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From 2017-06-24 to 2017-07-07

2017-07-06

16:05 Bug #2256 (New): Sky clipping through ceiling
If you load up the save file (Heretic) and look at the roof, you'll see the sky clipping through it.
Win7-64, 2.02...
BFG10K

2017-07-05

21:45 Bug #2255 (Closed): Line teleport (XG class) - "No Flash" parameter inverted
According to the wiki (https://manual.dengine.net/xg/class/line_teleport) description a silent teleport is performed ... Dennis_the_Menace
08:32 Feature #1886: Use SDL 2 for window management, display modes, color correction, and keyboard/mouse/gamepad input
When the game grabs key/mouse input, events should be received via SDL so that the appropriate low-level APIs are use... skyjake

2017-07-03

21:16 Feature #1900 (Closed): OpenGL 3.3 Core Profile
skyjake

2017-07-01

18:11 Revision b9fda1a8 (github): UI|Default Style: Adjusted popup outlines
skyjake
10:01 Bug #2252 (Feedback): Mac Installer fails to install server properly
Please try 2.0.2 and see if the problem persists.
http://dengine.net/build2372
skyjake
09:05 Bug #2254: [Render hack] TNT map02: Deep Water not supported
This is a regression... I remember working on this very issue back in the day, but since then the map data has underg... skyjake
02:16 Bug #2254 (Closed): [Render hack] TNT map02: Deep Water not supported
I was playing through Map02 of TNT the other day and noticed the deep-water pool in the room with the Blue and Yellow... sonicdoommario
09:01 Bug #2253: [Doom] Arch-vile sprite disappears when resurrecting a monster
I wonder if bug #1964 has made a comeback... skyjake
02:09 Bug #2253 (New): [Doom] Arch-vile sprite disappears when resurrecting a monster
I've noticed when playing recently that the Arch-vile will briefly disappear when resurrecting a monster. From testin... sonicdoommario

2017-06-28

22:42 Revision c9aa520b (github): UI|Client|libgui: Added monitor refresh rate to Video Settings
Allow picking the preferred refresh rate from the refresh rates
supported by the hardware.
skyjake
16:07 Revision e8e04ea8 (github): Model Renderer|Shaders: Added alpha macro in "model.skeletal.unlit.diffuse"
skyjake
09:03 Revision e68426ca (github): Fixed|Model Renderer|Shaders: Check for macros before using them
skyjake
08:11 Revision 70ec7172 (github): Homepage: Slight CSS adjustment for the topbar
skyjake

2017-06-27

18:18 Revision 89c43b6c (github): UI|Client: Removed outline from the AlertDialog
skyjake
10:06 Revision 7229a188 (github): Windows|UI|Client: Changed the UI font to Source Sans Pro
HiDPI displays will use the Light font weights as well. skyjake
09:38 Revision 7e2efe90 (github): UI|Default Style: Popup color tweaks
skyjake

2017-06-26

15:59 Revision ad044d9b (github): Fixed|UI|Home: Clicking on savegame items
skyjake
15:20 Revision 56d3745c (github): Widgets|UI|libappfw: Colored popup outlines
Contextual dialogs and popup menus now have colored outlines and
a dark appearance.
skyjake
09:14 Revision a05130e4 (github): Widgets|libappfw: Configurable DocumentWidget colors
skyjake
09:13 Revision 41f9e2bb (github): Fixed|libgui: Observe and notify about window visibility changes
Fixes the problem of the window not being informed when it enters
or leaves fullscreen mode.
skyjake

2017-06-25

21:02 Revision 4b027f57 (github): Model Renderer|Shaders: Added PREDEF_TRANSFORM_ALPHA macro
The generic model shader now has a macro definition for customizing
the alpha constant (uAlpha).
skyjake
20:35 Revision 13ad6bec (github): Model Renderer|Shaders: Added PREDEF_TRANSFORM_EMISSION macro
The generic model shader now has a macro definition for customizing
the emissive contribution.
skyjake
16:49 Revision b111ee08 (github): Fixed|UI: Check game profile icons after package refresh
Fixes the problem of missing or obsolete game icons when configuring
folders for data files.
skyjake
15:18 Revision f05ae79b (github): Cleanup
skyjake
13:35 Revision b0df6595 (github): Widgets|Home|libappfw: Focus highlight and scrolling improvements
Mouse wheel now disengages the keyboard highlight, which stops the
menus from scrolling to the focused item and poten...
skyjake
13:33 Revision ec4e3626 (github): Widgets|libappfw: Optional maximum height for dialogs
The client's PackagesDialog now limits the maximum height to a
square shape, rather than allowing the dialog to exten...
skyjake
10:36 Revision 4fbfb3dc (github): libgui|Assimp|CMake: Added option to not use customized Assimp
Instead, find Assimp with pkg-config. skyjake
10:36 Revision f5f24301 (github): libgui|Assimp: Compiling with an unmodified Assimp
skyjake
10:26 Revision 52724138 (github): libgui|Assimp: Compiling with an unmodified Assimp
skyjake
09:30 Revision c9c4b5f4 (github): libgui|Assimp|CMake: Added option to not use customized Assimp
Instead, find Assimp with pkg-config. skyjake

2017-06-24

17:33 Revision 8f1b41b4 (github): Fixed|Resources|libdoomsday: Avoid certain characters when choosing package IDs
Some characters have special meaning in the context of package IDs.
For instance, whitespace characters are used as l...
skyjake
17:30 Bug #2250 (In Progress): Crash on launch when trying to index folders with lots of files, or files with unexpected names/content
skyjake
17:30 Revision 8ea5f631 (github): Fixed|Resources|libdoomsday: Avoid certain characters when choosing package IDs
Some characters have special meaning in the context of package IDs.
For instance, whitespace characters are used as l...
skyjake
10:49 Revision 5651ab15 (github): Fixed|Cleanup: Build errors after merging changes
skyjake
09:21 Bug #2251 (Closed): Crash after an error occurs, instead of graceful exit
skyjake
09:20 Bug #2248 (Closed): Server crashes during startup with error messages related to threading
skyjake
09:20 Bug #2249 (Closed): segfault Arch Linux GCC7
skyjake
09:19 Revision eb0a85c4 (github): Resources|libdoomsday: Removed ambiguous Heretic 1.3 IWAD spec
Heretic 1.3 is the same as the Shadow of the Serpent Riders IWAD. skyjake
09:19 Revision 42161b70 (github): UI|Client: Halt UI updates when application is shutting down
skyjake
09:18 Revision 80f7856d (github): Fixed|Client|libcore|libappfw: More graceful fatal errors
A fatal error should not crash the engine, just pop up an error message.
Client's BusyRunner was ignoring the busy w...
skyjake
09:12 Revision 33c6e1e6 (github): Builder|AppVeyor|CI: Updated Dropbox link
skyjake
09:11 Revision e2d37024 (github): Fixed|Refactor: Potential crash in release build
According to the C++ standard, compilers are allowed to assume that
the `this` pointer is never null. This may allow ...
skyjake
08:56 Revision 10a388b0 (github): Windows|Audio: Graceful error handling in Windows Multimedia plugin
Don't assume that Synthesizer is available, and also don't freak out
if CD playback fails (no CD inserted).
skyjake
08:56 Revision 242d1d6f (github): Fixed|libcore: Crash when starting in an empty runtime folder
Create "/home/configs" if it doesn't exist. skyjake
 

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