danij's activity
From 2007-05-18 to 2007-05-31
2007-05-31
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11:10 Doomsday Engine Bug #388: Missile speeds (steep vertical angles)
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The Heretic crossbow's side shots need this too.
2007-05-29
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12:36 Doomsday Engine Bug #62: Halo clipping vs. masked walls
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This is an interesting problem. If we really want to handle this prope... -
12:27 Doomsday Engine Bug #52: [Render hack] Fake/see-through bridges
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See my comments here: http://sourceforge.net/tracker/index.php?func=de... -
12:23 Doomsday Engine Bug #376: [Hexen MP] Weapons for all player classes
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Basically this requires that all weapons are spawned on the map for al... -
12:19 Doomsday Engine Bug #412: Using diffrent weapon ammo bug
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I have been rewriting the player weapon management so that it can hand... -
12:13 Doomsday Engine Bug #110: [Render hack] TNT map09: Transparent window is not transparent
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We are almost ready to begin supporting these tricks.
I've been in ... -
12:02 Doomsday Engine Bug #317: PO_TranslateToStartSpot: Multiple polyobjs in a single ssec
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We plan to change polyobject handling to use an origin mobj and there... -
11:56 Doomsday Engine Bug #365: jDoom64: Save games crash
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I'm not sure (haven't looked into this yet) but it is likely to be rel... -
11:53 Doomsday Engine Bug #388: Missile speeds (steep vertical angles)
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To fix this, the calculations need to use an equation which takes into... -
11:51 Doomsday Engine Bug #405: Pitch changes do not work, can't change frequencies
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My system uses the same on-board sound chipset as mentioned in this re... -
11:48 Doomsday Engine Bug #426: Client can't do any damage with weapon, then crashes
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Yes it is. We are currently in the process of changing how firing is h...
2007-05-28
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06:43 Doomsday Engine Feature #1314: Particle spawn rate affected by mobj visibility
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Yes that would be a much better sollution (assign more
particles to objects nearby)... -
06:36 Doomsday Engine Feature #1171: Center HUD weapon position when firing
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I guess the following bug is somewhat related to this but a
bit more of a problem.
...
2007-05-22
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18:00 Doomsday Engine Feature #1445: Player Max Ammo Values in Heretic
- - **Milestone**: Next Release --> Eventually
2007-05-20
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00:49 Doomsday Engine Feature #1428: Support for Chex Quest
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It is my understanding that the official release version of Chex Quest... -
00:27 Doomsday Engine Feature #1427: Support for HACX
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The majority of these should be considered bugs rather than being grou...
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