Activity
From 2014-08-23 to 2014-09-05
2014-09-05
- 22:58 Bug #1861: [ATI] Line antialising vs crosshair opacity
- The crosshair is drawn with translucency. It looks to me like the antialiasing makes it appear that the crosshair is ...
- 22:41 Bug #1861: [ATI] Line antialising vs crosshair opacity
- Screenshots are attached. I admit that the difference is slight and the crosshairs are drawn so close to each other t...
- 22:40 Bug #1861: [ATI] Line antialising vs crosshair opacity
- Screenshots are attached. I admit it's probably very slight and it's probably only noticeable when one actually toggl...
- 22:25 Bug #1861: [ATI] Line antialising vs crosshair opacity
- Can you post a screenshot of the problem?
- 21:57 Bug #1861 (Closed): [ATI] Line antialising vs crosshair opacity
- Antialiasing appears to cause the players cross hair to be drawn twice, not quite on top of each other.
- 21:56 Bug #1860 (Closed): [Doom] Final Doom teleporter quirk broken
- Pretty much what the subject states; Dday no longer replicates the teleport quirk in Final Doom, where the players Z ...
2014-08-30
2014-08-28
- 22:07 Feature #1852: Support for Oculus Rift DK2 (extended desktop mode, LibOVR 0.4.3)
- Currently progress is stalling a little because the Windows build is crashing with LibOVR 0.4.1. I don't have a good ...
2014-08-25
- 19:04 Bug #1724 (Closed): Map briefings should be disabled when autostarting a game session from command line
- 18:59 Bug #1724 (In Progress): Map briefings should be disabled when autostarting a game session from command line
2014-08-23
- 22:30 Feature #8: New GL2 based model renderer
- The current progress has been merged to the master. The features available at the moment are:
* Defining a model tha... - 20:10 Feature #1859 (Rejected): Unified console command prompt
- The Quake-style console command prompt and the Doomsday Script prompt should be combined into a single unified comman...
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