danij's activity
From 2009-05-01 to 2009-05-14
2009-05-11
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13:34 Doomsday Engine Bug #687: Missing Texture of rail
- Closing as duplicate.
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13:33 Doomsday Engine Bug #686: No music played
- Closing as duplicate.
2009-05-07
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10:46 Doomsday Engine Bug #664: Heretic Maulotaur attack behaviour incorrect
- After an extended discussion with vermil, the problem he is reporting about the spawning of the floor fire when the M...
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09:20 Doomsday Engine Bug #664: Heretic Maulotaur attack behaviour incorrect
- There is no such logic in the original source release to back up your claim that the Maulotaur's floor fire will not ...
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09:05 Doomsday Engine Bug #664: Heretic Maulotaur attack behaviour incorrect
- // From the original Heretic source release by raven
void A_MntrFloorFire(mobj_t *actor)
{
mobj_t *mo;
actor-... -
10:37 Doomsday Engine Bug #671: [Heretic] Enemy missile spreads have incorrect vertical aim
- This due to the different handling of the Z momentum between P_SpawnMissile and P_SpawnMissleAngle. The former does a...
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07:27 Doomsday Engine Feature #1582: Player actions while game is paused
- This isn't a bug. Pausing a game should mean just that, its paused.
2009-05-06
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22:18 Doomsday Engine Bug #664: Heretic Maulotaur attack behaviour incorrect
- Neither of those are bugs.
If the Maulotaur is stood in a sector which is non-solid then the floor fire will spawn... -
21:23 Doomsday Engine Feature #1581: Melee attacks affected by looking up/down
- - **summary**: Melee attacks not affected by looking up/down --> Melee attacks should be affected by looking up/down
...
2009-05-05
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21:43 Doomsday Engine Bug #514: Light decoration placement on planes if origin is incident with a sector boundary
- After discussion with vermil, the first issue mentioned in this report turns out to be a gl rendering, bilinear filte...
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18:13 Doomsday Engine Bug #660: -warp parameter fails to start game
- Fixed in svn for 1.9.0-beta6.2
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17:51 Doomsday Engine Bug #412: Using diffrent weapon ammo bug
- Fixed in svn for 1.9.0-beta6.2
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10:10 Doomsday Engine Bug #364: SIGSEGV - Console "Reset" with Rain generator.
- This issue has since been fixed (1.9.0-beta6.1).
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10:09 Doomsday Engine Bug #366: SIGSEGV - Doom2 MAP12 with Rain generator.
- This issue has since been fixed (1.9.0-beta6.1).
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09:59 Doomsday Engine Feature #1484: [MP] Bindings for group chat
- Not a bug. Don't forget that in Hexen, there are eight player colours/teams thats a lot of keys to lose.
Personall... -
09:44 Doomsday Engine Bug #609: Warp command commonalities
- Fixed in svn for 1.9.0-beta6.2
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09:40 Doomsday Engine Bug #672: HeXen Class menu wrong colours
- I've since asked various users to check this on various different systems but none have reported this problem.
Per... -
09:19 Doomsday Engine Bug #681: No MIDI or Music Pack playback
- This issue should now be fixed in svn for 1.9.0-beta6.2
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06:42 Doomsday Engine Bug #670: Doom Armour Icon on full screen is squashed vertically
- Fixed in svn for 1.9.0-beta6.2
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06:23 Doomsday Engine Bug #540: Alt+Tab disables mouse turning
- This appears to be a long standing issue as it is present in a build 1.8.6 I made yesterday. When I replace the Direc...
2009-05-04
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15:28 Doomsday Engine Bug #680: heretic load savestate crash
- Under Windows, the jHeretic save game data is written to *.hsg files and stored here (by default):
XP- C:\Program ... -
10:55 Doomsday Engine Bug #664: Heretic Maulotaur attack behaviour incorrect
- The floor fire issue has now been resolved in svn for 1.9.0-beta6.2 (emulate original behaviour by default. Added com...
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09:51 Doomsday Engine Bug #664: Heretic Maulotaur attack behaviour incorrect
- Both of these issues are due to bugs in the original Heretic which have only now just come to light.
When an attem... -
00:29 Doomsday Engine Bug #652: Music volume and balance
- Confirmed. In addition, the music volume control does not work at all under Vista, as we are trying to use the old Wi...
2009-05-03
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20:58 Doomsday Engine Bug #673: Segfault when starting jdoom with music
- Fixed in svn for 1.9.0-beta6.2
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19:53 Doomsday Engine Bug #680: heretic load savestate crash
- Please attach the save game file in question to this tracker item so that we can debug the problem.
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16:56 Doomsday Engine Bug #656: Heretic Gargoyles not spawning correctly
- Fixed in svn for 1.9.0-beta6.2
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16:53 Doomsday Engine Bug #677: HeXen Quietus flames spawning way off where they should
- Fixed in svn for 1.9.0-beta6.2
2009-05-02
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14:36 Doomsday Engine Bug #565: Post level Infine seg fault
- How is this in Doomsday 1.9.0-beta6.1 Vermil?
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13:51 Doomsday Engine Bug #675: Weapon controls wrong selection
- Fixed in svn for 1.9.0-beta6.2
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10:32 Doomsday Engine Bug #678: Automap: Rotation angle smoothing
- That is kind of what is happening atm when the angle wraps.
In fact, I'm actually wondering whether we should be e... -
09:37 Doomsday Engine Bug #678: Automap: Rotation angle smoothing
- I'm not entirely sure which type of interpolation should be used for this, any suggestions skyjake?
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00:54 Doomsday Engine Bug #655: Artefact key's not checking that player actually has item
- Fixed in svn for 1.9.0-beta6.2
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00:41 Doomsday Engine Bug #661: New armour bug: blue and green armour add
- Fixed in svn for 1.9.0-beta6.2
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00:16 Doomsday Engine Bug #676: HeXen inventory not saved between maps
- Fixed in svn for 1.9.0-beta6.2
2009-05-01
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23:40 Doomsday Engine Bug #679: [jDoom] Menu items disappear after engine reset
- Fixed in svn for 1.9.0-beta6.2
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