Activity
From 2016-07-12 to 2016-07-25
2016-07-25
2016-07-23
- 22:39 Feature #1829 (Closed): Eliminate fixed-length file path limits
- 22:39 Feature #1974 (Closed): Home screen usability: Quit button, hint about Escape toggling taskbar
- 22:38 Feature #1991: Qt 5.5 as minimum requirement for GUI, Qt 5.x for non-GUI build
- Ubuntu 16.04 LTS has Qt 5.5, Raspbian Jessie has 5.3.
- 22:34 Feature #2081 (Closed): Menus and psprite weapons should not be stretched (by default) with 16:9 display modes
- 22:29 Feature #2131: Keyboard navigation
- Tab/Shift-Tab has been implemented. They rely on the widget tree structure to find the next/previous focusable widget...
2016-07-22
- 09:16 Feature #2168 (Closed): Package compatibility check in multiplayer games
- The client must use add-ons that are compatible with the ones used by the server. However, the client should be allow...
- 09:12 Feature #1301 (Progressed): Redesigned DED Reader
- 09:11 Feature #1647 (Progressed): Replace FS1 with FS2-based resource management
- This should now be good enough for 2.0, work can continue at a later time.
- 08:26 Bug #2167 (Closed): SIGSEGV during ~Subsector (e.g., ICARUS.WAD map01)
- It appears the recent changes in world data structures have introduced a SIGSEGV. I have seen an occasional crash wit...
2016-07-20
- 21:41 Feature #1974 (Resolved): Home screen usability: Quit button, hint about Escape toggling taskbar
- 15:43 Feature #1829 (Resolved): Eliminate fixed-length file path limits
- sys_direc has been removed.
2016-07-19
- 13:06 Feature #1991 (Progressed): Qt 5.5 as minimum requirement for GUI, Qt 5.x for non-GUI build
- 13:03 Feature #1586 (Closed): Load/manage add-ons from the home screen
- 13:03 Feature #1834 (Closed): Import Snowberry addon formats as Doomsday 2 packages
2016-07-18
- 14:45 Bug #2166 (Closed): Chat doesn't work when pressing "t" in unstable builds 2.0.0.2025
- chat doesn't work when pressing "t" to chat.
it will let you type but when you press enter it does not get sent.
Th...
2016-07-14
- 18:47 Bug #2165: [2019] Automap visualization broken
- A couple of important things to remember:
* Function arguments are evaluated in a non-intuitive (reverse) order, and... - 18:42 Bug #2165 (Resolved): [2019] Automap visualization broken
2016-07-13
- 17:09 Bug #2165: [2019] Automap visualization broken
- I noticed this more than a month ago, when I had to use a Win10 laptop that could basically not handle Dday, for a wh...
- 12:41 Bug #2165: [2019] Automap visualization broken
- Testing now on Windows. Interestingly, the 32-bit release build (by the autobuilder) seems to render the automaps jus...
- 09:02 Bug #2165: [2019] Automap visualization broken
- I have seen this issue in some of the games for several months. Could be related to GL state.
Will investigate aft... - 08:34 Bug #2165 (Closed): [2019] Automap visualization broken
- Presently the whole automap visualization appears to be missing, map title aside. May have occurred much earlier than...
- 12:30 Bug #916 (Closed): [Savegame] Restored state invalid if same addons not present
- The workaround is to check for package compatibility with savegames before loading. This naturally doesn't help old s...
2016-07-12
- 15:47 Feature #2164: Interlaced 3D mode
- skyjake wrote:
> Use a post-processing shader to interlace the left and right eye frames.
>
> See discussion: htt...
Also available in: Atom