Activity
From 2015-07-07 to 2015-07-20
2015-07-20
- 23:15 Revision 5ecbe4af (github): Unix: Fixed build (de_network.h removed)
- 23:09 Revision c48cf8e9 (github): Model Renderer|Definitions: Added "autoscale" to model metadata
- By default, models are autoscaled to their Thing height.
- 23:09 Revision a110e1dc (github): Scripting|libcore: Determining values to be semantically false
- Added ScriptedInfo::isFalse().
- 23:05 Revision 324be845 (github): Model Renderer|Definitions: Added "autoscale" to model metadata
- By default, models are autoscaled to their Thing height.
- 23:03 Revision 4bc13964 (github): Scripting|libcore: Determining values to be semantically false
- Added ScriptedInfo::isFalse().
- 19:51 Revision b104f143 (github): Network|OS X|Unix: Fixed build (ambiguous use of de::min<>())
- 18:12 Revision 04656836 (github): Windows|Refactor: Fixed build after Plugins, DoomsdayApp changes
- 10:30 Revision b6f13567 (github): Refactor: Plugin loader, game exports, and Library moved to libdoomsday
- Client/server specific functionality is now done via audiences, e.g.,
publishing APIs to the plugins.
Game exports a...
2015-07-19
- 17:35 Revision 412baeb0 (github): Refactor|Resources: Added res::System base class in libdoomsday
- The "res" namespace in libdoomsday is intended for resource related
classes (cf. "defn" for definitions).
ResourceSy... - 16:37 Revision c94fe240 (github): Cleanup
- 15:14 Revision c910e108 (github): Fixed|Busy Mode: Initializing the progress indicator
- Cleanup after refactoring. There was a client-specific piece of code
in the libdoomsday BusyMode class.
2015-07-18
- 22:32 Revision 626b87c4 (github): Fixed|Common: Fatal error about not finding patch replacement #-1
- 22:32 Revision 0912ac11 (github): Fixed|Common: Fatal error about not finding patch replacement #-1
- 21:50 Revision f5179ba1 (github): Cleanup
- 21:42 Revision 7805024a (github): Fixed|Doom64: Comparison typo (==)
- 21:42 Revision 3445b99b (github): Fixed|Doom64: Comparison typo (==)
- 21:41 Revision b2f5d1bb (github): Refactor: BusyMode class in libdoomsday, BusyRunner for the client
- BusyMode handles the basic mechanics of busy mode. It optionally hands
the tasks over to a ITaskRunner object, which ... - 11:18 Revision 0351e4db (github): Cleanup: Removed include/de_network.h (2)
- 09:29 Revision f9a40edf (github): Cleanup: Removed include/de_network.h
- 05:44 Revision 7d830d0b (github): Cleanup: Removed include/de_resource.h, src/render/rend_console.cpp
2015-07-16
- 19:48 Revision 68f91a3d (github): Merge branch 'master' into player-cleanup
- 00:17 Revision ed41fddb (github): API: Changed Def_Get() behavior for type:DD_DEF_ACTION
- Rather than return an arbitrary index if the named action is found,
return non-zero and if specified, write the addre...
