danij's activity
From 2003-09-26 to 2003-10-09
2003-10-07
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19:25 Doomsday Engine Feature #1271: Game Status Cvars
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Implemented in CVS. -
15:07 Doomsday Engine Feature #1290: Session-only cvars
- - **assigned_to**: Daniel Swanson --> nobody
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14:34 Doomsday Engine Feature #1299: Lights attached to (sub)models
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A better implementation would be reusing the same definition.
Rather than add the d... -
04:07 Doomsday Engine Feature #1215: State action console commands
- Already implemented.
2003-10-06
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18:27 Doomsday Engine Feature #1305 (New): Particle generator flag: instantly kill generator
- A new particle generator flag is needed:
Instantly kill a generator when the associated mobj dies.
Sometimes it...
2003-10-05
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18:30 Doomsday Engine Feature #1302: Ability to define dynamic Lights from a Map definition
- Lowering the priority of this RFE as whilst it could be useful, there are now newer features which reduce the benefit...
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01:52 Doomsday Engine Feature #1300 (Closed): Differentiating variants of monster attacks
- Currently monsters use the same states in both of thier
attacks. While this wasn't previously problem now it is
i...
2003-10-03
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16:56 Doomsday Engine Feature #1298: Particle Stage Types
- This has since been implemented.
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11:30 Doomsday Engine Feature #1298 (Closed): Particle Stage Types
- New flags for particle stages:
These new flags would define that the stage should only
be used if the particle i... -
16:38 Doomsday Engine Feature #1299 (Closed): Lights attached to (sub)models
- A method to attach lights to a (sub)model via the model
definition would be usefull (rather than attaching it to
... -
07:42 Doomsday Engine Feature #1297 (Closed): Halo Customization + Halo Maps
- It would be of much benefit if there was a way to have
the same control of Halos when defining lights as you
have... -
07:33 Doomsday Engine Feature #1296 (New): Light Stages for animated light sources
- With the new lightmaps feature it would be great if we
could use stages to animate lights. The result would be
mu...
2003-09-27
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16:03 Doomsday Engine Feature #1292 (Closed): Specify skin texture in Model def
- Being able to specify the skin texture to use directly in
the model def would be usefull for making skyboxes.
Eg... -
14:28 Doomsday Engine Bug #37: Fog isn't saved into savegames
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Since you plan on updating the save system, it would be nice
if you where given a b...
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