
Fixed in svn for 1.9.0-beta6.2 danij

2009-05-01

23:40 Doomsday Engine Bug #679: [jDoom] Menu items disappear after engine reset
Fixed in svn for 1.9.0-beta6.2 danij
 

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