Activity
From 2017-03-03 to 2017-03-16
2017-03-16
- 23:25 Bug #2213: Alt+enter does don change full-screen mode to windowed mode.
- F11 works just fine in builds 2264 and 2265.
- 23:25 Bug #2180: Task bar shows only partially (Intel Mobility)
- Config.ui.translucency=False does not work in build #2265. The same happens as in the video attached above. Both, in ...
- 07:24 Bug #2180: Task bar shows only partially (Intel Mobility)
- In the currently available build, does it help if you run in windowed mode?
There is a way to toggle the option vi... - 03:38 Bug #2180: Task bar shows only partially (Intel Mobility)
- Unfortunately, I cannot test that option because immediately after I click the settings icon the screen goes black. P...
- 23:20 Bug #2211: Cleric flechette trick causes a hang (related to mobj damage particle effects)
- I'm assured that issue was reproducible without addons, but maybe some resourse cache or other things made this, so n...
- 17:56 Bug #2211: Cleric flechette trick causes a hang (related to mobj damage particle effects)
- theleo_ua wrote:
> Should I upload cfg/logs/video of this issue?
The doomsday.out might help.
I tried in Windows... - 22:06 Bug #2214 (Closed): package list not populated
- 22:03 Bug #2214: package list not populated
- Wiping .doomsday and all installed files fixed it, it seems I messed up versions. I assumed it was a bug because befo...
- 21:52 Bug #2214: package list not populated
- If this is still happening after #2215 and #2216, please attach your doomsday.out. Also, is the issue occurring alway...
- 12:34 Bug #2214 (Closed): package list not populated
- In home page: select a game with a proper wad and try to select a package : wheel spins but no packages are added to ...
- 21:49 Bug #2216 (Closed): qt locale setting
- No problem. :)
- 21:48 Bug #2216: qt locale setting
- The issue is fixed with 7bb85733b14, thanks.
- 20:17 Bug #2216: qt locale setting
- Please check if the changes in commit:7bb85733b14 have any effect on the issue.
- 19:13 Bug #2216: qt locale setting
- The locale that Doomsday attempts to use is "en_US.UTF8". Do you have that one available? (check @locale -a@) If not,...
- 19:05 Bug #2216 (In Progress): qt locale setting
- 12:46 Bug #2216: qt locale setting
- I'll check that it overrides the locale for number formatting.
- 12:43 Bug #2216 (Closed): qt locale setting
- Linux os (manjaro). I have to start doomsday with ENV=LANG C, otherwise I get the same error as in #1021. It seems th...
- 20:50 Bug #2215 (Closed): warning message
- 20:49 Bug #2215: warning message
- Sorry, seems that fragments of an older installation remained in /usr/lib64; uninstalled manually everything, now it'...
- 12:41 Bug #2215: warning message
- The "libidtech1converter.so" library was renamed a while back, so it appears you have some obsolete files where you'r...
- 12:38 Bug #2215 (Closed): warning message
- warning appears in home page (and console). It seems everything else is working, aside from package loading.
003.3...
2017-03-15
- 08:12 Bug #2212 (Closed): [Hexen] Strange behavior of torch artifact
- 08:12 Bug #2210 (Closed): Selected packages are not saved when exitting doomsday (2_0 RC2, build 2257)
- 00:49 Bug #2211: Cleric flechette trick causes a hang (related to mobj damage particle effects)
- Windows 7 x64
x64 version of doomsday 2.0 and x32 version of doomsday 1.15.8 (reproduced on both)
Should I upload...
2017-03-14
- 19:14 Bug #2211: Cleric flechette trick causes a hang (related to mobj damage particle effects)
- This works fine for me on the 64-bit macOS build 2257.
You are using Windows? Do you have the 32 or 64-bit version... - 18:51 Bug #2210 (Resolved): Selected packages are not saved when exitting doomsday (2_0 RC2, build 2257)
- 12:17 Bug #2210 (In Progress): Selected packages are not saved when exitting doomsday (2_0 RC2, build 2257)
- I'll make a change so that the game profiles are written to disk whenever a game is started. That way an error or oth...
- 17:25 Bug #2212 (Resolved): [Hexen] Strange behavior of torch artifact
- 16:11 Bug #2212: [Hexen] Strange behavior of torch artifact
- A stable release should not release with any bug like this.
- 13:05 Bug #2212 (In Progress): [Hexen] Strange behavior of torch artifact
- I'll investigate what is causing this and, if it's a simple fix, it can be included in 2.0.
- 11:33 Bug #2180: Task bar shows only partially (Intel Mobility)
- Drako wrote:
> BTW the version number is incorrect, it is 2.1, it should be 2.0 - see 15.jpg
The unstable builds ha... - 02:52 Bug #2180: Task bar shows only partially (Intel Mobility)
- Build #2259 (possibly also some earlier ones but not older than 2244.
All the problems also appear now in the wind... - 08:01 Bug #2213: Alt+enter does don change full-screen mode to windowed mode.
- Does the default fullscreen toggle key (F11) work? I don't think I've ever used Alt-Enter in Doomsday myself...
- 02:54 Bug #2213 (Rejected): Alt+enter does don change full-screen mode to windowed mode.
- Build #2259, windows x64. I think that in older builds alt+enter worked correctly.
2017-03-12
- 23:17 Bug #2212 (Closed): [Hexen] Strange behavior of torch artifact
- [Hexen] Strange behavior of torch artifact
1) Run Hexen
2) Type indiana cheat
3) Activate torch artifact
Actu... - 03:41 Bug #2211 (Closed): Cleric flechette trick causes a hang (related to mobj damage particle effects)
- Cleric flechette trick hangs doomsday
1) Start game as cleric and type indiana cheat
2) Try to use flechette and ... - 03:00 Bug #2210 (Closed): Selected packages are not saved when exitting doomsday (2_0 RC2, build 2257)
- Selected packages are not saved when exitting doomsday (2_0 RC2, build 2257)
1) Run doomsday
2) Choose any game (...
2017-03-07
- 22:47 Bug #2206 (Closed): "jdrp.box" is not being recognized
- 21:08 Feature #2208 (Resolved): cubemap screenshot function/console command
2017-03-05
- 12:12 Bug #2209 (New): Materials do not get correctly reset when loading/unloading data files while a game is loaded
- Steps to reproduce:
# Load Aliens TC and start a map.
# Load a savegame from vanilla Doom.
# @PackageCompatibility... - 08:23 Feature #2208 (Closed): cubemap screenshot function/console command
- Allow for a keypress/console command to take a 360 screenshot for use in reflection cube maps
This would allow for q...
2017-03-04
- 21:39 Feature #2207 (Closed): Fast Monsters option in the Options > Gameplay menu
- 10:52 Feature #2207 (Resolved): Fast Monsters option in the Options > Gameplay menu
- 10:08 Feature #2207: Fast Monsters option in the Options > Gameplay menu
- It would be cool to see the option for fast monsters extended to Heretic and HeXen as well; they lack this command li...
- 09:23 Feature #2207 (Closed): Fast Monsters option in the Options > Gameplay menu
- The fast monsters option should be exposed as a setting in the Options > Gameplay menu. Previously it has only been a...
- 15:00 Feature #1595 (Resolved): [Updater] Separate channels for unstable, stable, and RC+stable releases
- 11:49 Bug #2201 (Closed): Some packages not recognized (builds 2238, 2239)
- 11:49 Bug #2206 (Resolved): "jdrp.box" is not being recognized
- 09:25 Bug #2198 (Closed): [HeXen] Crash when going through portals with wings (trying to unlock map06 in hub1)
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