2015-07-14
- 06:21 Revision af0690cb (github): API|Definitions|Cleanup: Removed more obsolete DD_DEF* constants
- The DED definition database is now visible globally, so we no longer
need the Def_Get/Set() API for querying this info. - 02:24 Revision e1ae129a (github): Refactor|Heretic: Moved AmmoDef and weaponinfo_t data to h_items.cpp (new)
- 00:29 Revision 325bad97 (github): Refactor|Doom|Doom64: Switched d_items to C++
2015-07-13
- 23:43 Revision 7f633636 (github): API|Definitions|Cleanup: Removed more obsolete DD_DEF* constants and Def_EvalFlags()
- The DED definition database is now visible globally, so we no longer
need the Def_Get/Set() API for querying this inf... - 18:38 Revision ac754ac2 (github): Cleanup: Removed de_defs.h
2015-07-11
- 20:08 Revision 5fc551ad (github): Definitions|Cleanup: Removed duplicate sprite name listing
- Merely duplicated the sprite.id data in the main database and
is therefore unnecessary. - 19:41 Revision d83d7ee0 (github): API|Definitions|Cleanup: Removed DD_DEF_STATE, DD_SPRITE and DD_FRAME constants
- The DED definition database is now visible globally, so we no longer
need the Def_Get/Set() API for querying this info. - 18:24 Revision 028e2a80 (github): Definitions: Cleanup
- 17:55 Revision a6528d8c (github): ResourceSystem: Cleanup
2015-07-10
- 22:03 Revision 997f4df4 (github): Fixed|Bindings: Local player controls applied to all players
- Fixes the problem where in multiplayer games, remote players would
undergo spurious movements in rhythm with the loca... - 22:00 Revision 33c44c99 (github): Fixed|Bindings: Local player controls applied to all players
- Fixes the problem where in multiplayer games, remote players would
undergo spurious movements in rhythm with the loca... - 22:00 Revision e43d87c0 (github): Bumped version number to 1.15.2
- 18:34 Revision 10427ca3 (github): Fixed|Client: Build failure (illegal use of reference)
- 02:18 Revision 57135b6b (github): Cleanup
- 02:13 Revision 014e8cec (github): Typo
- 01:57 Revision 854691bb (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 01:56 Revision 686709a7 (github): Refactor: Generate sprite definitions from texture name descriptors
- Parse (file) name descriptors for textures in the 'Sprites' resource
scheme to generate sets of sprite frame definiti...
2015-07-09
- 21:15 Revision bbbf7f9c (github): CMake|Fixed: Compiling with static Assimp on GCC
- 19:36 Revision 6aa8b94d (github): Assimp|CMake: Assimp as static library; updated to the latest revision
- Assimp is now built as a static library and linked to libgui. Thus
it no longer needs to be installed as a binary.
2015-07-08
- 21:50 Revision 2bbb50fb (github): Cleanup
- 21:21 Revision 38e6ccf5 (github): Performance|libdoomsday: Optimized checking of DEDRegister size
- When a map is being loaded, the size of a DEDRegister is checked
numerous times. These changes remove the big perform...
2015-07-07
- 21:26 Revision 129e598d (github): Scripting|libcore: Added Core.importPath() to show module import path
- While Config.importPath contains the user's configured paths,
Core.importPath() returns the complete list of all impo... - 21:24 Revision 59aa2189 (github): Fixed|libcore|Package: Absolute paths in package's import path
- Relative module import paths inside a package must exist (only reason
why a path wouldn't exist is an error in the co... - 21:20 Revision 68823add (github): Fixed|Client: Null pointer access if shutting down too early
- The input system may be missing when an error occurs.
- 20:08 Revision 3ec42eec (github): Fixed|Image|libgui: Loading a Targa image that uses an upper origin
- The loading routine supports both upper and lower origins, but
the data recognizer incorrectly prevented upper origin... - 20:08 Revision d1d97dc0 (github): libcore|Record: Cleanup of text output
- Like in a Function, use parentheses in the text output of an imported
record. - 15:27 Revision 3ad2ec08 (github): API: Removed 'sprNames' table from InternalData
- None of the current game plugins currently access this data so lets
not export it. Bumped DE_API_INTERNAL_DATA to ver... - 14:36 Revision 6a57c3f8 (github): Cleanup: Register 'listmobjtypes' in Def_ConsoleRegister() (def_main.cpp)
- 11:08 Revision 37edd0b9 (github): Fixed|libdoomsday: Invalid string read operation in "Thing Mods"
- READSTR expects a fixed-length string. However, the String variant
of ReadString has a bunch of boolean arguments ins...
Also available in: Atom