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From 2016-07-08 to 2016-07-21

2016-07-20

21:41 Feature #1974 (Resolved): Home screen usability: Quit button, hint about Escape toggling taskbar
skyjake
15:43 Feature #1829 (Resolved): Eliminate fixed-length file path limits
sys_direc has been removed. skyjake

2016-07-19

13:06 Feature #1991 (Progressed): Qt 5.5 as minimum requirement for GUI, Qt 5.x for non-GUI build
skyjake
13:03 Feature #1586 (Closed): Load/manage add-ons from the home screen
skyjake
13:03 Feature #1834 (Closed): Import Snowberry addon formats as Doomsday 2 packages
skyjake

2016-07-18

14:45 Bug #2166 (Closed): Chat doesn't work when pressing "t" in unstable builds 2.0.0.2025
chat doesn't work when pressing "t" to chat.
it will let you type but when you press enter it does not get sent.
Th...
eunbolt

2016-07-14

18:47 Bug #2165: [2019] Automap visualization broken
A couple of important things to remember:
* Function arguments are evaluated in a non-intuitive (reverse) order, and...
skyjake
18:42 Bug #2165 (Resolved): [2019] Automap visualization broken
skyjake

2016-07-13

17:09 Bug #2165: [2019] Automap visualization broken
I noticed this more than a month ago, when I had to use a Win10 laptop that could basically not handle Dday, for a wh... vermil
12:41 Bug #2165: [2019] Automap visualization broken
Testing now on Windows. Interestingly, the 32-bit release build (by the autobuilder) seems to render the automaps jus... skyjake
09:02 Bug #2165: [2019] Automap visualization broken
I have seen this issue in some of the games for several months. Could be related to GL state.
Will investigate aft...
skyjake
08:34 Bug #2165 (Closed): [2019] Automap visualization broken
Presently the whole automap visualization appears to be missing, map title aside. May have occurred much earlier than... danij
12:30 Bug #916 (Closed): [Savegame] Restored state invalid if same addons not present
The workaround is to check for package compatibility with savegames before loading. This naturally doesn't help old s... skyjake

2016-07-12

15:47 Feature #2164: Interlaced 3D mode
skyjake wrote:
> Use a post-processing shader to interlace the left and right eye frames.
>
> See discussion: htt...
cmbruns

2016-07-11

09:05 Feature #2164 (Closed): Interlaced 3D mode
Use a post-processing shader to interlace the left and right eye frames.
See discussion: http://dengine.net/forums...
skyjake
 

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