Activity
From 2016-02-13 to 2016-02-26
2016-02-25
- 17:56 Bug #2150: Sound Works But Music Doesn't Play Problem (Windows; temp MIDI files written to incorrect folder?)
- When you run Doomsday as a administrator the music plays fine.
2016-02-24
- 09:53 Feature #1991: Qt 5.5 as minimum requirement for GUI, Qt 5.x for non-GUI build
- Qt 5.6 is (will be) the new LTS release, which makes it a good minimum requirement going forward.
2016-02-23
- 15:59 Revision 11a7b915 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 15:56 Revision 19d4364d (github): Refactor|Cleanup: Moved environmental audio type definitions
- 09:55 Revision 85fa2bd9 (github): Documentation|libappfw: API doc update for GuiWidget
- 09:51 Revision e4be5ef0 (github): Cleanup|UI|Client: Shorter way to access style rules
- 09:51 Revision 9b4d51f7 (github): Cleanup|libappfw: Shorter way to access style rules
- 09:29 Revision 5dc31ced (github): Fixed|Model Renderer: Animation variables applied also when no sequences active
- 09:29 Revision a7955b5d (github): libgui|ModelDrawable: Optionally always transform the skeleton nodes
- By default, if there is no animation sequences active, the
transformations would revert to the bone defaults. The new... - 09:25 Revision ed08f041 (github): UI|Home: Working on the Packages list
- Work in progress.
- 09:25 Revision 7d9528c6 (github): UI|Home: Minor improvements and cleanup for the columns
- 09:25 Revision 12efdb0b (github): Fixed|Model Renderer: Animation variables applied also when no sequences active
- 09:24 Revision a10c76e6 (github): libgui|ModelDrawable: Optionally always transform the skeleton nodes
- By default, if there is no animation sequences active, the
transformations would revert to the bone defaults. The new...
2016-02-22
- 21:56 Revision 81a96254 (github): libdoomsday: Tag known IWAD packages as "gamedata"
- "core" and "gamedata" packages will not be listed in the Packages list
by default. - 21:46 Revision 18b8245e (github): Cleanup
- Easier way to use a std::function as a ButtonWidget action.
- 18:22 Revision f1f632ed (github): UI|Home: Columns can be hidden using config variables
- 18:21 Revision 171d3bfb (github): libcore: Variable is Deletable
- 15:05 Revision bec86d70 (github): Model Renderer: Improved environment cube map selection wrt maphacks
- Use SectorCluster to decide whether a 2D point in map space should
be considered "exterior" or "interior" rather than... - 01:59 Bug #2150 (Closed): Sound Works But Music Doesn't Play Problem (Windows; temp MIDI files written to incorrect folder?)
- I'm running Doomsday 2.0 build 1874 on Windows 10 Pro. All sound drivers are loaded. When I start the game the sound ...
2016-02-21
- 20:54 Revision 42b1a697 (github): UI|Home: Added a Home settings popup and config variables
- 20:53 Revision 5d336d34 (github): Widgets|libappfw: Widgets can optionally hide the focus rectangle
- If the widget shows its own focus indicator, showing the focus widget
is redundant. - 20:52 Revision b291aa9b (github): Fixed|UI|Home: Update backgrounds when launching
- 16:46 Revision e52a3219 (github): UI|Home: Number of Home columns depends on view width
2016-02-17
- 23:06 Revision 6986615c (github): UI|Home: Procedural column backgrounds; updated background images, colors
- 23:05 Revision ec2820f8 (github): libappfw: Minor ProceduralImage improvements
- 20:40 Revision b55b37e6 (github): UI|Home: Improved packages list, overall Home item layout
- 17:59 Revision 01c3e5f8 (github): Renderer|Environment: Fall back to "texture.reflect.default"
- If no map-specific reflections are found, use "texture.reflect.default"
if that is found instead. - 17:58 Revision e62fd0ab (github): Renderer|Environment: Fall back to "texture.reflect.default"
- If no map-specific reflections are found, use "texture.reflect.default"
if that is found instead.
2016-02-16
- 21:55 Revision 158e7542 (github): UI|Home: Added HomeItemWidget (icon, label, action buttons)
- HomeItemWidget is a combination of an icon, label, and action buttons
that appear when the item is selected. It is us...
2016-02-13
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