Activity
From 2015-07-10 to 2015-07-23
2015-07-23
- 17:41 Revision eb6ed28b (github): Refactor|libdoomsday: Moved Game and Games out of the "de" namespace
- The "de" namespace is reserved for SDK libraries. libdoomsday uses
either no namespace or a domain-specific one like ... - 14:59 Revision f1d8b9b0 (github): Fixed|Hexen: Failure to load Hexen due to sprite error ("Unknown view 0")
- 14:59 Revision 233877ab (github): Fixed|Hexen: Failure to load Hexen due to sprite error ("Unknown view 0")
- 11:37 Revision b12c3007 (github): Builder|RSS: Added fallback download links to the build reports
- The XML feed already had these.
- 11:25 Revision 083acf1a (github): Refactor: Moved Games and Game to libdoomsday
- The Games instance is now owned by DoomsdayApp.
- 11:11 Revision c1450788 (github): Refactor|Resources: Moved -savedir and native save path to res::System
- 09:18 Revision f6375a4a (github): Refactor: Action functions and XG classes moved from def_main to libdoomsday
- To facilitate moving `Games` to libdoomsday, the dependent
game-interfacing functionality of querying action function...
2015-07-22
- 21:32 Revision 694cda7c (github): Refactor|Client: Removed dependency between Games and UI
- The Games class will now use an audience to notify about the progress
of the resource locating work. - 21:31 Revision 853dff47 (github): libdoomsday|Busy Mode: Busy tasks support C++ lambda functions
- 21:13 Revision 09a5e462 (github): liblegacy: Optionally using a std::function as thread callback
- 21:12 Revision f7db9642 (github): Client: Added test 3D model that illustrates the XYZ axes
- Model provided by veirdo.
- 21:11 Revision f949e16f (github): Cleanup
- 19:48 Revision 6df6c007 (github): Fixed|Model Renderer: Models drawn facing 90 degrees the wrong way
- The configured front axis of the model should be facing the object's
angle direction. - 17:22 Revision a3ab5dbf (github): Fixed|Model Renderer: Models drawn facing 90 degrees the wrong way
- The configured front axis of the model should be facing the object's
angle direction. - 10:25 Revision 0f832378 (github): Fixed|Cleanup: Missing headers etc. after merge
- 10:13 Revision ae93860c (github): Merge branch 'master' into app+player-cleanup
- # Conflicts:
# doomsday/apps/client/src/busymode.cpp
# doomsday/apps/client/src/dd_pinit.cpp
# doomsday/apps/client/s... - 10:03 Revision 0f2e37eb (github): Merge branch 'master' into app+player-cleanup
- 07:06 Revision efc7163e (github): Cleanup: Removed include/de_console.h
- 06:35 Revision 1e17a1d7 (github): Cleanup: Removed include/de_edit.h
- 06:31 Revision 12c72053 (github): Cleanup: Removed include/de_play.h
- 06:06 Revision 25a297cc (github): Cleanup: Removed include/de_infine.h
- 05:59 Revision 01644311 (github): Cleanup: Removed include/de_graphics.h
- 04:51 Revision e30a96ab (github): Cleanup: Removed include/de_misc.h
- 04:29 Revision b2ee6949 (github): Cleanup: Removed include/de_render.h
2015-07-21
- 20:46 Revision 662df7db (github): Model Renderer|GL2: Moved rendering to ModelRenderer; model mirroring
- Assimp uses a different handedness in the coordinate system, which
means the model needs mirroring when it is drawn.
... - 20:25 Revision d6193b9c (github): libcore|Matrix: Mirroring a frame matrix
- 20:22 Revision fcfc4ddc (github): Scripting|libcore: Determining values to be semantically true
- Added ScriptedInfo::isTrue().
2015-07-20
- 23:15 Revision 5ecbe4af (github): Unix: Fixed build (de_network.h removed)
- 23:09 Revision c48cf8e9 (github): Model Renderer|Definitions: Added "autoscale" to model metadata
- By default, models are autoscaled to their Thing height.
- 23:09 Revision a110e1dc (github): Scripting|libcore: Determining values to be semantically false
- Added ScriptedInfo::isFalse().
- 23:05 Revision 324be845 (github): Model Renderer|Definitions: Added "autoscale" to model metadata
- By default, models are autoscaled to their Thing height.
- 23:03 Revision 4bc13964 (github): Scripting|libcore: Determining values to be semantically false
- Added ScriptedInfo::isFalse().
