Activity
From 2014-12-17 to 2014-12-30
2014-12-30
- 23:05 Bug #1934: Crash due to IWAD version mismatch in multiplayer
- It may be worth noting that the old MP gui would display a warning in the bottom right corner if ones Iwad didn't mat...
- 16:59 Bug #1934 (Closed): Crash due to IWAD version mismatch in multiplayer
- Sometimes if the player has a different iWAD version then the one you have,the game crashes and gives error (Segmenta...
2014-12-27
- 19:21 Bug #1933 (Closed): doomsday-git linux compilation error: Makefile:546: recipe for target 'hu_pspr.o' failed
- Here's the full output:
make[2]: Entering directory '/home/chris/sources/doomsday-build/plugins/hexen'
make[2]: N...
2014-12-26
- 10:55 Feature #1932 (Closed): Texture compression should be disabled by default
- 10:33 Feature #1932 (Closed): Texture compression should be disabled by default
- Runtime texture compression only makes sense if all the textures are uploaded only once so that the expensive compres...
2014-12-24
- 15:50 Bug #849 (In Progress): Sound effects lower pitch and longer at higher frequencies
- 15:48 Bug #849: Sound effects lower pitch and longer at higher frequencies
- Apparently, this issue persists in the current release, at least with playback via FMOD.
2014-12-21
- 17:40 Bug #1931 (Closed): Server fails to start with .cfg files from an old version (1.14.5 ⇒ 1.15)
- ...
2014-12-20
- 21:09 Bug #1868: [Doom] Revenant missiles randomly switch from non-homing to homing
- Here's my analysis of the situation. The GAMETIC & 3 is indeed at the root of the problem. However, this function (@A...
- 17:55 Bug #1868 (In Progress): [Doom] Revenant missiles randomly switch from non-homing to homing
- 17:51 Bug #1922 (Resolved): Sky model z-buffering not enabled
2014-12-19
- 10:10 Bug #1922: Sky model z-buffering not enabled
- An adequate solution at this point is to simply clear the depth buffer after rendering the sky models. I'm still cons...
2014-12-18
- 22:24 Bug #1922: Sky model z-buffering not enabled
- However, there is a problem. The depth and stencil buffers are stored on a single texture. The stencil buffer is used...
- 21:04 Bug #1922 (In Progress): Sky model z-buffering not enabled
- 20:33 Bug #1922: Sky model z-buffering not enabled
- I checked the history of the sky renderer. It appears the current behavior (depth test disabled) goes all the way bac...
2014-12-17
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