Activity
From 2014-12-10 to 2014-12-23
2014-12-21
- 17:40 Bug #1931 (Closed): Server fails to start with .cfg files from an old version (1.14.5 ⇒ 1.15)
- ...
2014-12-20
- 21:09 Bug #1868: [Doom] Revenant missiles randomly switch from non-homing to homing
- Here's my analysis of the situation. The GAMETIC & 3 is indeed at the root of the problem. However, this function (@A...
- 17:55 Bug #1868 (In Progress): [Doom] Revenant missiles randomly switch from non-homing to homing
- 17:51 Bug #1922 (Resolved): Sky model z-buffering not enabled
2014-12-19
- 10:10 Bug #1922: Sky model z-buffering not enabled
- An adequate solution at this point is to simply clear the depth buffer after rendering the sky models. I'm still cons...
2014-12-18
- 22:24 Bug #1922: Sky model z-buffering not enabled
- However, there is a problem. The depth and stencil buffers are stored on a single texture. The stencil buffer is used...
- 21:04 Bug #1922 (In Progress): Sky model z-buffering not enabled
- 20:33 Bug #1922: Sky model z-buffering not enabled
- I checked the history of the sky renderer. It appears the current behavior (depth test disabled) goes all the way bac...
2014-12-17
- 23:06 Bug #1095 (Closed): Non-ASCII characters broken on cmdline and/or resource finder
- 08:45 Bug #1809 (Closed): Postfx causes other splitscreen consoles to go black/white
2014-12-16
- 09:45 Bug #1926 (Closed): Strange flickering lighting on walls from objects
- 05:10 Bug #1926: Strange flickering lighting on walls from objects
- Installing previous versions over top didn't resolve the problem. I uninstalled and wiped the settings and reinstalle...
2014-12-14
2014-12-13
- 21:54 Bug #1930: [linux] doomsday-1.14.5 build from source with CONFIG+=deng_fmod FMOD_DIR=/opt/fmodex fails with error: 'FMOD_SPEAKERMODE_SRS5_1_MATRIX' was not declared in this scope
- Ok... got it working with fmod-4.44.9 from the fmod site... so this bug can be closed.
- 21:36 Bug #1930 (Closed): [linux] doomsday-1.14.5 build from source with CONFIG+=deng_fmod FMOD_DIR=/opt/fmodex fails with error: 'FMOD_SPEAKERMODE_SRS5_1_MATRIX' was not declared in this scope
- Here's the full error:
../../../doomsday-1.14.5/doomsday/plugins/fmod/src/driver_fmod.cpp: In function 'int DS_Ini...
2014-12-12
- 20:39 Bug #1929: Sprite priority handling
- Probably better to replace POSSA2A8 and POSSA2+A8 with POSSA1B1 and POSSA1+B1 respectively, in the above example.
- 20:31 Bug #1929 (Progressed): Sprite priority handling
- If presented with multiple sprite lumps that cover the same frame, Dday appears to prioritize them differently to Cho...
2014-12-11
- 23:37 Bug #1928: GameSession: ThingArchive::serialIdFor: Thing archive exhausted!
- Thanks, that info and the attached savegame should be enough to recreate the original situation in a debug environment.
- 23:30 Bug #1928: GameSession: ThingArchive::serialIdFor: Thing archive exhausted!
- I was blasting through the Arachnotron's with a Plasma Rifle (I carried over equipment from the previous maps) to get...
- 23:08 Bug #1928: GameSession: ThingArchive::serialIdFor: Thing archive exhausted!
- Can you provide some more context about what you were doing, where you were in the map, etc.., at the time you made t...
- 22:54 Bug #1928: GameSession: ThingArchive::serialIdFor: Thing archive exhausted!
- Though it did seem that while everything was visually frozen, that some sort of game world action was still occurring...
- 22:52 Bug #1928 (New): GameSession: ThingArchive::serialIdFor: Thing archive exhausted!
- A second or two after I made a save game (sav0) on Map19 of this Doom2 pwad everything froze in some sort of judder (...
- 10:37 Feature #1465: [XG] "Player needs object X" message
- To come back to this long dormant report. I was mainly thinking of multiple key requiring lines when I wrote it.
B...
Also available in: Atom