Feature #1302
Ability to define dynamic Lights from a Map definition
Status:
Rejected
Priority:
Normal
Assignee:
-
Category:
-
Target version:
-
Start date:
2003-10-05
% Done:
0%
Description
Ability to define dynamic Lights from a Map definition
(like a skymodel) with exact positioning (perhaps upon a
sphere of a given radius) to allow the light to line up
with background skbox textures.
Labels: Game Objects
History
#1 Updated by danij about 21 years ago
Lowering the priority of this RFE as whilst it could be useful, there are now newer features which reduce the benefits. Large scale lighting effects (e.g., street lighting) are better suited to bias sources whereas localised effects (e.g., blinking lights on a computer terminal) are better suited to surface light decorations.
#2 Updated by skyjake about 11 years ago
- Status changed from New to Rejected
This is should be taken care of via feature #1264 and related features.