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From 2015-07-05 to 2015-07-18

2015-07-18

22:32 Revision 626b87c4 (github): Fixed|Common: Fatal error about not finding patch replacement #-1
skyjake
22:32 Revision 0912ac11 (github): Fixed|Common: Fatal error about not finding patch replacement #-1
skyjake
21:50 Revision f5179ba1 (github): Cleanup
skyjake
21:42 Revision 7805024a (github): Fixed|Doom64: Comparison typo (==)
skyjake
21:42 Revision 3445b99b (github): Fixed|Doom64: Comparison typo (==)
skyjake
21:41 Revision b2f5d1bb (github): Refactor: BusyMode class in libdoomsday, BusyRunner for the client
BusyMode handles the basic mechanics of busy mode. It optionally hands
the tasks over to a ITaskRunner object, which ...
skyjake
11:18 Revision 0351e4db (github): Cleanup: Removed include/de_network.h (2)
danij
09:29 Revision f9a40edf (github): Cleanup: Removed include/de_network.h
danij
05:44 Revision 7d830d0b (github): Cleanup: Removed include/de_resource.h, src/render/rend_console.cpp
danij

2015-07-16

19:48 Revision 68f91a3d (github): Merge branch 'master' into player-cleanup
skyjake
00:17 Revision ed41fddb (github): API: Changed Def_Get() behavior for type:DD_DEF_ACTION
Rather than return an arbitrary index if the named action is found,
return non-zero and if specified, write the addre...
danij

2015-07-14

06:21 Revision af0690cb (github): API|Definitions|Cleanup: Removed more obsolete DD_DEF* constants
The DED definition database is now visible globally, so we no longer
need the Def_Get/Set() API for querying this info.
danij
02:24 Revision e1ae129a (github): Refactor|Heretic: Moved AmmoDef and weaponinfo_t data to h_items.cpp (new)
danij
00:29 Revision 325bad97 (github): Refactor|Doom|Doom64: Switched d_items to C++
danij

2015-07-13

23:43 Revision 7f633636 (github): API|Definitions|Cleanup: Removed more obsolete DD_DEF* constants and Def_EvalFlags()
The DED definition database is now visible globally, so we no longer
need the Def_Get/Set() API for querying this inf...
danij
18:38 Revision ac754ac2 (github): Cleanup: Removed de_defs.h
danij

2015-07-11

20:08 Revision 5fc551ad (github): Definitions|Cleanup: Removed duplicate sprite name listing
Merely duplicated the sprite.id data in the main database and
is therefore unnecessary.
danij
19:41 Revision d83d7ee0 (github): API|Definitions|Cleanup: Removed DD_DEF_STATE, DD_SPRITE and DD_FRAME constants
The DED definition database is now visible globally, so we no longer
need the Def_Get/Set() API for querying this info.
danij
18:24 Revision 028e2a80 (github): Definitions: Cleanup
danij
17:55 Revision a6528d8c (github): ResourceSystem: Cleanup
danij

2015-07-10

22:03 Revision 997f4df4 (github): Fixed|Bindings: Local player controls applied to all players
Fixes the problem where in multiplayer games, remote players would
undergo spurious movements in rhythm with the loca...
skyjake
22:00 Revision 33c44c99 (github): Fixed|Bindings: Local player controls applied to all players
Fixes the problem where in multiplayer games, remote players would
undergo spurious movements in rhythm with the loca...
skyjake
22:00 Revision e43d87c0 (github): Bumped version number to 1.15.2
skyjake
18:34 Revision 10427ca3 (github): Fixed|Client: Build failure (illegal use of reference)
skyjake
02:18 Revision 57135b6b (github): Cleanup
danij
02:13 Revision 014e8cec (github): Typo
danij
01:57 Revision 854691bb (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
01:56 Revision 686709a7 (github): Refactor: Generate sprite definitions from texture name descriptors
Parse (file) name descriptors for textures in the 'Sprites' resource
scheme to generate sets of sprite frame definiti...
danij

2015-07-09

21:15 Revision bbbf7f9c (github): CMake|Fixed: Compiling with static Assimp on GCC
skyjake
19:36 Revision 6aa8b94d (github): Assimp|CMake: Assimp as static library; updated to the latest revision
Assimp is now built as a static library and linked to libgui. Thus
it no longer needs to be installed as a binary.
skyjake

