Activity
From 2020-01-12 to 2020-01-25
2020-01-22
- 20:32 Feature #2405 (Closed): Per-model FOV for rendering psprite models
- Instead of the default fixed FOV for psprites, there should be an option for the model asset definition to override t...
- 06:48 Bug #2370: [2.3 Unstable] Render Hack Regressions
- sonicdoommario wrote:
> Looking at the map, the areas where the Chaingunners are enclosed with block monster lines a... - 06:41 Bug #2370: [2.3 Unstable] Render Hack Regressions
- Encountered this one in Map12 in Plutonia, diagonally across from the exit (at 800, -3200). The area that the Chaingu...
- 06:32 Bug #2404 (New): REKKR compatibility issues
- There is a number of problems with "REKKR.":https://www.doomworld.com/idgames/levels/doom/megawads/rekkr
* Some ma... - 06:20 Revision 6c9ff26e (github): Fixed|libgui: Recognizing TGA image data
- Zero-area images are invalid.
2020-01-20
- 22:38 Revision 062de727 (github): Client: Importing a Gloom map
- 22:37 Revision 9e4c69f1 (github): Cleanup
- 06:26 Bug #2370: [2.3 Unstable] Render Hack Regressions
- Wanted to throw in another regression I encountered, this one in Map24 of Plutonia. This map has cages with Revenants...
2020-01-18
- 12:52 Revision a5d1e5ca (github): Merge branch 'master' of skyjake.fi:doomsday/engine into work/omega
- # Conflicts:
# doomsday/apps/client/include/client/clientsubsector.h
# doomsday/apps/client/include/world... - 11:57 Revision 49761781 (github): Cleanup
- 11:43 Feature #2379 (Resolved): HUD Weapon FOV 4:3 adaptation
- 07:33 Revision e1e8d5ba (github): Scripting|World: Querying and changing thing flags
- IssueID #2375
- 07:33 Revision 22947ec4 (github): libcore|Scripting: Converting a number to uint32
2020-01-17
- 19:57 Feature #2403 (New): User-provided particle texture flipbook (atlas)
- Large collections of particle textures (perhaps animated) would be more convenient to provide as a user-prepared atla...
- 19:41 Revision 9a6842e9 (github): Renderer: Adjust fixed weapon FOV for 4:3 view aspect
- IssueID #2379
- 13:54 Feature #2379: HUD Weapon FOV 4:3 adaptation
- tried on 2.3 Unstable [#3302] x64 and it works ok for me
- 13:13 Revision c8bc9e12 (github): Renderer: Better workaround for cubeshot
- Resetting the full GLState for each cube face works, but this still means that somewhere during rendering the frame t...
- 13:13 Revision 0478e816 (github): FIxed|Model Renderer: 3D models only partially visible
- Incorrect clip plane distances for regular 3D models. Caused by an oversight in issue 2373.
IssueID #2400 - 13:13 Revision cd09a054 (github): libcore: Added more Vec typedefs
- # Conflicts:
# doomsday/sdk/libcore/include/de/core/vector.h - 07:27 Bug #2401 (Resolved): "cubeshot" does not render views for all directions
- Marking as resolved, although might be worth finding out later where the GL state is being mismanaged.
- 07:25 Bug #2402 (Closed): [macOS] Doomsday.app notarization failed
- Notarization was not successful because the server and tools executables were not all codesigned.
- 07:24 Bug #2400: Some models are not rendered (invisible) or rendered only partially
- Found a regression due to implementation of #2373.
- 07:23 Revision 4fae7de8 (github): FIxed|Model Renderer: 3D models only partially visible
- Incorrect clip plane distances for regular 3D models. Caused by an oversight in issue 2373.
IssueID #2400
2020-01-16
- 20:29 Revision e2aa0647 (github): Renderer: Better workaround for cubeshot
- Resetting the full GLState for each cube face works, but this still means that somewhere during rendering the frame t...
