Activity
From 2018-11-11 to 2018-11-24
2018-11-24
- 20:37 Bug #2082 (Resolved): External music (WAV and MP3 formats) are not played; custom music definitions vs. "MAPnn_music"
- Applied a fix, although the processing of MAPINFO and SNDINFO with regard to DED definitions feels bug-prone. This st...
- 18:22 Bug #2082: External music (WAV and MP3 formats) are not played; custom music definitions vs. "MAPnn_music"
- I tested WAV and MP3 with the latest unstable 2.1, and from an audio standpoint there is now no problem playing back ...
- 17:20 Bug #2044 (Resolved): [HeXen] Pig mode weapon switching should be inactive
- 02:09 Feature #1575: Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
- It seems that the No Rest for the Living finale text should be added somewhere - see C6TEXT from https://github.com/s...
- 01:41 Bug #974: [Heretic] No map def for E4M1
- It is possible to downgrade heretic 1.3 to 1.0 https://www.doomworld.com/idgames/utils/exe_edit/herdwngr and then pat...
2018-11-23
- 14:30 Feature #1394: Consistent map scoping in definitions
- After that feature is implemented the goal described in https://talk.dengine.net/discussion/2624/is-it-possible-to-di...
- 08:34 Bug #874 (Closed): [Hexen] Stalker gib levitates
- As far as I can see, there's nothing here to fix any longer.
- 05:32 Bug #2285: Extreme lag with LAN discovery of multiple (12) local servers
- yeah, seems to be fixed now !
thanks again !
2018-11-22
- 21:53 Bug #2285 (Resolved): Extreme lag with LAN discovery of multiple (12) local servers
- The optimizations in commit:2be0bd42 should provide a sufficient performance improvement. Please test and check how w...
- 18:44 Bug #974 (Resolved): [Heretic] No map def for E4M1
- 03:37 Bug #974: [Heretic] No map def for E4M1
- Actually downgrading the WAD will not help as WADs do not contain MAPINFO. According to https://doomwiki.org/wiki/E6M...
2018-11-20
- 21:08 Bug #974: [Heretic] No map def for E4M1
- Should be simple enough to fix this.
- 20:54 Bug #974: [Heretic] No map def for E4M1
- There is a diff file to downgrade heretic.wad from version 1.3 to 1.2
https://github.com/Doom-Utils/iwad-patches/tr... - 15:49 Feature #2298 (New): Upgrade Assimp to latest 4.x version
- There is a new version of Assimp available. Should upgrade to it, and enable glTF2 model format as well.
- 15:46 Feature #1676 (Closed): FluidSynth for Windows
- 09:43 Feature #1575: Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
- Merged.
- 04:59 Feature #1575: Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
- I have created a pull request to incorporate the above changes to master
2018-11-19
- 19:27 Bug #2283 (Resolved): Pink Demons become Spectres
- This is a regression in the model metadata setup. Selectors were not considered when determining the frame progressio...
- 15:18 Bug #2017 (Progressed): Build .pack/PK3 packages using CMake, with dependency tracking and automatic rebuilding
- Automatic .pack rebuilding is on its way.
- 09:43 Feature #1575: Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
- Drako wrote:
> In fact BFG edition of Doom 2 has names of maps 31 and 32 changed (to "Keen" and "IDKFA"). It seems i... - 02:07 Feature #1575: Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
- In fact BFG edition of Doom 2 has names of maps 31 and 32 changed (to "Keen" and "IDKFA"). It seems it will be better...
2018-11-18
- 12:30 Bug #2297 (Resolved): UI confused when window moved between screens that have different pixel density
- commit:ec4aee38bd handles image sizing in this situation.
- 08:07 Bug #2297 (In Progress): UI confused when window moved between screens that have different pixel density
- 08:06 Bug #2297: UI confused when window moved between screens that have different pixel density
- There is a remaining issue with UI images having the wrong sizes after the pixel ratio change.
- 07:36 Bug #2297 (Closed): UI confused when window moved between screens that have different pixel density
- When there are multiple screens available, it is possible that the Doomsday window is moved between screens whose pix...
- 08:06 Bug #2293 (Closed): md2tool fails to read model files
- 08:06 Bug #2296 (Closed): FreeDoom IWAD detection problems
- 08:05 Feature #2238 (Closed): Configure game rules in custom profiles
- 08:05 Feature #2247 (Closed): Upgrade to new FMOD Low Level Programmer API
- 07:42 Feature #2247 (Resolved): Upgrade to new FMOD Low Level Programmer API
- 08:05 Feature #2177 (Closed): Savegames are not completely separated between profiles
- 08:04 Feature #1575: Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
- Thanks for the MAPINFO update, I've included it in the next build of 2.1.
- 05:35 Feature #1575: Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
- I did some testing of Doom 2 BFG. I played for about half an hour an noticed only one minor thing. There is a secret ...
- 07:45 Feature #2295: Support XBOX version of Doom
- See Drako's comment about editing MAPINFO: https://tracker.dengine.net/issues/2279#note-18
- 06:24 Feature #2279: Detect uncensored WADs of BFG edition (including No Rest for the Living)
- skyjake: "When it comes to "E1M10", I think Doomsday will not be able to handle that correctly at the moment (the mis...
2018-11-15
2018-11-13
- 09:10 Feature #2279: Detect uncensored WADs of BFG edition (including No Rest for the Living)
- Bumped to 2.2.
- 09:10 Feature #2279 (In Progress): Detect uncensored WADs of BFG edition (including No Rest for the Living)
- 05:38 Feature #2279: Detect uncensored WADs of BFG edition (including No Rest for the Living)
- (winx64 build 2872)
Ultimate Doom BFG uncensored wad works as expected (newprofile-> Game: Ultimate Doom (BFG Editio...
2018-11-12
- 20:32 Feature #2238 (Resolved): Configure game rules in custom profiles
- Games can now define gameplay options whose values can be set per-profile in the game library.
This currently supp...
2018-11-11
- 09:58 Feature #2279: Detect uncensored WADs of BFG edition (including No Rest for the Living)
- In the next build, you can see all the recognised game IWADs in the Mods list if you enter "gamedata" as the search w...
- 04:03 Feature #2279: Detect uncensored WADs of BFG edition (including No Rest for the Living)
- It seems to me that the uncensoored files created by the above-mentioned tool are not detected automatically. The fil...
- 09:44 Bug #2296 (Resolved): FreeDoom IWAD detection problems
- Added detection of FreeDoom 0.11.3.
- 08:35 Bug #2296: FreeDoom IWAD detection problems
- Dday doesn't detect the latest version of Freedoom (the wad has been updated since Dday added support for the version...
- 03:39 Bug #2296 (Closed): FreeDoom IWAD detection problems
- freedoom wads are only detected if placed in doomsday\data folder
chex3.wad is not detected (size 19 191 031 downlo...
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