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From 2018-11-10 to 2018-11-23

2018-11-23

14:30 Feature #1394: Consistent map scoping in definitions
After that feature is implemented the goal described in https://talk.dengine.net/discussion/2624/is-it-possible-to-di... Drako
08:34 Bug #874 (Closed): [Hexen] Stalker gib levitates
As far as I can see, there's nothing here to fix any longer. skyjake
05:32 Bug #2285: Extreme lag with LAN discovery of multiple (12) local servers
yeah, seems to be fixed now !
thanks again !
tacgnol

2018-11-22

21:53 Bug #2285 (Resolved): Extreme lag with LAN discovery of multiple (12) local servers
The optimizations in commit:2be0bd42 should provide a sufficient performance improvement. Please test and check how w... skyjake
18:44 Bug #974 (Resolved): [Heretic] No map def for E4M1
skyjake
03:37 Bug #974: [Heretic] No map def for E4M1
Actually downgrading the WAD will not help as WADs do not contain MAPINFO. According to https://doomwiki.org/wiki/E6M... Drako

2018-11-20

21:08 Bug #974: [Heretic] No map def for E4M1
Should be simple enough to fix this. skyjake
20:54 Bug #974: [Heretic] No map def for E4M1
There is a diff file to downgrade heretic.wad from version 1.3 to 1.2
https://github.com/Doom-Utils/iwad-patches/tr...
Drako
15:49 Feature #2298 (New): Upgrade Assimp to latest 4.x version
There is a new version of Assimp available. Should upgrade to it, and enable glTF2 model format as well. skyjake
15:46 Feature #1676 (Closed): FluidSynth for Windows
skyjake
09:43 Feature #1575: Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
Merged. skyjake
04:59 Feature #1575: Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
I have created a pull request to incorporate the above changes to master Drako

2018-11-19

19:27 Bug #2283 (Resolved): Pink Demons become Spectres
This is a regression in the model metadata setup. Selectors were not considered when determining the frame progressio... skyjake
15:18 Bug #2017 (Progressed): Build .pack/PK3 packages using CMake, with dependency tracking and automatic rebuilding
Automatic .pack rebuilding is on its way. skyjake
09:43 Feature #1575: Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
Drako wrote:
> In fact BFG edition of Doom 2 has names of maps 31 and 32 changed (to "Keen" and "IDKFA"). It seems i...
skyjake
02:07 Feature #1575: Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
In fact BFG edition of Doom 2 has names of maps 31 and 32 changed (to "Keen" and "IDKFA"). It seems it will be better... Drako

2018-11-18

12:30 Bug #2297 (Resolved): UI confused when window moved between screens that have different pixel density
commit:ec4aee38bd handles image sizing in this situation. skyjake
08:07 Bug #2297 (In Progress): UI confused when window moved between screens that have different pixel density
skyjake
08:06 Bug #2297: UI confused when window moved between screens that have different pixel density
There is a remaining issue with UI images having the wrong sizes after the pixel ratio change. skyjake
07:36 Bug #2297 (Closed): UI confused when window moved between screens that have different pixel density
When there are multiple screens available, it is possible that the Doomsday window is moved between screens whose pix... skyjake
08:06 Bug #2293 (Closed): md2tool fails to read model files
skyjake
08:06 Bug #2296 (Closed): FreeDoom IWAD detection problems
skyjake
08:05 Feature #2238 (Closed): Configure game rules in custom profiles
skyjake
08:05 Feature #2247 (Closed): Upgrade to new FMOD Low Level Programmer API
skyjake
07:42 Feature #2247 (Resolved): Upgrade to new FMOD Low Level Programmer API
skyjake
08:05 Feature #2177 (Closed): Savegames are not completely separated between profiles
skyjake
08:04 Feature #1575: Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
Thanks for the MAPINFO update, I've included it in the next build of 2.1. skyjake
05:35 Feature #1575: Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
I did some testing of Doom 2 BFG. I played for about half an hour an noticed only one minor thing. There is a secret ... Drako
07:45 Feature #2295: Support XBOX version of Doom
See Drako's comment about editing MAPINFO: https://tracker.dengine.net/issues/2279#note-18 skyjake
06:24 Feature #2279: Detect uncensored WADs of BFG edition (including No Rest for the Living)
skyjake: "When it comes to "E1M10", I think Doomsday will not be able to handle that correctly at the moment (the mis... Drako

2018-11-15

18:32 Feature #2280 (Closed): Disable audio in background
skyjake

2018-11-13

09:10 Feature #2279: Detect uncensored WADs of BFG edition (including No Rest for the Living)
Bumped to 2.2. skyjake
09:10 Feature #2279 (In Progress): Detect uncensored WADs of BFG edition (including No Rest for the Living)
skyjake
05:38 Feature #2279: Detect uncensored WADs of BFG edition (including No Rest for the Living)
(winx64 build 2872)
Ultimate Doom BFG uncensored wad works as expected (newprofile-> Game: Ultimate Doom (BFG Editio...
Drako

2018-11-12

20:32 Feature #2238 (Resolved): Configure game rules in custom profiles
Games can now define gameplay options whose values can be set per-profile in the game library.
This currently supp...
skyjake

2018-11-11

09:58 Feature #2279: Detect uncensored WADs of BFG edition (including No Rest for the Living)
In the next build, you can see all the recognised game IWADs in the Mods list if you enter "gamedata" as the search w... skyjake
04:03 Feature #2279: Detect uncensored WADs of BFG edition (including No Rest for the Living)
It seems to me that the uncensoored files created by the above-mentioned tool are not detected automatically. The fil... Drako
09:44 Bug #2296 (Resolved): FreeDoom IWAD detection problems
Added detection of FreeDoom 0.11.3. skyjake
08:35 Bug #2296: FreeDoom IWAD detection problems
Dday doesn't detect the latest version of Freedoom (the wad has been updated since Dday added support for the version... vermil
03:39 Bug #2296 (Closed): FreeDoom IWAD detection problems
freedoom wads are only detected if placed in doomsday\data folder
chex3.wad is not detected (size 19 191 031 downlo...
Drako

2018-11-10

17:51 Feature #2241 (New): Configure games via Home UI (advanced users, cf. autoexec.cfg)
skyjake
17:50 Feature #2238 (In Progress): Configure game rules in custom profiles
skyjake
17:47 Feature #2279 (Resolved): Detect uncensored WADs of BFG edition (including No Rest for the Living)
Detection rules added. My assumption is that this doesn't need a new game mode, so a custom profile with "doom1-bfg" ... skyjake
 

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