Activity
From 2014-08-28 to 2014-09-10
2014-09-09
- 12:43 Bug #1863: [automap] line updating
- While I'm at it, I can't guess if it's a bug or a deliberate change; in Doom, the line glow for exit line types only ...
- 12:22 Bug #1863 (New): [automap] line updating
- A couple of small updating oversights with the automap and single use line types (i.e D1 line types) that feature glo...
2014-09-07
- 22:10 Bug #1862 (Closed): [Doom] Infunctional teleporter trigger in pwad BTSXep2
- This is Back to Satan X EP2.
In both beta1 and 2 (the two released versions as of writing) of this wad, the W1 mon...
2014-09-05
- 22:58 Bug #1861: [ATI] Line antialising vs crosshair opacity
- The crosshair is drawn with translucency. It looks to me like the antialiasing makes it appear that the crosshair is ...
- 22:41 Bug #1861: [ATI] Line antialising vs crosshair opacity
- Screenshots are attached. I admit that the difference is slight and the crosshairs are drawn so close to each other t...
- 22:40 Bug #1861: [ATI] Line antialising vs crosshair opacity
- Screenshots are attached. I admit it's probably very slight and it's probably only noticeable when one actually toggl...
- 22:25 Bug #1861: [ATI] Line antialising vs crosshair opacity
- Can you post a screenshot of the problem?
- 21:57 Bug #1861 (Closed): [ATI] Line antialising vs crosshair opacity
- Antialiasing appears to cause the players cross hair to be drawn twice, not quite on top of each other.
- 21:56 Bug #1860 (Closed): [Doom] Final Doom teleporter quirk broken
- Pretty much what the subject states; Dday no longer replicates the teleport quirk in Final Doom, where the players Z ...
2014-08-30
2014-08-28
- 22:07 Feature #1852: Support for Oculus Rift DK2 (extended desktop mode, LibOVR 0.4.3)
- Currently progress is stalling a little because the Windows build is crashing with LibOVR 0.4.1. I don't have a good ...
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