Activity
From 2015-07-26 to 2015-08-08
2015-08-08
- 19:36 Revision 36ef7204 (github): Model Renderer|Refactor: Internal data structures for model rendering passes
- Model auxiliary data now includes rendering passes for drawing
the model. Each pass draws a subset of the model's mes... - 19:31 Revision 4e89b0bd (github): libgui: Drawing selected meshes of a ModelDrawable
- GLBuffer now can take an optional argument that determines which
vertices/indices to draw. ModelDrawable can be told ... - 16:07 Revision f690cc20 (github): Model Renderer: Cleanup
- Made some helper methods private.
- 14:25 Revision 3d3832ed (github): CMake: Disallow builds in the source tree
- 14:24 Revision 58c921b4 (github): CMake: Disallow builds in the source tree
- 14:20 Revision 4ed1e3eb (github): Model Renderer: Adjusted specular component alpha contribution
- The default specular texture does not produce any specular highlights.
2015-08-06
- 23:56 Revision 345693bd (github): Refactor|audio: Moved more high-level audio functionality into audio::System
- 23:39 Revision 544b48ed (github): Audio|libdoomsday: Cleanup
- 19:32 Revision 358d4fa8 (github): Refactor|Audio: Moved audio channel debug visual to audio/s_sfx.cpp/h
- Lets keep this together with the rest of the audio channel stuff
for now. We can turn this into a GUI widget later on. - 19:13 Revision 068a50d9 (github): Refactor|Audio: Moved high-level audio playback API to audio/system.cpp/h
- 18:30 Revision d32d161d (github): Refactor|Audio: Perform frame synchronous audio operations in audio::System
- 18:18 Revision dfd1091d (github): Refactor|Audio: Moved registration of audio cmds/vars to audio::System
- 18:05 Revision cb6ae4ae (github): API|Sound: LGM init when changing map is now handled by the engine
- (Re)Initialization of the logical sound manager is now performed by
the engine when the current world map changes.
... - 17:07 Revision 53d36b3a (github): Refactor|Audio|Client: audio::System is responsible for sound/music resets
- 15:05 Revision 47053fa7 (github): Client|Audio: Added audio::System (stub) for the client
- All audio subsystem functionality should be moved here.
2015-08-05
- 11:24 Revision 48c60c2b (github): Refactor|libcore: Moved de::Partition to libcore
- 09:28 Revision 922aef8f (github): Refactor|World: de::Map now has its own SkyAnimator; cleanup
- 04:06 Revision bf60b9bd (github): Refactor|StringPool|libcore: Use C++11 for iterating interned strings in StringPool
2015-08-04
- 19:47 Revision d8019328 (github): Merge branch 'gl2-models'
- 10:47 Revision 1b8591fe (github): Refactor|Model Renderer: Derive a custom animation for MobjAnimator
- The custom animation state for state-triggered animations contains
looping control and the priority rating.
Also fix... - 10:40 Revision 6f8c6f2a (github): Refactor|libgui: Specialized animation sequences
- ModelDrawable::Animator::Animation can now be specialized so that
animators can include their custom state variables ...
2015-08-03
- 22:26 Revision 2e938b54 (github): Model Renderer: Animation priorities and loop re-triggering
- It is now possible to set a priority value for each animation sequence
(default: 1). Lower priority animations cannot... - 22:22 Revision 1321e7ed (github): libgui|ModelDrawable: Finding running animations
- 21:09 Revision de065c43 (github): Model Renderer: Controlling looping of animation sequences
- Added the "looping" boolean parameter for animation sequences.
Non-looping animations are stopped when they reach the... - 21:00 Revision e0bbe5b5 (github): libgui|ModelDrawable: Animation duration is public information
- When an animation is started, one also has access to its duration.
- 20:59 Revision 71d9f62a (github): Scripting|libcore: Further variants of ScriptedInfo::isTrue/isFalse
- Easier to use in the case the variable may be missing completely.
2015-08-02
- 16:23 Revision 563099c8 (github): Merge branch 'gl2-models'
- 16:12 Revision 6b79485b (github): Model Renderer: Drawing GL2 models for psprites; minor cleanup
- ModelRenderer now supports rendering models in eye space, while
transforming light vectors according to view angles.
... - 15:56 Revision df0793a7 (github): Cleanup
2015-08-01
- 22:10 Revision 5d5376fb (github): Fixed|libgui: Must swap red and blue when loading a 24-bit Targa image
- 18:48 Revision fa2cae3a (github): Model Renderer: Setup a vispsprite for a GL2 model
- The data is passed to ModelRenderer, which performs the drawing
according to the parameters. - 15:06 Revision 775daf59 (github): Fixed|Builder: Finding the previous build for comparing changes
- The logic for finding a suitable previous build to produce a change
log was incorrect: version number matching was no... - 15:01 Revision 8819198f (github): Fixed|Builder: Finding the previous build for comparing changes
- The logic for finding a suitable previous build to produce a change
log was incorrect: version number matching was no... - 00:40 Revision bc78235e (github): Windows|CMake|Fixed: Run windeployqt on the right executable
- By default, windeployqt just seems to pick the first executable it finds,
which may not have all the required depende...
