Activity
From 2016-11-08 to 2016-11-21
2016-11-21
- 17:56 Bug #1029 (Closed): Switch sound origin
- 09:02 Bug #1029: Switch sound origin
- Yeah I can add it to the menu, should be easy.
- 08:14 Bug #1029: Switch sound origin
- Quick question, could this be added to one of the options under compatibility settings to toggle on or off, so gettin...
- 13:58 Feature #1643 (Closed): Windows installer using WiX Toolset
- 13:58 Feature #1643 (In Progress): Windows installer using WiX Toolset
- 12:45 Bug #2186: Deleting a save in the in-game menu using Del key locks out that save slot
- Which operating system are you using? I can try if I can reproduce the problem.
- 07:37 Bug #2186 (Closed): Deleting a save in the in-game menu using Del key locks out that save slot
- I have Doomsday built off of the "stable" branch. It reports version 1.15.9.
I have noticed that if I delete a sav...
2016-11-20
- 20:15 Feature #2168: Package compatibility check in multiplayer games
- A notification dialog should still be shown if there are potential version conflicts.
- 20:14 Feature #2101 (Closed): Select audio plugin using Audio Settings dialog
- 09:25 Feature #2101 (Resolved): Select audio plugin using Audio Settings dialog
- 20:14 Feature #2131 (Closed): Keyboard navigation
- 14:47 Feature #2131 (Resolved): Keyboard navigation
- 20:07 Feature #2122 (Resolved): Autodetect games installed from GOG.com
- Tested with the latest GOG Galaxy installer beta and Ultimate DOOM.
- 19:07 Feature #2122 (In Progress): Autodetect games installed from GOG.com
- 19:04 Feature #2185 (In Progress): Package repositories
- *Remote repositories.* Similar to apt repositories, web servers can set up a specific directory structure that Doomsd...
- 16:25 Bug #1029 (Resolved): Switch sound origin
- 16:24 Bug #1029 (In Progress): Switch sound origin
- 14:46 Feature #2184 (New): Keyboard navigation: bindable controls
- The controls for UI navigation should be bindable in the "deui" context, so that controllers other than the keyboard ...
2016-11-14
- 22:48 Feature #1638 (Progressed): Configure game options via Shell GUI
- The GUI Shell now has an Options tab where the (basic, hardcoded) options defined in libshell are populated as widget...
2016-11-13
- 09:26 Feature #2168 (Resolved): Package compatibility check in multiplayer games
- 09:25 Feature #1753 (Rejected): Improved Master Server API
- Closing this as obsolete. dengine.net no longer has bandwidth limitations and there is now a new master server implem...
2016-11-11
- 08:32 Bug #2183 (Closed): Incomplete attachments uncaught exception (jdrp hud weapons)
- Great! Thanks for testing.
- 05:19 Bug #2183: Incomplete attachments uncaught exception (jdrp hud weapons)
- The build 2141 seems to work as expected. For the first time since build 1.10.4 I am able to see 3D HUD weapon models...
2016-11-10
- 20:09 Bug #2183: Incomplete attachments uncaught exception (jdrp hud weapons)
- The build number to try next is 2141...
- 13:56 Bug #2183: Incomplete attachments uncaught exception (jdrp hud weapons)
- Ok, I've made another change for the next build. Now there are more fallback configurations and at least on my machin...
- 06:55 Bug #2183: Incomplete attachments uncaught exception (jdrp hud weapons)
- Now doomsday quits to windows immediately after the resolution change, before the rotating thing appears (the UI does...
- 13:56 Feature #2116 (Progressed): Compatibility with limited FBO functionality (old OpenGL drivers)
2016-11-09
- 09:04 Bug #2183: Incomplete attachments uncaught exception (jdrp hud weapons)
- I did manage to reproduce the (or a) crash after simulating this failure scenario. I decided to try a different way t...
- 07:57 Bug #2183: Incomplete attachments uncaught exception (jdrp hud weapons)
- Hmm, I'll try to simulate the errors in the output and see if that reveals anything.
- 05:51 Bug #2183: Incomplete attachments uncaught exception (jdrp hud weapons)
- Unfortunately, nothing changed. Still the same uncaught exception, even doomsday.out files look the same.
2016-11-08
- 09:32 Bug #2183: Incomplete attachments uncaught exception (jdrp hud weapons)
- Please try again with the next build...
- 09:04 Bug #2183 (In Progress): Incomplete attachments uncaught exception (jdrp hud weapons)
- Ok, I can see the problem here. I'll add an alternative rendering setup for the 3D weapon models if the framebuffer c...
- 06:38 Bug #2183 (Closed): Incomplete attachments uncaught exception (jdrp hud weapons)
- Build #2136. The uncaught exception incomplete attachments when the the 3d model of a HUD weapon (from jdrp pack) is ...
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