- 19:53 Bug #2401: "cubeshot" does not render views for all directions
- Got a workaround, but the real cause should be investigated.
- 13:43 Bug #2401 (Closed): "cubeshot" does not render views for all directions
- It appears the "cubeshot" command is broken. Only one of the views is rendered into the output image.
Could be an ... - 17:34 Revision ab815587 (github): Freedesktop: Fixed typo in metainfo release date
- 17:33 Revision 931c557f (github): Renderer: Workaround for cubeshot issue
- Why is it necessary to reinitialize the framebuffer between faces?
IssueID #2401 - 17:33 Revision 97243304 (github): libcore: Added more Vec typedefs
- 13:36 Bug #2400 (In Progress): Some models are not rendered (invisible) or rendered only partially
- I have a hunch about what could be wrong here, let me take a look...
- 05:01 Bug #2400: Some models are not rendered (invisible) or rendered only partially
- > so I will send them via PM
>
> will mark as "ISSUE ID = 2400"
done: https://talk.dengine.net/messages/1737#It... - 04:56 Bug #2400: Some models are not rendered (invisible) or rendered only partially
- > so I will send them via PM
will mark as "ISSUE ID = 2400" - 04:55 Bug #2400 (Closed): Some models are not rendered (invisible) or rendered only partially
- Some models are not rendered (invisible) or rendered only partially
Testmod and cfg/logs are confidential, so I wi... - 12:14 Revision c8cd9fa3 (github): Freedesktop: Fixed typo in metainfo release date
- 12:12 Revision 35a1d668 (github): Freedesktop: Fixed typo in metainfo release date
2020-01-15
- 21:22 Revision 3fa14fdb (github): Broke the world apart
- ClientServerWorld is now split to ClientWorld and ServerWorld, and the common parts are in the libdoomsday base class...
2020-01-14
- 22:25 Revision 2328fa00 (github): Refactor|World: Preparing ClientServerWorld for splitting
- 21:21 Revision ee1a9080 (github): Refactor|libdoomsday: World goes in the "world" namespace
- world::World is the base class in libdoomsday, apps have a World class derived from it.
- 19:32 Revision cc6773d6 (github): Fixed|World: Plane heights not initialized
- 18:29 Revision eb927d78 (github): Fixed|Map: Crash when changing map
- Delete specialized map elements before the specialized Map is destroyed, destroying some of them may require function...
- 16:38 Revision 4ad51fc1 (github): World: Constructing map elements
- 14:32 Revision dfa09820 (github): Bumped version number to 2.2.2 (RC)
- 14:23 Revision 54d5d531 (github): Freedesktop: Added 2.2.1 to releases
- 14:22 Revision eaa297d1 (github): Freedesktop: Added 2.2.1 to releases
- 13:58 Revision 9696cbfb (github): macOS: Codesign all executables in Doomsday.app
- 13:56 Revision 27ccd58e (github): macOS: Codesign all executables in Doomsday.app
2020-01-13
- 22:30 Revision 42df5b5e (github): Fixed|macOS: Python 3 compatibility in deps deployment
- 22:21 Revision 0d607b5e (github): Refactor|Cleanup: Map data divided to server/client specific classes
- Next up: ClientServerWorld itself.
- 07:10 Bug #2399 (New): [Render hack] TNT map21: Transparent doors
- Submitting this separately since I don't believe this was ever properly displayed in Doomsday.
Map21 of TNT has do...
2020-01-12
- 22:33 Bug #2370: [2.3 Unstable] Render Hack Regressions
- Did some testing in Plutonia, in Map07, the cages in the central courtyard (in the map's starting area) no longer ren...
- 13:02 Revision 8c0bf8d9 (github): Refactor|Cleanup: libdoomsday is cleared of app-specific code
- 08:39 Revision dd505cf0 (github): Continuing to break the world apart
- Client now builds and links. Added missing exports in libdoomsday.
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