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From 2014-12-07 to 2014-12-20

2014-12-20

21:09 Bug #1868: [Doom] Revenant missiles randomly switch from non-homing to homing
Here's my analysis of the situation. The GAMETIC & 3 is indeed at the root of the problem. However, this function (@A... skyjake
17:55 Bug #1868 (In Progress): [Doom] Revenant missiles randomly switch from non-homing to homing
skyjake
17:51 Bug #1922 (Resolved): Sky model z-buffering not enabled
skyjake

2014-12-19

10:10 Bug #1922: Sky model z-buffering not enabled
An adequate solution at this point is to simply clear the depth buffer after rendering the sky models. I'm still cons... skyjake

2014-12-18

22:24 Bug #1922: Sky model z-buffering not enabled
However, there is a problem. The depth and stencil buffers are stored on a single texture. The stencil buffer is used... skyjake
21:04 Bug #1922 (In Progress): Sky model z-buffering not enabled
skyjake
20:33 Bug #1922: Sky model z-buffering not enabled
I checked the history of the sky renderer. It appears the current behavior (depth test disabled) goes all the way bac... skyjake

2014-12-17

23:06 Bug #1095 (Closed): Non-ASCII characters broken on cmdline and/or resource finder
skyjake
08:45 Bug #1809 (Closed): Postfx causes other splitscreen consoles to go black/white
skyjake

2014-12-16

09:45 Bug #1926 (Closed): Strange flickering lighting on walls from objects
skyjake
05:10 Bug #1926: Strange flickering lighting on walls from objects
Installing previous versions over top didn't resolve the problem. I uninstalled and wiped the settings and reinstalle... euphoricallydead

2014-12-14

05:33 Bug #1930 (Closed): [linux] doomsday-1.14.5 build from source with CONFIG+=deng_fmod FMOD_DIR=/opt/fmodex fails with error: 'FMOD_SPEAKERMODE_SRS5_1_MATRIX' was not declared in this scope
skyjake

2014-12-13

21:54 Bug #1930: [linux] doomsday-1.14.5 build from source with CONFIG+=deng_fmod FMOD_DIR=/opt/fmodex fails with error: 'FMOD_SPEAKERMODE_SRS5_1_MATRIX' was not declared in this scope
Ok... got it working with fmod-4.44.9 from the fmod site... so this bug can be closed. sermayen
21:36 Bug #1930 (Closed): [linux] doomsday-1.14.5 build from source with CONFIG+=deng_fmod FMOD_DIR=/opt/fmodex fails with error: 'FMOD_SPEAKERMODE_SRS5_1_MATRIX' was not declared in this scope
Here's the full error:
../../../doomsday-1.14.5/doomsday/plugins/fmod/src/driver_fmod.cpp: In function 'int DS_Ini...
sermayen

2014-12-12

20:39 Bug #1929: Sprite priority handling
Probably better to replace POSSA2A8 and POSSA2+A8 with POSSA1B1 and POSSA1+B1 respectively, in the above example. vermil
20:31 Bug #1929 (Progressed): Sprite priority handling
If presented with multiple sprite lumps that cover the same frame, Dday appears to prioritize them differently to Cho... vermil

2014-12-11

23:37 Bug #1928: GameSession: ThingArchive::serialIdFor: Thing archive exhausted!
Thanks, that info and the attached savegame should be enough to recreate the original situation in a debug environment. danij
23:30 Bug #1928: GameSession: ThingArchive::serialIdFor: Thing archive exhausted!
I was blasting through the Arachnotron's with a Plasma Rifle (I carried over equipment from the previous maps) to get... vermil
23:08 Bug #1928: GameSession: ThingArchive::serialIdFor: Thing archive exhausted!
Can you provide some more context about what you were doing, where you were in the map, etc.., at the time you made t... danij
22:54 Bug #1928: GameSession: ThingArchive::serialIdFor: Thing archive exhausted!
Though it did seem that while everything was visually frozen, that some sort of game world action was still occurring... vermil
22:52 Bug #1928 (New): GameSession: ThingArchive::serialIdFor: Thing archive exhausted!
A second or two after I made a save game (sav0) on Map19 of this Doom2 pwad everything froze in some sort of judder (... vermil
10:37 Feature #1465: [XG] "Player needs object X" message
To come back to this long dormant report. I was mainly thinking of multiple key requiring lines when I wrote it.
B...
vermil

2014-12-08

19:36 Bug #1809 (Resolved): Postfx causes other splitscreen consoles to go black/white
skyjake
15:31 Bug #1926: Strange flickering lighting on walls from objects
I can't replicate this on my Windows 7 64-bit dev system with GTX 275. Can you tell us anything more about your parti... danij
10:50 Bug #1926: Strange flickering lighting on walls from objects
What you are looking at there appears to be a notable (I say notable because most visual effects will never be 100% p... vermil
02:57 Bug #1926 (Closed): Strange flickering lighting on walls from objects
see attached file
Windows 7 64-bit
NVIDIA GTX 760
BUILD 1434
euphoricallydead

2014-12-07

21:38 Bug #1809 (In Progress): Postfx causes other splitscreen consoles to go black/white
skyjake
 

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