2015-07-31
- 22:51 Revision bf296be2 (github): Fixed|Model Renderer: Eye position for specular lighting
- Previously only the eye direction was passed to the shader, but
for accurate results, the eye direction has to be cal... - 20:06 Revision a47acbf7 (github): Builder|Linux: Use available CPU count for parallel make
- 20:01 Revision 953b5b03 (github): Model Renderer|ClientPlayer: Observe psprite and current weapon changes
- When the game notifies about current weapon and psprite state changes,
ClientPlayer checks that (respectively) if the... - 19:58 Revision 377512d0 (github): All Games|libdoomsday: Added notification about psprite state changes
- Whenever a psprite changes state, a plugin notification is sent so
the client can react to the change. - 19:56 Revision 9a0fdfb4 (github): UI|Client: Added a PrivilegedLogWidget into the window
- 18:30 Revision bed4aa02 (github): Log|libappfw|Client: Added PrivilegedLogWidget (developer utility)
- Often when working on a specific piece of code, it is easiest to just
use qDebug to print debug messages because they... - 03:56 Revision a5877259 (github): Refactor|Plugins: Use C++11 for iterating plugin hooks
- One can now use a C++11 lambda for iterating through plugin hooks,
allowing for more flexible ways of executing the h...
2015-07-30
2015-07-29
- 19:56 Revision 26592644 (github): Refactor|Resources: Moved map resource manifests to libdoomsday
- MapDef was renamed and relocated to libdoomsday as res::MapManifest,
which means this data is now visible to plugins ... - 15:53 Revision 7c2cc216 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
2015-07-28
- 20:16 Revision 27cfd972 (github): Builder: Generate an index page for code.iki.fi/builds/
- Latest builds and builds by version.
- 06:30 Revision 1657eae4 (github): Merge branch 'master' into gl2-models
- 04:16 Revision 5c5691e1 (github): Builder: Generated HTML pages use UTF-8 encoding
- 01:50 Revision 5d8f5e50 (github): Refactor|World: Added world::System and world::Map base classes in libdoomsday
- The "world" namespace in libdoomsday is intended for world related
classes (cf. "defn" for definitions).
world::Syst...
2015-07-27
- 21:42 Revision bffa87f6 (github): Builder: Basic CSS styling for code.iki.fi build reports
- 20:11 Revision f3c88499 (github): Fixed|Unix: Missing headers
- 19:47 Revision 56ea4788 (github): Cleanup|CMake: Whitespace
- 19:47 Revision 5114451a (github): Fixed|CMake|Installer: Missing/excessive installed components
- FMOD was not included in the packaged components.
The Assimp static libraries are not supposed to be installed as pa... - 19:47 Revision 24111816 (github): Fixed|Windows|CMake: Warning about missing VCINSTALLDIR
- Compiler runtime libraries installed manually.
- 18:23 Revision ac76671d (github): Cleanup: Removed include/de_system.h
- 17:34 Revision 118e16ba (github): Cleanup: Removed include/de_filesys.h
- 17:17 Revision 778a6bb5 (github): Cleanup: Removed include/de_audio.h
- 16:53 Revision 587c3c5c (github): Cleanup: Removed include/de_ui.h
- 14:00 Revision fb0bea6b (github): Client: Players notified about weapon changes; ClientPlayer ticking
- ClientPlayer now gets notified about which weapon identifier to use.
Each (fractional) tick, players will also get a ... - 11:24 Revision 4f3cbfc1 (github): libdoomsday|Player: Added a tick() method
- Allows for players to perform ticks internally.
- 11:22 Revision e810c803 (github): All Games|libdoomsday: Notify about player weapon changes
- Added Values that specify a text identifier for each player weapon.
Expanded `G_Ticker` to perform "post-tick" for e... - 10:52 Revision 9ebb9adb (github): Builder: Ignore warning from windeployqt
- Doomsday will deploy the required VC libraries manually.
2015-07-26
- 14:41 Revision 257af9be (github): Fixed|64-bit: Ambiguous template arguments for de::min
- 14:41 Revision ccb82295 (github): Client: Added PlayerWeaponAnimator for animating new HUD models
- Owned by ClientPlayer.
- 14:39 Revision a317ae29 (github): Fixed|64-bit: Ambiguous template arguments for de::min
- 14:37 Revision 89e7eb4f (github): Fixed|Network: Incorrect parsing of data sent from server
- Now taking use of the safe behavior of qstrncpy, which ensures null
termination.
This was triggering an assertion an... - 12:55 Revision 306739f7 (github): Builder|Pilot: Retry queries if the socket connection fails
- 12:55 Revision 1307a254 (github): Builder|Pilot: Retry queries if the socket connection fails
- 12:11 Revision 4c3d04a3 (github): Fixed|Windows: Missing exports, working around MSVC's C++11 issues
- It appears that a doubly-nested lambda function caused MSVC to lose track
of whether "this" is const or not (!). - 12:09 Revision 5e736f6d (github): Fixed|Network: Incorrect parsing of data sent from server
- Now taking use of the safe behavior of qstrncpy, which ensures null
termination.
This was triggering an assertion an... - 10:46 Revision 4b202d8d (github): Merge branch 'master' into gl2-models
- 10:45 Revision d9c39cc0 (github): Merge branch 'app+player-cleanup'
- 10:41 Revision 2502079b (github): Refactor|Server|Client: Removed the client_t struct
- Most of the remaining members went to ServerPlayer. Also applied some
minor cleanup regarding the use of these variab... - 08:56 Revision 4887dbbf (github): Refactor|Client|Server: Continued splitting up client_t
- Also removed "connected" as redundant. "bandwidthRating" was removed
as unused. "nodeID" was renamed to remoteUserId ...
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