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From 2014-08-24 to 2014-09-06

2014-09-05

22:58 Bug #1861: [ATI] Line antialising vs crosshair opacity
The crosshair is drawn with translucency. It looks to me like the antialiasing makes it appear that the crosshair is ... danij
22:41 Bug #1861: [ATI] Line antialising vs crosshair opacity
Screenshots are attached. I admit that the difference is slight and the crosshairs are drawn so close to each other t... vermil
22:40 Bug #1861: [ATI] Line antialising vs crosshair opacity
Screenshots are attached. I admit it's probably very slight and it's probably only noticeable when one actually toggl... vermil
22:25 Bug #1861: [ATI] Line antialising vs crosshair opacity
Can you post a screenshot of the problem? danij
21:57 Bug #1861 (Closed): [ATI] Line antialising vs crosshair opacity
Antialiasing appears to cause the players cross hair to be drawn twice, not quite on top of each other. vermil
21:56 Bug #1860 (Closed): [Doom] Final Doom teleporter quirk broken
Pretty much what the subject states; Dday no longer replicates the teleport quirk in Final Doom, where the players Z ... vermil

2014-08-30

07:44 Bug #1742 (Closed): [Hexen] Lightning flash disables sector sky light coloring
danij

2014-08-28

22:07 Feature #1852: Support for Oculus Rift DK2 (extended desktop mode, LibOVR 0.4.3)
Currently progress is stalling a little because the Windows build is crashing with LibOVR 0.4.1. I don't have a good ... skyjake

2014-08-25

19:04 Bug #1724 (Closed): Map briefings should be disabled when autostarting a game session from command line
danij
18:59 Bug #1724 (In Progress): Map briefings should be disabled when autostarting a game session from command line
danij
 

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