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From 2015-09-14 to 2015-09-27

2015-09-27

17:10 Revision bcd487ca (github): Refactor|Audio: Removed server side audio "frames"; cleanup
Todo: As there is now very little left of the server side audio::System
we should make the whole system Client only a...
danij
10:10 Revision a15d593e (github): Bumped version number to 1.15.4 Candidate
skyjake
10:07 Revision b7690605 (github): Fixed|GL|libgui: Better compatibility with older OpenGL drivers
More robust FBO configuration that is more likely to work with
OpenGL 2.1 drivers.
However, some renderer features m...
skyjake

2015-09-26

21:43 Revision 9c4e9e77 (github): Fixed|Model Renderer|World: Defer triggering of state animations
A mobj may change states multiple times per tick. For instance, an
Ettin's attack could be restarted immediately duri...
skyjake

2015-09-25

17:00 Revision 4ee83ab5 (github): Fixed|Audio|Client: Typos
danij
16:48 Revision 1f3bbe63 (github): Refactor|Audio|Client: Relocated more client side audio system functionality; cleanup
danij
01:11 Revision db3d974a (github): Refactor|Audio|Client: Reassigned responsibility for refreshing audio::Sound buffers
Logically speaking, refreshing sound data buffers is contractually
mandated by audio::Sound; thus it follows that who...
danij

2015-09-24

17:06 Revision 47d74489 (github): Audio|Client: Provide notifications when the audio channel mapping changes
Various components will need to observe this event (such as future
UI widget displays used for monitoring purposes).
danij
16:25 Revision 34714b2d (github): Fixed|Audio|Client: Ensure sfxbuffer_t memory is released during sound player deinit
danij
15:44 Revision 8c0f64bb (github): Refactor|Audio|Client: Audio drivers have ownership of Sounds they create
Audio drivers now retain ownership of all Sounds they create and will
ensure that they are destroyed (during de-initi...
danij
08:03 Revision a3b7c31c (github): Fixed|Model Renderer: Yaw angle for flying objects
In a couple of places, the old `mf` pointer was still being used for
determining whether a model was available. Howev...
skyjake
08:01 Revision 16f3fb97 (github): libcore|Range: Added a method for random number generation
skyjake

2015-09-23

20:13 Revision 65cb42d4 (github): Fixed|Model Renderer|libgui: Clamping non-looping animations
The clamping was done in the wrong place, preventing animations from
finishing.
skyjake

2015-09-22

16:41 Revision cd0f275d (github): Audio|Client: Cleanup/typos
danij
16:20 Revision 25ee932c (github): Refactor|Audio|Client: Decouple audio::IDriver::IPlayer instances
Such instances are no longer linked to their owning driver object,
meaning that each implementation must provide this...
danij
14:37 Revision b13a4d95 (github): Refactor|Audio|Client: Moved audio::ISoundPlayer functionality
Each audio driver now implements a specialized audio::Sound which
hides the details of interacting with any underlyin...
danij

2015-09-19

18:49 Revision 8f0223c9 (github): Merge branch 'master' into gl2-models
skyjake
16:03 Revision 2fc2a815 (github): Cleanup
Whitespace. skyjake
16:01 Bug #2113 (Closed): Event binding with a modifier condition is never triggered
skyjake
16:01 Revision 51547a3a (github): Fixed|Bindings|Client: Evaluating modifier condition for an event binding
Provide a binding context for `B_CheckCondition`.
IssueID #2113
skyjake
15:52 Revision 001ffc45 (github): Debug|Unix|libcore: Keeping track of where Counted objects are created
If there are unreleased Counted objects when the client is shut down,
backtraces of their allocation are now printed....
skyjake
15:33 Revision f67f98be (github): Fixed|libdoomsday: Release Doomsday Script functions used as bindings
skyjake
13:21 Feature #2112 (Resolved): Bindings for the Playstation 3 controller
Notes for future work:
* Defining the bindings in an Info document would be more approachable for end users.
* We ...
skyjake
13:10 Revision cbb921e3 (github): Merge branch 'input-gamecontroller-presets'
skyjake

