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From 2016-11-08 to 2016-11-21

2016-11-21

17:56 Bug #1029 (Closed): Switch sound origin
skyjake
09:02 Bug #1029: Switch sound origin
Yeah I can add it to the menu, should be easy. skyjake
08:14 Bug #1029: Switch sound origin
Quick question, could this be added to one of the options under compatibility settings to toggle on or off, so gettin... sonicdoommario
13:58 Feature #1643 (Closed): Windows installer using WiX Toolset
skyjake
13:58 Feature #1643 (In Progress): Windows installer using WiX Toolset
skyjake
12:45 Bug #2186: Deleting a save in the in-game menu using Del key locks out that save slot
Which operating system are you using? I can try if I can reproduce the problem. skyjake
07:37 Bug #2186 (Closed): Deleting a save in the in-game menu using Del key locks out that save slot
I have Doomsday built off of the "stable" branch. It reports version 1.15.9.
I have noticed that if I delete a sav...
rkubes

2016-11-20

20:15 Feature #2168: Package compatibility check in multiplayer games
A notification dialog should still be shown if there are potential version conflicts. skyjake
20:14 Feature #2101 (Closed): Select audio plugin using Audio Settings dialog
skyjake
09:25 Feature #2101 (Resolved): Select audio plugin using Audio Settings dialog
skyjake
20:14 Feature #2131 (Closed): Keyboard navigation
skyjake
14:47 Feature #2131 (Resolved): Keyboard navigation
skyjake
20:07 Feature #2122 (Resolved): Autodetect games installed from GOG.com
Tested with the latest GOG Galaxy installer beta and Ultimate DOOM. skyjake
19:07 Feature #2122 (In Progress): Autodetect games installed from GOG.com
skyjake
19:04 Feature #2185 (In Progress): Package repositories
*Remote repositories.* Similar to apt repositories, web servers can set up a specific directory structure that Doomsd... skyjake
16:25 Bug #1029 (Resolved): Switch sound origin
skyjake
16:24 Bug #1029 (In Progress): Switch sound origin
skyjake
14:46 Feature #2184 (New): Keyboard navigation: bindable controls
The controls for UI navigation should be bindable in the "deui" context, so that controllers other than the keyboard ... skyjake

2016-11-14

22:48 Feature #1638 (Progressed): Configure game options via Shell GUI
The GUI Shell now has an Options tab where the (basic, hardcoded) options defined in libshell are populated as widget... skyjake

2016-11-13

09:26 Feature #2168 (Resolved): Package compatibility check in multiplayer games
skyjake
09:25 Feature #1753 (Rejected): Improved Master Server API
Closing this as obsolete. dengine.net no longer has bandwidth limitations and there is now a new master server implem... skyjake

2016-11-11

08:32 Bug #2183 (Closed): Incomplete attachments uncaught exception (jdrp hud weapons)
Great! Thanks for testing. skyjake
05:19 Bug #2183: Incomplete attachments uncaught exception (jdrp hud weapons)
The build 2141 seems to work as expected. For the first time since build 1.10.4 I am able to see 3D HUD weapon models... Drako

2016-11-10

20:09 Bug #2183: Incomplete attachments uncaught exception (jdrp hud weapons)
The build number to try next is 2141... skyjake
13:56 Bug #2183: Incomplete attachments uncaught exception (jdrp hud weapons)
Ok, I've made another change for the next build. Now there are more fallback configurations and at least on my machin... skyjake
06:55 Bug #2183: Incomplete attachments uncaught exception (jdrp hud weapons)
Now doomsday quits to windows immediately after the resolution change, before the rotating thing appears (the UI does... Drako
13:56 Feature #2116 (Progressed): Compatibility with limited FBO functionality (old OpenGL drivers)
skyjake

2016-11-09

09:04 Bug #2183: Incomplete attachments uncaught exception (jdrp hud weapons)
I did manage to reproduce the (or a) crash after simulating this failure scenario. I decided to try a different way t... skyjake
07:57 Bug #2183: Incomplete attachments uncaught exception (jdrp hud weapons)
Hmm, I'll try to simulate the errors in the output and see if that reveals anything. skyjake
05:51 Bug #2183: Incomplete attachments uncaught exception (jdrp hud weapons)
Unfortunately, nothing changed. Still the same uncaught exception, even doomsday.out files look the same. Drako

2016-11-08

09:32 Bug #2183: Incomplete attachments uncaught exception (jdrp hud weapons)
Please try again with the next build... skyjake
09:04 Bug #2183 (In Progress): Incomplete attachments uncaught exception (jdrp hud weapons)
Ok, I can see the problem here. I'll add an alternative rendering setup for the 3D weapon models if the framebuffer c... skyjake
06:38 Bug #2183 (Closed): Incomplete attachments uncaught exception (jdrp hud weapons)
Build #2136. The uncaught exception incomplete attachments when the the 3d model of a HUD weapon (from jdrp pack) is ... Drako
 

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