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From 2018-10-15 to 2018-10-28

2018-10-27

19:13 Feature #1638 (Closed): Configure game options via Shell GUI
skyjake
14:42 Feature #1638 (Resolved): Configure game options via Shell GUI
The basic game settings are now in the GUI.
It would be preferable to have the full set of options there as well, ...
skyjake
19:13 Feature #2228 (Closed): Automatic additional episode for custom PWADs
skyjake
15:15 Feature #2228 (Resolved): Automatic additional episode for custom PWADs
This is now done, although it is only enabled when the PWAD is loaded via the "Play in..." feature of the Mods tab in... skyjake
19:13 Feature #1445 (Closed): Player Max Ammo Values in Heretic
skyjake
19:07 Feature #2289 (New): Filtering game profiles in Home using search terms
When there are many profiles, it would help to use search terms to narrow down which profiles to show (similar to the... skyjake
19:05 Bug #1872 (Resolved): Copyright year of Windows binaries incorrect
skyjake
16:08 Bug #2146 (Closed): [Hexen] Dragon Chapel - Game Breaking Bug (needs testing)
I can't do anything about this right now, but we can reopen the issue if necessary. skyjake
16:07 Bug #2262: [Hexen] Quest switches in Griffin Chapel aren't working
Needs to be re-tested and replication of the bug should be attempted. skyjake
16:03 Bug #2268 (Closed): Build Error - incorp assimp commit (PPC)
Perhaps this should be revisited when Doomsday's Assimp is upgraded to the latest stable version. skyjake
15:50 Bug #2147 (Resolved): [Doom] Doom2/TNT/Plutonia/HacX title loop mistake
skyjake
15:42 Bug #1830 (Rejected): Bug in Hexen Death Kings expansion savegame
This is quite an old report, but I notice the save metadata says it is using the "hexen" game mode instead of "hexen-... skyjake
15:14 Feature #1623: Shaders
2.1 does DGL rendering via a shader, including implementations for all the custom blending modes. However, the shader... skyjake
15:11 Feature #1351 (Rejected): Dynamic Light polys rotated to match THING/Wall angle
Obsolete. skyjake
15:10 Feature #1615 (Progressed): Sloped planes
Gloom supports arbitrary normal vectors for planes. skyjake
15:08 Feature #1945 (Resolved): Efficient reuse of world geometry across multiple frames/passes
Gloom has an entirely different model for managing the map geometry.
For details, see the blog: "Further renderin...
skyjake
15:06 Feature #1635 (Resolved): HDR rendering
Gloom does HDR rendering by using floating-point framebuffers and PBR materials and lighting. skyjake
15:05 Feature #2136 (Rejected): Add a map rendering abstraction layer for supporting both Classic and Modern rendering modes
The classic renderer is very different from Gloom, and it relies on an entire stack of supporting resource management... skyjake
14:58 Other #2274 (Closed): Can't find /packs/net.dengine.stdlib/modules/Config.de
skyjake
14:57 Other #2273 (Closed): Failed to initialize OpenGL when run in CDB debugger
skyjake
14:56 Feature #1756 (Rejected): URIs for locating/identifying resources and assets
This should actually not be necessary in the future. skyjake
14:54 Bug #2278 (Rejected): Music Not Playing - Fedora 28
If the problem persists, let's diagnose the issue on the forums: http://dengine.net/support skyjake
14:51 Bug #2225 (Resolved): Some packages are not displayed in package list until tricky editing info file
Marking this as resolved. A number of improvements have been made to package management, including automatic updating... skyjake
14:48 Bug #2250 (Resolved): Crash on launch when trying to index folders with lots of files, or files with unexpected names/content
The likely cause for this was that multiple threads tried to initialize the data bundles registry simultaneously: com... skyjake
14:45 Feature #2288 (New): Configure all multiplayer game options via GUI
There should be a set of definitions (Info file in the game package) that specify the game options to show in the GUI... skyjake
14:39 Bug #2005 (Resolved): [Doom] Configure Weapon Priority Order Broken
I have fixed this bug when I was refreshing the game menus. skyjake

2018-10-26

20:33 Bug #1029: Switch sound origin
"The cvar “sound-switch-origin” determines where sound effects for
switches are positioned. The default is the intui...
vermil
09:09 Bug #2287 (Resolved): Macintosh variant of HEXEN.WAD is not recognized
skyjake
08:33 Bug #2287 (Closed): Macintosh variant of HEXEN.WAD is not recognized
The "Macintosh version":https://doomwiki.org/wiki/HEXEN.WAD#Mac_version of HEXEN.WAD is a slightly different version ... skyjake
 

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