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From 2014-11-04 to 2014-11-17

2014-11-17

21:47 Revision c19b6e28 (github): Merge branch 'master' into common-episode-definition
danij
21:38 Revision 33c3a813 (github): libdoom|libdoom64|libheretic: DED / MAPINFO interoperability patches
danij
21:35 Revision 5beb347b (github): Fix merge issues
danij
21:27 Revision 0daa2789 (github): DED|libdoomsday: Added if (not) custom condition to Mods directive
Presently supported with Map Info definitions only. This conditional
allows one to instruct the DED parser to apply t...
danij
21:18 Revision d0acafb1 (github): libcommon|InputBindingWidget|Client: Forming 64-bit pointer to event symbolic name
danij
21:07 Revision 3bc71fac (github): Merge branch 'common-episode-definition' of github.com:skyjake/Doomsday-Engine into common-episode-definition
Conflicts:
doomsday/client/src/def_main.cpp
doomsday/plugins/idtech1converter/src/mapinfotranslator.cpp
danij
21:05 Revision c96b5628 (github): libdoomsday|DED: Track the custom status of DED definitions
danij
21:03 Revision 5aa24392 (github): Fixed|libdoomsday: Clearing mapped Config variables from database
skyjake
20:02 Revision 2ec76b32 (github): Debug|libgui|GLTarget: Converted a GL assert to a debug message
On Windows, this assert may fail during canvas recreation.
Todo: In the long run, make canvas recreation unnecessary...
skyjake
20:00 Revision 71ddc7d0 (github): Fixed|ClientWindow|Windows: Use of the new fsaa/vsync variables
skyjake
19:33 Revision fcfe37ed (github): IdTech1Converter|MapInfoTranslator: Synthesize Music definitions from MAPINFO
Doomsday introduces a "song" abstraction to simplify the creation of
custom soundtracks and introduce more flexibilit...
danij
19:27 Revision c2c702bf (github): Refactor|IdTech1Converter|MapInfoTranslator: Track custom status of MAPINFO data, split output
Partition the translated definitions into two data sets, according
to whether the source MAPINFO data is "custom" (fr...
danij
19:22 Revision dad715b7 (github): IdTech1Converter|MapInfoTranslator: Synthesize Music definitions from MAPINFO
Doomsday introduces a "song" abstraction to simplify the creation of
custom soundtracks and introduce more flexibilit...
danij
19:08 Revision 4965df0e (github): Refactor|IdTech1Converter|MapInfoTranslator: Track custom status of MAPINFO data, split output
Partition the translated definitions into two data sets, according
to whether the source MAPINFO data is "custom" (fr...
danij
18:52 Revision 4b1685ae (github): Fixed|F API: Custom status of contained files in M_ReadFileIntoString()
Presently the custom status of any contained file (e.g., lump in a WAD) is
not inherited from the container in FS1, s...
danij

2014-11-16

22:17 Revision bc765f79 (github): Refactor|Client|libappfw|libgui: Replaced 'vid-fsaa' and 'vid-vsync' with Config variables
Console variables are game-specific, however the user most likely
prefers to use the same FSAA/vsync settings for all...
skyjake
22:03 Revision bfd885c3 (github): libgui: Querying the ID of a window
skyjake
22:02 Revision 56d3bf31 (github): Cleanup
skyjake
22:01 Revision 9f3672ce (github): Console|libdoomsday: Rudimentary access to de::Config variables
This commit introduces a simple mechanism that allows the user to
interactively access de::Config variables as if the...
skyjake
19:32 Revision ac415f1d (github): UI|Task Bar: Added a separate in the Log menu
skyjake
19:32 Revision 3c51e377 (github): Cleanup: Unused function
skyjake
19:32 Revision 6ab3341d (github): Fixed|UI|Updater: Don't recheck if settings weren't changed
In the update notification dialog, if one opens the Updater settings
and closes it without changing anything, a reche...
skyjake

