Activity
From 2016-04-02 to 2016-04-15
2016-04-13
- 21:37 Revision 065a50d9 (github): Widgets|libcore: Checking for a potential ancestor widget
- 21:37 Revision 8dda59a5 (github): libcore|File: Getting a file description with specific verbosity
- 21:37 Revision 84954b32 (github): libappfw|MenuWidget: Moving the focused widget with arrow keys (up/down)
- If a menu item widget has focus, the focused widget can be changed
with the arrow keys. - 21:37 Revision cc9ce984 (github): libdoomsday|DataBundle: Include file extension in data bundle description
- 21:37 Revision 6ca7f273 (github): UI|Home: Working on the Packages selection dialog
- Added a game title image with a list of data files being used.
Also added package icons to each selected package.
2016-04-12
- 09:29 Bug #2158: [UI] Doesn't load when one unloads a game
- Is this still happening? I am unable to reproduce the issue, perhaps you could provide a detailed set of steps?
- 09:28 Feature #2016 (In Progress): "Portable app" package (app contained in a folder, with all user data included; e.g., for USB sticks)
- Starting with build 1928, Windows builds are provided as ZIP packages in addition to MSI. To make these truly self-co...
- 09:18 Revision a4fffdec (github): Builder: Updated the name of the OS X platform in the event feed
2016-04-11
- 21:03 Revision 2412db48 (github): Windows|CMake: Added command line options for Amethyst
- 20:26 Revision 2ad31c14 (github): Windows|Builder: Include ZIP packages in the events feed
- 20:17 Revision 38e30a05 (github): Windows|Installer: Additionally create a ZIP with Windows binaries
- 18:59 Revision d5c3b81e (github): UI|Task Bar: Show UI settings in the Config menu at all times
- 18:58 Revision 8d752897 (github): Fixed|libgui: Use HiDPI images even if UI is scaled down
2016-04-10
- 21:52 Bug #2157: [Hexen] Rotating doors are only rotating once in Heresiarch Seminary (ACS gets stuck waiting for notification)
- reproduced in 1.15.8
2016-04-08
- 13:05 Bug #2158 (In Progress): [UI] Doesn't load when one unloads a game
- 13:04 Bug #2158 (Closed): [UI] Doesn't load when one unloads a game
- The new UI doesn't load when one unloads an in progress game, Windows 64bit. The taskbar appears accessible and fully...
2016-04-05
- 22:25 Bug #2157 (Closed): [Hexen] Rotating doors are only rotating once in Heresiarch Seminary (ACS gets stuck waiting for notification)
- Hexen: Rotating doors are only rotating once in Heresiarch Seminary, so it's impossible to get icon of the defender a...
- 19:57 Revision 9b3d342c (github): UI|Client: User interface settings can be reset to defaults
- 19:57 Revision 9023e03b (github): UI|Home: Added a widget for showing information about a package
- 12:16 Revision 1a78aa2e (github): Fixed|Windows: Possible header conflict (Direct2D)
- 10:47 Revision 2cfc69eb (github): UI|Client: Added a new dialog for User Interface settings
- 10:46 Revision d97d8512 (github): Fixed|libappfw: Apply UI scale factor; non-integer numbers in VariableChoiceWidget
- 10:08 Revision 46c309a6 (github): libgui|libappfw: Added a Config variable for scaling the UI as a whole
- Affects fonts and rules (via UNIT).
- 10:07 Revision a1431693 (github): Cleanup: libcore's app.h no longer includes a bunch of other classes
- Reducing the number of includes should help with compilation times.
2016-04-04
- 16:09 Revision 33e89ff6 (github): UI|Home: Added Home settings option for hiding game family descriptions
- 16:08 Revision d419564e (github): UI|Home|Default Style: Horizontal resolution of 1366 should use 3 column layout
2016-04-03
- 21:48 Bug #2102 (Resolved): [Windows] Updater does not launch installer (2.0)
- Starting with build 1920, Doomsday runs @msiexec@ on the .msi package to start the install.
- 21:19 Revision f9fe80ea (github): Windows|Updater: Added 64-bit Windows support, install via msiexec
- 21:19 Revision 3d0971af (github): Windows|Installer: Deploy OpenSSL libraries for SSL support
- 20:17 Revision 7758a162 (github): Homepage|Build Repository: Added the win-x64 and fedora-x86_64 platforms
- 11:04 Revision 7c6f539d (github): UI|Client: Packages can be tagged "hidden"
- Hidden packages are only shown if "hidden" is specified as
a search term. - 11:03 Revision 76a1abbd (github): UI|Home: "Task Bar" button appearance
- 11:02 Revision 5ac44cef (github): libcore|PackageLoader: Load required packages automatically
- The "requires" array specifies all the packages that must be loaded
before a package can be successfully loaded. - 10:02 Revision 2f4f4a89 (github): Fixed|UI|Home: Crash during the Tutorial; missing MP game icons
- The Tutorial was still trying to access the removed "background"
widget.
The MP game icons would appear blank white ...
2016-04-02
- 15:44 Revision 2130a1e3 (github): Fixed|UI|Home: Incorrect layout and initial column count
- The number of columns should be updated when the games have been
found. Also, save icons should be explicitly sized. - 13:20 Revision 58513823 (github): Model Renderer: Exclude player's own light when rendering weapon model
- When a player is flagged full-bright, this is usually because the
player sprite is showing a muzzle flash. However, w... - 13:19 Revision c87b69a5 (github): Renderer: Lumobjs and vector lights include a possible source mobj
- When rendering lights, it is something useful to know which mobj
(if any) is responsible for casting the light.
Not ... - 13:17 Revision 47fb73a5 (github): UI|Client: Sidebar closing X icon now uses the accent color
- Matching the title color.
- 13:16 Revision d96d2221 (github): Fixed|Renderer: Missing return value
- 12:50 Feature #2156 (New): [HeXen] Make map numbering more consistent (warp cheats vs. automap/UI)
- The level warping cheats use the mapinfo map numbers, but the Dday UI and HeXen's automap use the real map numbers.
- 12:28 Revision 9c772471 (github): Builder: RPM packages are mirrored on SF.net
- 09:39 Revision a02e0046 (github): UI|Home: Game icons for MP items; improved game icon appearance
- Cover the icon widget area with the game image.
- 09:38 Revision 2d7f1519 (github): Fixed|libappfw: Incorrect layout for some label image fitting modes
- 09:37 Revision f65e0356 (github): Tests|libappfw: Testing LabelWidget image fitting modes
- 01:34 Feature #2155 (New): BOOM support for sunlust.wad
- Right when the first map starts it's necessary to activate a block with a painted skull (can't miss it, no other path...
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