2015-09-18

04:49 Revision 862356d6 (github): Refactor|Audio|Client: Cleanup
Tomorrow I'll begin splitting audio::Sound into an abstract interface
plus an implementation for each audio::IDriver-...
danij
02:42 Revision 30aac72e (github): Refactor|Audio|Client: Mutating managed sfxbuffer_t properties
In the future we'll use Adapter classes for this ... danij
00:02 Revision 5f40023c (github): Refactor|Audio|Client: Object-oriented interface for sound playback
Encapsulate outbound audio driver communication through the imported
audio driver ABI and provide the engine with a s...
danij

2015-09-17

21:21 Revision ce64280e (github): libcore|Config: Doomsday Script import override paths
Config.importPath should only contain the user's overriding import
paths; the normal import paths are configured via ...
skyjake
21:19 Revision b88bdfcd (github): Input|Bindings|Client: Completed PS3 gamepad bindings
Added inventory controls for Heretic and Hexen, and configured
deadlines appropriately for a PS3 gamepad.
IssueID #2112
skyjake
21:09 Revision 33f4474e (github): All Games: Added impulse "flymode" (modifier 2)
While "strafe" is for sideways movement, "flymode" is intended for
vertical movement.
skyjake
21:07 Revision a08646f7 (github): Console|libdoomsday: Regex-matching known words; added Console.listVars()
skyjake
20:07 Revision e759db24 (github): Scripting|libdoomsday: Added native "Console" module
The built-in Console module provides access to the old-fashioned
console features via Doomsday Script.
Added binding...
skyjake
18:17 Revision 5a26a045 (github): libcore: Cleanup
skyjake
18:17 Revision 31a1981a (github): Fixed|Bindings|Client: Evaluating modifier condition for an event binding
Provide a binding context for `B_CheckCondition`.
IssueID #2113
skyjake
18:13 Bug #2113 (Closed): Event binding with a modifier condition is never triggered
When evaluating the condition for event bindings, no binding context is being provided, which means the modifier is n... skyjake

2015-09-16

16:52 Revision b252c739 (github): Fixed|Model Renderer: Clamp non-looping animations before they wrap
ModelDrawable always wraps animations to zero when they reach their
duration time.
skyjake
08:23 Revision 8f40b191 (github): UI|Input|Client: Added Game Controller settings to the Input Settings dialog
ChoiceWidget used for the available controller presets. Replaced use
of the "joystick" term with the more generic "ga...
skyjake
08:22 Revision 3894e689 (github): Refactor: PrivateAutoPtr must be initialized with a value
This avoid the pitfall of forgetting to instantiate the private
implementation.
skyjake
08:21 Revision a75624a4 (github): Input|Client: Controller presets via Doomsday Script; basic PS3 bindings
The client's "controllers" DS module inserts a set of objects into the
Input.controllerPresets dictionary. Each objec...
skyjake
07:06 Revision 095d2c90 (github): Refactor|Audio|Client: Handle deferred sfxbuffer_t property writes in audio::Sound
Use audio::System frame notifications for flushing deferred sound
property values to the assigned data buffer in Soun...
danij
06:16 Revision 18774f49 (github): Refactor|Audio|Client: Encapsulate sfxbuffer_t mutation in audio::Sound
All engine side mutation of sfxbuffer_t data is now handled via Sound
instances which will manipulate the buffer at t...
danij
05:07 Revision 830a7d40 (github): Refactor|Audio|Client: Began revising audio system, object-orientation
The plan here is to move away from the idea of having logical audio
channels which issue playback events, instead usi...
danij

2015-09-14

16:54 Revision a4eb0171 (github): libappfw|GridPopupWidget: Adding a cell-spanning widget to the grid
skyjake
16:53 Revision 5e1a4e56 (github): Input|Client: Added method for removing all bindings of a device
skyjake
16:49 Revision 095aac11 (github): Scripting|libcore: Added built-in typeof() for checking value types
typeof() returns the type of its argument as a string (e.g.,
typeof(4) returns "Number"). Implemented the typeId() me...
skyjake
16:43 Revision c303578b (github): Cleanup: Joystick C++ functions, added name query
skyjake
16:33 Revision e792e21f (github): Fixed|Default Style|OS X: Excessive import of DisplayMode in fonts.dei
skyjake
 

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