2014-11-15

22:10 Revision abca343e (github): Fixed|Client|Windows: Potential crash if closing window during startup
When game resources are being located, games become current for short
periods of time (kludge in Games::locateStartup...
skyjake
17:44 Revision 30d72c36 (github): libgui|Unix|OS X: Typo
skyjake
17:36 Revision abc6d5e6 (github): Merge branch 'master' of https://github.com/skyjake/Doomsday-Engine
skyjake
17:35 Revision 9d17c402 (github): libgui: Window state management behavior improvements
Fixes the Windows-only problem where a fullscreen window would
randomly use the previous display resolution as its si...
skyjake
17:00 Revision 90b01fe4 (github): Debug|libgui|GLState: Verifying parts of the GL state
skyjake

2014-11-14

13:37 Revision 6f1ed833 (github): Merge branch 'master' into common-episode-definition
Conflicts:
doomsday/client/src/world/p_ticker.cpp
doomsday/plugins/common/src/m_ctrl.cpp
danij

2014-11-13

20:52 Revision 72d47c20 (github): World: Cleanup
danij
19:47 Revision c1d8d2e6 (github): Console|World: Group "listcontrols" output by binding context, cleanup
danij
14:40 Revision 561b0910 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
14:39 Revision aad9cb3a (github): Builder|Unix|Fixed: Detecting platform version
skyjake
14:07 Revision 27503bcd (github): libappfw|BaseGuiApp: "-dpi" option overrides detected DPI factor
skyjake
13:56 Revision b1f0f695 (github): Fixed|Client|FX: Crash during game startup
fx::Resize was accessing de::Config at construction time, which was too
early, and caused invalid refs to be used ins...
skyjake
13:42 Revision 81428cc7 (github): Fixed|Debug|Client: Missing symbols (no code compiled in inputdebug.cpp)
DENG2_DEBUG was being checked before anyone had defined it. skyjake
01:49 Revision 6c43c3eb (github): Refactor: Moved ImpulseAccumulator to the World domain, cleanup
danij

2014-11-12

16:07 Revision d79d3a8e (github): Typos
danij
15:57 Revision 9ef8a1cb (github): Refactor|PlayerImpulse: Separate Impulse, PlayerImpulse and ImpulseAccumulator components
PlayerImpulse is Record-like (todo) description of a logical player
impulse. Each local player has their own set of I...
danij
13:44 Revision 06a85dd2 (github): Debug|BindContext|Client: Include the parsed descriptor in new Binding announcements
Composing the Binding descriptor enables one to quickly check whether
the parser interpretation is correct.
danij
10:27 Revision f8b06c1c (github): Builder|OS X|Fixed: Detecting platform version number
skyjake
08:01 Revision b6ebb234 (github): Refactor|Binding|Client: Moved Binding (Accessor) conditions into the data Record
danij
05:35 Revision c5757cd9 (github): Documentation|CommandBinding|ImpulseBinding|Client: Cleanup
danij
05:32 Revision f493c6c2 (github): Refactor|Bindings|Client: Moved Binding configuration to [Command/Impulse]Binding
danij
04:57 Revision a65cf533 (github): Refactor|Bindings|Client: Internalized more BindContext functionality
danij
04:18 Revision 5dec006c (github): BindContext|Client: Cleanup
danij
04:12 Revision de01bffe (github): Documentation|CommandBinding|Client: Cleanup
danij
04:06 Revision 711247ac (github): Refactor|Bindings|Client: Moved commandActionFor() to CommandBinding::makeAction()
danij
03:51 Revision 492d750c (github): Refactor|Bindings|Client: Moved new binding components to new source files
danij
02:31 Revision 17b8ebcf (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
02:31 Revision 2df6253c (github): Refactor|Bindings|Client: Bindings are now de::Record based
CommandBinding and ImpulseBinding are now de::RecordAccessors based
and provide some handy utility methods.
At this ...
danij

2014-11-11

12:59 Revision 571d8b58 (github): Fixed|Client|64-bit: Build failure
skyjake

2014-11-10

17:41 Revision f595d143 (github): BindContext: Announce new bindings before removing the overridden ones
danij
17:19 Revision 7254297e (github): Fixed|InputSystem|Client: In symbolic echo mode, event bindings should not be active
danij
17:15 Revision 0499a756 (github): InputSystem|Client: Cleanup
danij