2015-07-08

21:50 Revision 2bbb50fb (github): Cleanup
skyjake
21:21 Revision 38e6ccf5 (github): Performance|libdoomsday: Optimized checking of DEDRegister size
When a map is being loaded, the size of a DEDRegister is checked
numerous times. These changes remove the big perform...
skyjake

2015-07-07

21:26 Revision 129e598d (github): Scripting|libcore: Added Core.importPath() to show module import path
While Config.importPath contains the user's configured paths,
Core.importPath() returns the complete list of all impo...
skyjake
21:24 Revision 59aa2189 (github): Fixed|libcore|Package: Absolute paths in package's import path
Relative module import paths inside a package must exist (only reason
why a path wouldn't exist is an error in the co...
skyjake
21:20 Revision 68823add (github): Fixed|Client: Null pointer access if shutting down too early
The input system may be missing when an error occurs. skyjake
20:08 Revision 3ec42eec (github): Fixed|Image|libgui: Loading a Targa image that uses an upper origin
The loading routine supports both upper and lower origins, but
the data recognizer incorrectly prevented upper origin...
skyjake
20:08 Revision d1d97dc0 (github): libcore|Record: Cleanup of text output
Like in a Function, use parentheses in the text output of an imported
record.
skyjake
15:27 Revision 3ad2ec08 (github): API: Removed 'sprNames' table from InternalData
None of the current game plugins currently access this data so lets
not export it. Bumped DE_API_INTERNAL_DATA to ver...
danij
14:36 Revision 6a57c3f8 (github): Cleanup: Register 'listmobjtypes' in Def_ConsoleRegister() (def_main.cpp)
danij
11:08 Revision 37edd0b9 (github): Fixed|libdoomsday: Invalid string read operation in "Thing Mods"
READSTR expects a fixed-length string. However, the String variant
of ReadString has a bunch of boolean arguments ins...
skyjake

2015-07-06

23:55 Revision 48a6a55d (github): libgui|Image: Use correct stride when loading non-RLE Targa images
QImage is consulted to know what is the actual stride used by the
image data buffer.
skyjake
23:54 Revision cd954935 (github): libgui|ModelDrawable: Convert 24-bit images to 32-bit for the atlas
The model texture atlas has an alpha channel, so 24-bit textures must
be converted before storing them in the atlas.
skyjake
23:01 Revision 954bb5ae (github): Model Renderer: Automatic vertical aspect correction for GL2 models
The world normally has 1.2x vertical scaling to reproduce the original
game's 320x200 VGA aspect ratio. However, GL2 ...
skyjake
22:58 Revision d3abcb47 (github): libgui|ModelDrawable: Warn if a vertex has too many bone weights
skyjake
19:31 Revision 2f2538c4 (github): Cleanup: Removed obsolete ded_* structs
skyjake
19:31 Revision 4399a8b6 (github): Scripting|Definitions: Added SN_*/SDN_* constants to Defs
State/sound name enums for Thing definitions. skyjake
10:22 Revision 377ba4fd (github): Refactor: Store thing definitions using DEDRegister
skyjake
10:19 Revision a817873d (github): Cleanup: Accessing a variable's value as an array
skyjake

2015-07-05

15:03 Revision 47fd608c (github): Scripting|libcore: Early termination for "and" and "or" operators
Like in C, the "and" or "or" operators will not evaluate the right
operand at all if it is clear that its result will...
skyjake
11:00 Revision 2ecd31db (github): libcore|Record: Shorter text representation of records
Imported records simply get described as "imported from ..." and
long subrecords are replaced with a line count.
skyjake
10:53 Revision 6a66f762 (github): Fixed|Definitions: Built-in "Defs" module disappears when switching games
`Def_Destroy` should not be called unless the engine is being shut
down.
skyjake
10:52 Revision ac14be96 (github): Refactor: Store state definitions using DEDRegister
Added defn::State to help manage state definitions. State definitions
are now visible as "Defs.states" in Doomsday Sc...
skyjake
 

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