Activity
From 2017-06-10 to 2017-06-23
2017-06-23
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22:38 Bug #2252: Mac Installer fails to install server properly
 - Yes, using 2.01 on MacOS Sierra.
Thanks for your work on this great and fun port - 
  
22:15 Bug #2252: Mac Installer fails to install server properly
 - Are you using the latest stable release (2.0.1)?
Bug #2248 may have been the cause for this issue. Fortunately, it... - 
  
21:44 Revision 03434860 (github): Resources|libdoomsday: Removed ambiguous Heretic 1.3 IWAD spec
 - Heretic 1.3 is the same as the Shadow of the Serpent Riders IWAD.
 
2017-06-22
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17:31 Bug #2252 (Closed): Mac Installer fails to install server properly
 - When attempting to run a very basic (no packages) Ultimate-DOOM on a local server, the UI pauses for 1 to 2 seconds, ...
 
2017-06-19
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20:19 Revision 94bbf618 (github): UI|Client: Halt UI updates when application is shutting down
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16:36 Bug #2249: segfault Arch Linux GCC7
 - This fix is great on Arch as well. Can close this issue as far as I'm concerned. Many thanks.
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08:50 Revision 174dcab2 (github): Fixed|Client|libcore|libappfw: More graceful fatal errors
 - A fatal error should not crash the engine, just pop up an error message.
Client's BusyRunner was ignoring the busy w... - 
  
07:56 Bug #2251 (Closed): Crash after an error occurs, instead of graceful exit
 - In many situations where Doomsday should report a fatal error message and shut down nicely, it instead just crashes. ...
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07:33 Bug #2250 (Closed): Crash on launch when trying to index folders with lots of files, or files with unexpected names/content
 - The file system indexer may have a bug when reading some files and/or folders.
See discussion: http://dengine.net/... 
2017-06-18
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16:50 Revision aec1e12f (github): Windows|Fixed: Missing exports
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16:40 Revision b0791fec (github): Model Renderer|Scripting: Added a startSequence() method to StateAnimator
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15:47 Revision e93f893b (github): Model Renderer: Starting model animator timelines via script
 - `StateAnimator.startTimeline(name)` will start a specific named
timeline in the model asset. Timelines are scheduled ... - 
  
15:45 Revision cfe1f7b0 (github): Scripting|libcore: Added a new Scheduler class
 - Schedules timed execution of multiple script timelines.
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13:19 Revision 391a3eb3 (github): Scripting|Model Renderer|libcore: Script callbacks for model state change
 - Added de::ConditionalTrigger for issuing a callback under the
specified circumstances. Configured with a Variable.
M... 
2017-06-17
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11:30 Bug #2249: segfault Arch Linux GCC7
 - commit:5f9c563853 seems to fix it for me when compiling with GCC 7.1.1 (on Fedora). I can include this fix in the sta...
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04:13 Bug #2249: segfault Arch Linux GCC7
 - I'm sure this is obvious to you as the developer, but it appears the casts creating issues are probably those in the ...
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11:24 Revision a328008f (github): Builder|AppVeyor|CI: Updated Dropbox link
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10:38 Revision 5f9c5638 (github): Fixed|Refactor: Potential crash in release build
 - According to the C++ standard, compilers are allowed to assume that
the `this` pointer is never null. This may allow ... 
2017-06-16
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09:14 Bug #2249 (In Progress): segfault Arch Linux GCC7
 - The godot discussion hints at a possible workaround, I'll give it a try.
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07:02 Bug #2249 (Closed): segfault Arch Linux GCC7
 - I've compiled the 2.0.1 release and the current git master. Both segfault IF COMPILED WITH -O2.
I can avoid the segf... 
2017-06-12
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08:01 Revision b68bd6fe (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
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08:00 Revision 871298b3 (github): Fixed|Audio|Linux: Path of the FMOD library
 - The path is different in the new SDK.
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07:56 Revision b1fb4e61 (github): Builder: Don't purge all the builds in the local cache
 - [ci skip]
 
2017-06-11
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22:33 Revision 3bf846a1 (github): Fixed|Mobile|libappfw: Mutex misuse in desktop build
 - In the desktop build, the main thread does all the UI processing,
including drawing. The root mutex is intended to pr... - 
  
22:10 Revision 6c3e2659 (github): Cleanup
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15:17 Feature #1900 (Resolved): OpenGL 3.3 Core Profile
 - This has now been largely implemented. In practice, all drawing occurs via the DGL abstraction layer and the DGL shad...
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15:11 Revision ee15ecb9 (github): Windows|Audio: Graceful error handling in Windows Multimedia plugin
 - Don't assume that Synthesizer is available, and also don't freak out
if CD playback fails (no CD inserted). - 
  
14:10 Revision af8eaecf (github): Windows|Audio: Default to SDL_mixer for MIDI, Windows Multimedia for CD
 - Presently, this combination should provide the best out-of-the-box
experience on Windows. - 
  
13:07 Revision fee05483 (github): Updated repository readme (FMOD dependency)
 - [ci skip]
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08:51 Revision 86dd2e7e (github): Bumped version number to 2.0.2
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08:48 Revision 07fee6f3 (github): Builder|CI: Use FMOD Ex in the stable branch
 - The newer FMOD low-level API is used in the master.
 
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