libgui|ModelDrawable: Optionally always transform the skeleton nodes
By default, if there is no animation sequences active, the transformations would revert to the bone defaults. The new flag forces ModelDrawable to re-evaluate each node's transformation, applying any extra custom rotations.
libgui|ModelDrawable: Optionally always transform the skeleton nodes
By default, if there is no animation sequences active, the
transformations would revert to the bone defaults. The new flag
forces ModelDrawable to re-evaluate each node's transformation,
applying any extra custom rotations.