2014-11-09

20:15 Revision 92bcf169 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
20:14 Revision b79c0b73 (github): Fixed|Bindings|InputSystem|Client: ImpulseBinding id generation for multiple local players
Previously, the bindings for all local players of any given impulse
would share the same binding Id.
Todo: The logic...
danij
14:58 Revision 344a8468 (github): libcore|String|TokenBuffer: Case sensitive copy-free string equality method
Avoids calling deep-copying QString constructors. skyjake

2014-11-08

21:15 Revision f1a86810 (github): Fixed|BindContext|PlayerImpulse: PlayerImpulse double-click binding activation
Symbolic events have no device identifier, they are referenced by
name and context only. Also fixed a recent refactor...
danij
20:27 Revision 389cdc51 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
20:27 Revision 397d9d29 (github): Fixed|PlayerImpulse: PlayerImpulse double-click symbolic event synthesis
Double click impulses are still not working, however. The (bug) hunt
continues...
danij
19:32 Revision fdba3b8b (github): Merge branch 'master' of https://github.com/skyjake/Doomsday-Engine
skyjake
19:32 Revision 0586c008 (github): libcore|TokenBuffer: Checking for token equality
The sizes must match for an exact match. skyjake
19:30 Revision 95d20512 (github): Fixed|libcore|String: Out-of-bounds memory access (leading to crash)
String::compareWithCase() was calling the QString constructor with a
specific size with the intention of limiting the...
skyjake
19:26 Revision 0310fec6 (github): Refactor|libcore|Script: Apply PIMPL in the Script class
skyjake
19:25 Revision 24906588 (github): Fixed|Client: Build failure in release build
skyjake
17:45 Revision d46165fe (github): Refactor|PlayerImpulse: Continued PlayerImpulse remodeling
Evidently double-clicks still aren't working correctly. Hmm... danij
15:04 Revision e992beda (github): Refactor|InputSystem|Client: Moved all binding .cfg file writing to con_config.cpp
danij
02:36 Revision 4bc92be1 (github): Documentation|InputSystem|Client: Basic Binding model theory, plus some cleanup
danij
01:13 Revision f8c92a17 (github): BindContext|InputSystem|Client: Tweaked formatting of bind command/impulse announcements
danij
01:03 Revision 273e3a39 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
01:02 Revision 5eca3dbd (github): Windows|Joystick|DirectInput|InputSystem|Client: Don't log errors regarding nonexistent joystick controls
In this case the errors are due to our basic DirectInput init not
taking the time to enumerate the available controls...
danij
00:52 Revision 674a1c94 (github): Merge branch 'master' of https://github.com/skyjake/Doomsday-Engine
skyjake
00:52 Revision 607a18c4 (github): Fixed|Client: Crash during main window construction
It was possible that the log was flushed during construction of the
main window, which lead to the log alerter attemp...
skyjake
00:24 Revision ce398127 (github): InputSystem|Client: Cleaned up Input domain log output
danij

