Activity
From 2016-09-04 to 2016-09-17
2016-09-17
- 13:15 Revision 680b2988 (github): Widgets|libgui: Performance tuning
- Avoid forced text re-rasterization with TextDrawable: switching the
text wrapping doesn't always mean a full update i... - 12:45 Revision a913aabf (github): Fixed|Widgets: Ensure OpenGL context is active when needed
- OpenGL operations cannot be carried out with an active context.
- 03:44 Feature #2179: Map has no secrets, displayed as 0% (vs. 100%)
- Well, IMO when you see "secrets 0%" you think "I missed all the secrets (so maybe I play again to find them)" rather ...
2016-09-16
- 10:55 Bug #2176 (Closed): Load last saved file after death
- 10:53 Feature #2179: Map has no secrets, displayed as 0% (vs. 100%)
- Converting to a feature request. IMO when a map contains no secrets, displaying it as 0% or 100% are both correct sin...
2016-09-14
- 05:32 Bug #2176: Load last saved file after death
- The exact name of this option is "Reborn Preferences Load Last Save Yes/No".
- 05:29 Bug #2176: Load last saved file after death
- Actually, there is an on/off option (load last save on death) in Options\Game saves which allows to achieve that. How...
2016-09-13
- 15:23 Feature #2179: Map has no secrets, displayed as 0% (vs. 100%)
- Maybe there should be an option in Doomsday like "Strict Vanilla Doom On/Off" or something like that. In case the opt...
- 11:03 Feature #2179: Map has no secrets, displayed as 0% (vs. 100%)
- In Vanilla Doom, if there are no items or secrets on a map, then the intermission screen will display 0%. Dday imitat...
- 05:15 Feature #2179 (New): Map has no secrets, displayed as 0% (vs. 100%)
- build 2072
When the number of items or secrets in a level is 0 then the final screen after that level shows 0% inste...
2016-09-08
- 15:47 Revision 5d259aa4 (github): Fixed|libappfw: Window refresh does not begin at all
- Don't stop the timer loop before drawing is possible.
- 15:47 Revision e3333d75 (github): Refactor|Client: Updated to use revised GLWindow classes
- 15:15 Revision f5da9ea1 (github): Refactor|libappfw|Tests: Update for new GLWindow classes
- Now also making a clear difference between pixel and logical point
sizing for HiDPI. - 15:13 Revision d40db6a2 (github): Refactor|libgui: Renamed window classes, removed extra FBO
- The window itself has an FBO for rendering into, so let's not have
an extra one for no real reason.
Renamed window c...
2016-09-07
- 04:43 Bug #2178: Packages do not load at runtime from UI sidebar
- skyjake wrote:
> After you've clicked "Load" on the package, have you tried manually entering a "reset" command in...
2016-09-06
- 22:22 Revision a314a684 (github): Fixed|libgui: Window init notification gets lost
- For some strange reason (currently using Qt 5.7.0), the QTimer
singleshot to trigger Canvas::notifyReady() was random... - 20:38 Revision 075f9413 (github): Refactor|Canvas: Moved frame GPU time measurement to lower level
- The point is to time all the drawing that is done.
- 20:38 Revision 102f896e (github): Fixed|GL: Added OpenGL context activations
- An OpenGL context must be active when executing GL functions. This
includes destruction of OpenGL objects. - 20:36 Revision e7ddd3d6 (github): libcore|Qt: Check for Qt 5.7
- 20:36 Revision 1f92c592 (github): libgui: Added GUI-friendly app loop timer
- Activates the OpenGL context before triggering a loop iteration.
- 08:46 Bug #2178: Packages do not load at runtime from UI sidebar
- > I ran Doom2 with no packages. Then I use the UI menu "Packages..." to load the hires package.
After you've clicked... - 05:38 Bug #2178 (Closed): Packages do not load at runtime from UI sidebar
- build 2072
I ran Doom2 with no packages. Then I use the UI menu "Packages..." to load the hires package. The package... - 08:16 Revision db20771c (github): Refactor|Cleanup|Client: Window initialization and drawing
- Cutting down on the cruft. Removed obsolete code from ClientWindow.
- 08:13 Revision 19ddccd2 (github): Refactor|Cleanup|libappfw: Window initialization and drawing
- Cutting down on the cruft. Updating application framework window
classes following the libgui changes.
libappfw's Ba... - 08:09 Revision cbe655c8 (github): Refactor|Cleanup|libgui: Cleaning up Canvas/CanvasWindow and window init/drawing
- Cutting down on the cruft. The Qt 5 OpenGL APIs allow for a cleaner
implementation of window initialization and refre... - 07:53 Revision b1baae65 (github): libcore|Time: Added conversion from TimeDelta to microseconds
2016-09-04
- 19:35 Revision 9b2ce730 (github): Fixed|libgui: Removing all shaders
- 18:46 Revision b14f3d85 (github): Windows|GL: Fixes and tweaks
- Investigating a problem with the busy mode screen capture, which seems to
break window updates. The FBOs get mixed up... - 17:33 Revision 1edf507c (github): libgui|GL: Tweaking framebuffer behavior
- 15:04 Revision 463c67f0 (github): libgui: Added stub for GLDrawQueue
- 15:03 Revision b38eefdb (github): Fixed|Cleanup: Framebuffer initialization
- The GL init/ready notifications are now done when the first
Canvas::paintGL() is issued. Canvas::initializeGL() perfo... - 10:01 Revision 875613d4 (github): Cleanup
- 09:35 Bug #2176: Load last saved file after death
- I thought reloading the last save on death was already implemented... Maybe it's broken at the moment.
- 05:36 Bug #2176 (Closed): Load last saved file after death
- Load last saved file after death instead of the beginning of the level. GZDoom, for example, behaves that way.
- 09:30 Feature #2177 (New): Savegames are not completely separated between profiles
- 09:28 Feature #2177 (Closed): Savegames are not completely separated between profiles
- 09:26 Feature #2177: Savegames are not completely separated between profiles
- I'm converting this to a Feature because the management of savegames is working as intended at the moment. The old "s...
- 06:46 Feature #2177 (Closed): Savegames are not completely separated between profiles
- build 2072
Savegames are not completely separated between profiles. I played Doom2 in the profile automatically crea... - 09:28 Feature #1446 (Closed): Separate saved games for game profiles and users
- Superceded by #2177.
- 08:52 Revision 593e824e (github): Refactor|GL|Client: Revised GL calls for Qt 5.4 OpenGL APIs
- The chosen version of the OpenGL API is available via the LIBGUI_GL
macro (via de::GLInfo). This is currently OpenGL ... - 08:48 Revision 91e3d870 (github): Mac|Audio: macOS 10.12 drops QTKit, disable the old MusicPlayer
- When compiling for macOS 10.12 or newer, the old QuickTime MusicPlayer
is not left out of the build. Apple recommends... - 08:45 Revision 7b21c6ba (github): Refactor|libappfw|Tests: Updated for new GL classes (work in progress)
- Use of the GLTarget/GLFramebuffer classes was revised.
The old GL buffer swapping mechanism was removed, because the... - 08:38 Revision fbd925e3 (github): Refactor|GL|libgui: Use Qt 5.4 OpenGL APIs, renamed GLTarget/GLFramebuffer
- Qt 5 comes with new OpenGL classes (prefix "QOpenGL") and a portable
way to access OpenGL and extension functions. Th...
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