- 19:51 Revision b104f143 (github): Network|OS X|Unix: Fixed build (ambiguous use of de::min<>())
- 18:12 Revision 04656836 (github): Windows|Refactor: Fixed build after Plugins, DoomsdayApp changes
- 10:30 Revision b6f13567 (github): Refactor: Plugin loader, game exports, and Library moved to libdoomsday
- Client/server specific functionality is now done via audiences, e.g.,
publishing APIs to the plugins.
Game exports a...
2015-07-19
- 17:35 Revision 412baeb0 (github): Refactor|Resources: Added res::System base class in libdoomsday
- The "res" namespace in libdoomsday is intended for resource related
classes (cf. "defn" for definitions).
ResourceSy... - 16:37 Revision c94fe240 (github): Cleanup
- 15:14 Revision c910e108 (github): Fixed|Busy Mode: Initializing the progress indicator
- Cleanup after refactoring. There was a client-specific piece of code
in the libdoomsday BusyMode class.
2015-07-18
- 22:32 Revision 626b87c4 (github): Fixed|Common: Fatal error about not finding patch replacement #-1
- 22:32 Revision 0912ac11 (github): Fixed|Common: Fatal error about not finding patch replacement #-1
- 21:50 Revision f5179ba1 (github): Cleanup
- 21:42 Revision 7805024a (github): Fixed|Doom64: Comparison typo (==)
- 21:42 Revision 3445b99b (github): Fixed|Doom64: Comparison typo (==)
- 21:41 Revision b2f5d1bb (github): Refactor: BusyMode class in libdoomsday, BusyRunner for the client
- BusyMode handles the basic mechanics of busy mode. It optionally hands
the tasks over to a ITaskRunner object, which ... - 11:18 Revision 0351e4db (github): Cleanup: Removed include/de_network.h (2)
- 09:29 Revision f9a40edf (github): Cleanup: Removed include/de_network.h
- 05:44 Revision 7d830d0b (github): Cleanup: Removed include/de_resource.h, src/render/rend_console.cpp
2015-07-16
- 19:48 Revision 68f91a3d (github): Merge branch 'master' into player-cleanup
- 00:17 Revision ed41fddb (github): API: Changed Def_Get() behavior for type:DD_DEF_ACTION
- Rather than return an arbitrary index if the named action is found,
return non-zero and if specified, write the addre...
2015-07-14
- 06:21 Revision af0690cb (github): API|Definitions|Cleanup: Removed more obsolete DD_DEF* constants
- The DED definition database is now visible globally, so we no longer
need the Def_Get/Set() API for querying this info. - 02:24 Revision e1ae129a (github): Refactor|Heretic: Moved AmmoDef and weaponinfo_t data to h_items.cpp (new)
- 00:29 Revision 325bad97 (github): Refactor|Doom|Doom64: Switched d_items to C++
2015-07-13
- 23:43 Revision 7f633636 (github): API|Definitions|Cleanup: Removed more obsolete DD_DEF* constants and Def_EvalFlags()
- The DED definition database is now visible globally, so we no longer
need the Def_Get/Set() API for querying this inf... - 18:38 Revision ac754ac2 (github): Cleanup: Removed de_defs.h
2015-07-11
- 20:08 Revision 5fc551ad (github): Definitions|Cleanup: Removed duplicate sprite name listing
- Merely duplicated the sprite.id data in the main database and
is therefore unnecessary. - 19:41 Revision d83d7ee0 (github): API|Definitions|Cleanup: Removed DD_DEF_STATE, DD_SPRITE and DD_FRAME constants
- The DED definition database is now visible globally, so we no longer
need the Def_Get/Set() API for querying this info. - 18:24 Revision 028e2a80 (github): Definitions: Cleanup
- 17:55 Revision a6528d8c (github): ResourceSystem: Cleanup
2015-07-10
- 22:03 Revision 997f4df4 (github): Fixed|Bindings: Local player controls applied to all players
- Fixes the problem where in multiplayer games, remote players would
undergo spurious movements in rhythm with the loca... - 22:00 Revision 33c44c99 (github): Fixed|Bindings: Local player controls applied to all players
- Fixes the problem where in multiplayer games, remote players would
undergo spurious movements in rhythm with the loca... - 22:00 Revision e43d87c0 (github): Bumped version number to 1.15.2
- 18:34 Revision 10427ca3 (github): Fixed|Client: Build failure (illegal use of reference)
- 02:18 Revision 57135b6b (github): Cleanup
- 02:13 Revision 014e8cec (github): Typo
- 01:57 Revision 854691bb (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 01:56 Revision 686709a7 (github): Refactor: Generate sprite definitions from texture name descriptors
- Parse (file) name descriptors for textures in the 'Sprites' resource
scheme to generate sets of sprite frame definiti...
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