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From 2014-12-12 to 2014-12-25

2014-12-24

15:50 Bug #849 (In Progress): Sound effects lower pitch and longer at higher frequencies
danij
15:48 Bug #849: Sound effects lower pitch and longer at higher frequencies
Apparently, this issue persists in the current release, at least with playback via FMOD. danij

2014-12-21

17:40 Bug #1931 (Closed): Server fails to start with .cfg files from an old version (1.14.5 ⇒ 1.15)
... skyjake

2014-12-20

21:09 Bug #1868: [Doom] Revenant missiles randomly switch from non-homing to homing
Here's my analysis of the situation. The GAMETIC & 3 is indeed at the root of the problem. However, this function (@A... skyjake
17:55 Bug #1868 (In Progress): [Doom] Revenant missiles randomly switch from non-homing to homing
skyjake
17:51 Bug #1922 (Resolved): Sky model z-buffering not enabled
skyjake

2014-12-19

10:10 Bug #1922: Sky model z-buffering not enabled
An adequate solution at this point is to simply clear the depth buffer after rendering the sky models. I'm still cons... skyjake

2014-12-18

22:24 Bug #1922: Sky model z-buffering not enabled
However, there is a problem. The depth and stencil buffers are stored on a single texture. The stencil buffer is used... skyjake
21:04 Bug #1922 (In Progress): Sky model z-buffering not enabled
skyjake
20:33 Bug #1922: Sky model z-buffering not enabled
I checked the history of the sky renderer. It appears the current behavior (depth test disabled) goes all the way bac... skyjake

2014-12-17

23:06 Bug #1095 (Closed): Non-ASCII characters broken on cmdline and/or resource finder
skyjake
08:45 Bug #1809 (Closed): Postfx causes other splitscreen consoles to go black/white
skyjake

2014-12-16

09:45 Bug #1926 (Closed): Strange flickering lighting on walls from objects
skyjake
05:10 Bug #1926: Strange flickering lighting on walls from objects
Installing previous versions over top didn't resolve the problem. I uninstalled and wiped the settings and reinstalle... euphoricallydead

2014-12-14

05:33 Bug #1930 (Closed): [linux] doomsday-1.14.5 build from source with CONFIG+=deng_fmod FMOD_DIR=/opt/fmodex fails with error: 'FMOD_SPEAKERMODE_SRS5_1_MATRIX' was not declared in this scope
skyjake

2014-12-13

21:54 Bug #1930: [linux] doomsday-1.14.5 build from source with CONFIG+=deng_fmod FMOD_DIR=/opt/fmodex fails with error: 'FMOD_SPEAKERMODE_SRS5_1_MATRIX' was not declared in this scope
Ok... got it working with fmod-4.44.9 from the fmod site... so this bug can be closed. sermayen
21:36 Bug #1930 (Closed): [linux] doomsday-1.14.5 build from source with CONFIG+=deng_fmod FMOD_DIR=/opt/fmodex fails with error: 'FMOD_SPEAKERMODE_SRS5_1_MATRIX' was not declared in this scope
Here's the full error:
../../../doomsday-1.14.5/doomsday/plugins/fmod/src/driver_fmod.cpp: In function 'int DS_Ini...
sermayen

2014-12-12

20:39 Bug #1929: Sprite priority handling
Probably better to replace POSSA2A8 and POSSA2+A8 with POSSA1B1 and POSSA1+B1 respectively, in the above example. vermil
20:31 Bug #1929 (Progressed): Sprite priority handling
If presented with multiple sprite lumps that cover the same frame, Dday appears to prioritize them differently to Cho... vermil
 

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