Activity
From 2015-01-07 to 2015-01-20
2015-01-19
2015-01-18
- 21:17 Feature #1943: [Windows] Menu key should show task bar (now produces developer alerts when pressed)
- Code committed, although I'll still need to verify that Qt's Menu key code works for us.
- 21:16 Feature #1943 (Resolved): [Windows] Menu key should show task bar (now produces developer alerts when pressed)
- 10:15 Bug #1946: after exiting, the scroll wheel on mouse gets messed on os x 10.9.5
- I'm sorry but this really doesn't sound like a problem specific to Doomsday. We don't change the mouse/trackpad setti...
- 10:15 Bug #1946 (Rejected): after exiting, the scroll wheel on mouse gets messed on os x 10.9.5
2015-01-17
- 09:47 Bug #1946 (Rejected): after exiting, the scroll wheel on mouse gets messed on os x 10.9.5
- MBP early 2011 thunderbolt, os x 10.9.5.... I have played doom original, tnt, plutonium, ultimate DM, and after I ex...
2015-01-15
- 18:31 Bug #1820: [MP] Heretic Hell Staff rain colors don't match player colors
- In the original game, the four player skin and rain colours were hardcoded to player numbers. The colours of the rai...
- 18:03 Feature #1943 (In Progress): [Windows] Menu key should show task bar (now produces developer alerts when pressed)
- 18:02 Bug #1868 (Closed): [Doom] Revenant missiles randomly switch from non-homing to homing
- 18:00 Bug #1940 (Closed): Key release ignored when it occurs during busy mode
- 17:59 Bug #1940 (Resolved): Key release ignored when it occurs during busy mode
2015-01-13
- 19:41 Feature #1627: Render game view to a texture
- This has been implemented in 1.13 and is being used for the busy mode background/transition image. Also, a widget for...
- 19:39 Feature #1627 (Closed): Render game view to a texture
- 19:34 Feature #1625: Per-pixel surface shading (bump/specular/reflection etc. mapping)
- The new model renderer (#8) supports this via shaders. Local light vectors are provided to the model for determining ...
- 13:44 Feature #1945 (Resolved): Efficient reuse of world geometry across multiple frames/passes
- One of the most fundamental performance problems of the old 1.x renderer is that every time the player view is drawn,...
- 11:15 Bug #1940 (In Progress): Key release ignored when it occurs during busy mode
- 08:28 Bug #1846: [Hexen] Broken saves in the Heresiarch's Seminary hub
- details_after_pressing_y.txt:
> Error loading from save slot #2: [OffsetError] (Block::get) Out of range (268[+4] > ...
2015-01-12
- 22:09 Bug #1941: UI cursor illegible in stereoscopic 3D
- It should be noted that in Oculus Rift mode, the mouse cursor is already drawn using a LabelWidget so that it is proj...
- 20:57 Bug #1941 (Closed): UI cursor illegible in stereoscopic 3D
- When using stereoscopic 3D modes like side-by-side, the UI cursor is still drawn by the OS on top of the game window....
- 22:05 Bug #1942: About dialog contents clipping vs -fontsize
- This is an older issue that has been present ever since -fontsize was introduced (for the VR rendering modes).
- 21:02 Bug #1942 (New): About dialog contents clipping vs -fontsize
- When using a -fontsize value other than 1.0 the contents of the UI's About dialog are clipped incorrectly, but propor...
- 22:03 Feature #1943: [Windows] Menu key should show task bar (now produces developer alerts when pressed)
- Should be simple enough to add the key code in the Windows key mapping.
- 21:12 Feature #1943 (Closed): [Windows] Menu key should show task bar (now produces developer alerts when pressed)
- Pressing the contextual menu key on a Windows keyboard yields an alert about an unknown key code. Ideally pressing th...
- 21:17 Feature #1944 (Rejected): Master audio volume slider
- It would be useful if the provided a "master volume" slider which proportionately affects all volume controls at once.
- 18:48 Bug #1940: Key release ignored when it occurs during busy mode
- Priority set to High because the player walks through most of Hexen's portals, so this glitch occurs very frequently.
- 18:45 Bug #1940 (Closed): Key release ignored when it occurs during busy mode
- To reproduce:
# Load Hexen.
# Walk into a map-switching portal, holding the "walk forward" key.
# Release the key ...
2015-01-11
- 23:00 Bug #1939 (Closed): [Doom] Screen wipe wrong when loading game during InFine
- When one loads a save game while viewing post map infine (such as the ending of E1M8), the melting type screen wipe e...
- 20:50 Bug #1661: [Deathkings] Bad behavior of object in lift (mobj hitbox overlap)
- I'd like to comment that a similar issue appears to occur with any moving platform; I've experienced bad guys partial...
- 20:49 Feature #1938 (New): Polyobjs represented by 3D models
- Since polyobjs are rendered simply as additional walls, it should be straightforward to replace them with 3D models. ...
2015-01-07
- 13:00 Bug #1868: [Doom] Revenant missiles randomly switch from non-homing to homing
- With this fix, the attached _DoomSav2.save_ now always seems to restore the missile onto stable orbit. This save file...
- 12:58 Bug #1922 (Closed): Sky model z-buffering not enabled
- 12:57 Bug #1831: Closing Updater Settings dialog leads to checking for updates
- danij wrote:
> Once settings are changed once, they will forever be "changed" and cause an Update check each time th...
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