Activity
From 2016-07-07 to 2016-07-20
2016-07-20
- 21:41 Feature #1974 (Resolved): Home screen usability: Quit button, hint about Escape toggling taskbar
- 15:43 Feature #1829 (Resolved): Eliminate fixed-length file path limits
- sys_direc has been removed.
2016-07-19
- 13:06 Feature #1991 (Progressed): Qt 5.5 as minimum requirement for GUI, Qt 5.x for non-GUI build
- 13:03 Feature #1586 (Closed): Load/manage add-ons from the home screen
- 13:03 Feature #1834 (Closed): Import Snowberry addon formats as Doomsday 2 packages
2016-07-18
- 14:45 Bug #2166 (Closed): Chat doesn't work when pressing "t" in unstable builds 2.0.0.2025
- chat doesn't work when pressing "t" to chat.
it will let you type but when you press enter it does not get sent.
Th...
2016-07-14
- 18:47 Bug #2165: [2019] Automap visualization broken
- A couple of important things to remember:
* Function arguments are evaluated in a non-intuitive (reverse) order, and... - 18:42 Bug #2165 (Resolved): [2019] Automap visualization broken
2016-07-13
- 17:09 Bug #2165: [2019] Automap visualization broken
- I noticed this more than a month ago, when I had to use a Win10 laptop that could basically not handle Dday, for a wh...
- 12:41 Bug #2165: [2019] Automap visualization broken
- Testing now on Windows. Interestingly, the 32-bit release build (by the autobuilder) seems to render the automaps jus...
- 09:02 Bug #2165: [2019] Automap visualization broken
- I have seen this issue in some of the games for several months. Could be related to GL state.
Will investigate aft... - 08:34 Bug #2165 (Closed): [2019] Automap visualization broken
- Presently the whole automap visualization appears to be missing, map title aside. May have occurred much earlier than...
- 12:30 Bug #916 (Closed): [Savegame] Restored state invalid if same addons not present
- The workaround is to check for package compatibility with savegames before loading. This naturally doesn't help old s...
2016-07-12
- 15:47 Feature #2164: Interlaced 3D mode
- skyjake wrote:
> Use a post-processing shader to interlace the left and right eye frames.
>
> See discussion: htt...
2016-07-11
- 09:05 Feature #2164 (Closed): Interlaced 3D mode
- Use a post-processing shader to interlace the left and right eye frames.
See discussion: http://dengine.net/forums...
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