Activity
From 2015-04-17 to 2015-04-30
2015-04-30
- 18:52 Bug #2021 (New): Doom64's ingame music is severely broken
- Ingame music consists of static/noise that would suggest corrupt audio data. SFX are OK.
- 18:41 Feature #2015: Remove server-side audio system
- I began working on this several months back in a local branch in which I have already achieved the following:
* Intr... - 14:34 Feature #2015: Remove server-side audio system
- There is already the "logical sound manager" code that handles audio also on the server. Are you thinking of somethin...
- 17:34 Feature #1991: Qt 5.5 as minimum requirement for GUI, Qt 5.x for non-GUI build
- @cmake-build@ supports configuration for both Qt 5 and Qt 4.
- 17:31 Feature #2020 (Closed): Remove Snowberry from distribution packages
- Snowberry should be removed from all distribution packages. Installers should create shortcuts that allow launching t...
- 13:53 Feature #1580: Fix the Doom 64: Absolution TC plugin
- Good list. This should be a good basis for creating some subtasks under this issue.
- 00:31 Feature #1580: Fix the Doom 64: Absolution TC plugin
- Some notes about the plugin, for those that are interested:
I have forcibly made the plugin to accept the 33-Map (... - 13:34 Bug #2017: Build .pack/PK3 packages using CMake, with dependency tracking and automatic rebuilding
- CMake doesn't make this a nonissue as such, however it should allow properly tracking the source file dependencies fo...
- 13:30 Feature #1975: Quitting a game returns back to Home screen
- I think it's very logical that if the game was started from Ring Zero, quitting the game leads back to Ring Zero. Whe...
- 07:32 Bug #2019 (Closed): ST_UILogForPlayer returning garbage in jDoom64
- This appears to be the current _major_ crash issue in jD64.
I've been debugging it on the CMake branch using GDB,... - 04:02 Feature #1887: Migrate project build system to CMake 3
- Excellent. This is great, as I can actually compile, run, and debug doomsday without having an aneurism over QMake no...
2015-04-29
- 23:38 Feature #2018 (Rejected): Textured Automap
- I think it would be pretty cool if Doomsday had the option for a textured Automap, where you could see each room/sect...
- 23:10 Bug #2017 (Progressed): Build .pack/PK3 packages using CMake, with dependency tracking and automatic rebuilding
- Hopefully the CMake migration makes this a nonissue.
As it stands right now, however, QMake appears to be the tool... - 22:55 Feature #1975: Quitting a game returns back to Home screen
- I was going to open an issue similar to this.
I think that this is a good idea, but it would perhaps be a better i...
2015-04-28
- 21:01 Bug #1846: [Hexen] Broken saves in the Heresiarch's Seminary hub
- skyjake wrote:
> This savegame code (@readWorldState@) is using the libcore Reader/Writer classes? Methods that writ... - 14:59 Bug #1846: [Hexen] Broken saves in the Heresiarch's Seminary hub
- This savegame code (@readWorldState@) is using the libcore Reader/Writer classes? Methods that write an "extra" 4-byt...
2015-04-27
- 23:56 Bug #1846 (Closed): [Hexen] Broken saves in the Heresiarch's Seminary hub
- 18:03 Feature #2016: "Portable app" package (app contained in a folder, with all user data included; e.g., for USB sticks)
- Yeah the terminology applied here truly sucks. My guess is this is a user-derived term. I don't think there is a comp...
- 17:59 Feature #2016: "Portable app" package (app contained in a folder, with all user data included; e.g., for USB sticks)
- > unpacked anywhere
Once we switch to CMake, It is pretty trivial to use CPack to generate a Zip installer, so tha...
2015-04-24
- 19:42 Feature #2016 (Closed): "Portable app" package (app contained in a folder, with all user data included; e.g., for USB sticks)
- Many Windows users find installers inconvenient and in certain situations, they'd prefer a so-called "portable applic...
- 19:24 Feature #1996 (In Progress): Engine-managed "map spot / point of interest" mechanism
2015-04-23
- 16:28 Feature #1600: Drop Snowberry
- vermil wrote:
> I've been wondering if Dday should remove Snowberry from the very first 1.16 unstable build, irrespe... - 12:55 Feature #1600: Drop Snowberry
- danij wrote:
> The fact that several add-on formats are only understood by the front end (!) is a significant hurdle... - 02:35 Feature #1600: Drop Snowberry
- Dropping Snowberry is (IMO) the single most important near-term milestone that we've yet to reach. Its not simply a c...
- 04:53 Bug #2014 (Closed): Fatal error with light-decoration test map (orange bookkeeping error)
- 04:52 Bug #2014: Fatal error with light-decoration test map (orange bookkeeping error)
- This was caused by a logic error inadvertently introduced way back in 2006 when the MAX_POLY_SIDES static limit was r...
2015-04-22
- 15:13 Feature #1600: Drop Snowberry
- I've been wondering if Dday should remove Snowberry from the very first 1.16 unstable build, irrespective of whether ...
- 05:37 Feature #2015 (Progressed): Remove server-side audio system
- Servers do not need to playback audio. On server-side all audio can be boiled down to much more concise "remote event...
- 05:16 Feature #1586 (New): Load/manage add-ons from the home screen
- 05:16 Feature #1586 (Closed): Load/manage add-ons from the home screen
- (delete me)
- 04:51 Feature #1252 (In Progress): Integrate Hexen features into libcommon
- 04:32 Feature #1840 (In Progress): Support ZDoom-extended MAPINFO format
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