2014-11-07

23:42 Revision 433e36e0 (github): InputSystem|Client: Try an event with all BindContexts if none is named
danij
23:37 Revision 5fd578c0 (github): Typos
danij
23:04 Revision 7dc33f45 (github): Typos
danij
22:56 Revision dd107f1c (github): Refactor|InputSystem|Client: Combined BindContext and WidgetActions
Keeping track of who had authority and/or ownership over the relevant
input system components was becoming hard work,...
danij
19:29 Revision 202162e0 (github): Debug|InputSystem|Client: Cleanup
danij
19:26 Revision 5ce5f977 (github): Documentation|InputSystem|Client: Todo comment wrt future BindContext decentralization
danij
19:21 Revision d6b2c282 (github): Refactor|InputSystem|Client: Renamed input related source files following organization changes
danij
12:56 Revision c05210a6 (github): Fixed|InputSystem|InputDeviceButtonControl|Client: Expiring InputDeviceButtonControls on context change (typo)
danij
08:33 Revision aca5ba29 (github): InputSystem|BindContext|Client: Revert statecondition_t equality test (refactoring oversight)
danij
08:17 Revision 408ee13f (github): InputSystem|BindContext|Client: Clean up BindContext acquired device usage
Evidently the "stuck control" problem occurs when the binding context
for bound control is changes and then back agai...
danij
08:13 Revision 0f6cd491 (github): InputSystem|Client: Maintain id and name maps for PlayerImpulse lookup
danij
05:11 Revision 00bd5a33 (github): Console|InputSystem|Client: Applied rich formatting to input system command output
danij
02:31 Revision 8a4f15fd (github): InputSystem|Bindings|Client: Minor cleanup
danij
01:09 Revision 6615a548 (github): ClientApp: WidgetActions can now be destroyed whenever
danij
01:07 Revision 728d8c51 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
01:07 Revision 280bcf17 (github): Refactor|InputSystem: Completed binding system reimplementation in OO C++
Todo:
- Fix the BindContext management regression.
- Cleanup.
danij

2014-11-06

21:56 Revision 812e4c43 (github): UI|Client|Fixed: Layout of the close button of Renderer Appearance sidebar
skyjake
21:52 Revision 24c4d61e (github): Oculus Rift|libappfw: Providing a projection when HMD is not connected
de::OculusRift should not be asked to provide a projection matrix
if no HMD is connected.
skyjake
21:10 Revision e701599d (github): UI|Client: Added an icon for a "Close" action
Currently used in the Renderer Appearance editor.
Todo: Evaluate use of this elsewhere in the UI and tweak appearance.
skyjake
20:51 Revision b949a247 (github): Oculus Rift|libappfw: Updated for LibOVR 0.4.3
Version 0.4.3 has some API changes, so updated the use of LibOVR
accordingly. Still no luck with direct mode renderin...
skyjake
20:41 Revision f4c5c4e9 (github): Fixed|Release: Compiler warning (unused argument)
skyjake
20:40 Revision 9b8f7ed6 (github): Fixed|Client: Crash at shutdown
~WidgetActions accesses the singleton ClientApp's InputSystem, so
WidgetActions must be deleted first.
skyjake

2014-11-05

16:06 Revision dc7d51a0 (github): Refactor|InputSystem|Bindings|Client: Renamed source files for CommandBinding, ImpulseBinding
danij
02:27 Revision 33f20e81 (github): InputSystem|Client: Further cleanup
danij
01:41 Revision 501b1fdc (github): InputSystem|Client: Cleanup
danij
01:27 Revision 73c84538 (github): Refactor|InputSystem|Bindings: Renamed *Binding id members for clarity
danij
01:07 Revision e2aa18a5 (github): Refactor|InputSystem|Bindings: Disambiguate binding data struct names
Refer to logical player controls as "impulses", to avoid confusion
input device controls.
danij

2014-11-04

21:12 Revision dd3aa4cf (github): InputSystem: Internalized updateAllDeviceStateAssociations()
Observe BindContext changes to determine when to perform the update. danij
18:59 Revision 7cc0f59e (github): InputSystem|Bindings|Client: BindContext (de)activation is now observable
danij
18:15 Revision d552ba68 (github): InputSystem|Bindings|Client: Cleanup
danij
17:44 Revision 2d7c2183 (github): Refactor|InputSystem|Bindings|Client: Continued splitting up b_main.h/cpp
danij
16:03 Revision 5b79ff5e (github): Refactor|InputSystem|Bindings|Client: Renamed b_context.h as bindcontext.h
danij
15:34 Revision 687e432c (github): Refactor|InputSystem|Bindings|Client: InputSystem has ownership of BindContexts
Todo: Cleanup danij
14:08 Revision cdcd0149 (github): Cleanup|InputSystem|Bindings: Clarify ambiguous/misleading names/terms
danij
12:50 Revision ea99c83a (github): Client|InputSystem|Bindings: Cleanup
danij
 

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