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From 2014-06-07 to 2014-06-20

2014-06-20

03:29 Bug #1830 (Rejected): Bug in Hexen Death Kings expansion savegame
Hello,
I report a +bug+ in *Hexen expansion Death Kings of the Citadel*: when completing all maps in hub 1, I have...
Maxim30

2014-06-19

23:56 Bug #1828: Tutorial doesn't claim mouse after clicking during launch
I wasn't aware of those shortcut's. Thanks for the information. vermil
18:42 Bug #1828: Tutorial doesn't claim mouse after clicking during launch
vermil wrote:
> one can't actually start the tutorial; all one can do is close it with Esc.
In all dialogs, *Spac...
skyjake
13:24 Bug #1828: Tutorial doesn't claim mouse after clicking during launch
My apologies for another post. It turns out that this may be more specific than I thought.
If one clicks the mouse...
vermil
13:15 Bug #1828: Tutorial doesn't claim mouse after clicking during launch
Er, when one launches straight into a game (i.e with a -game). vermil
13:12 Bug #1828 (New): Tutorial doesn't claim mouse after clicking during launch
The Tutorial doesn't claim the mouse when it runs; the game running claims the mouse.
This means, one can't actual...
vermil
17:05 Feature #1829 (Closed): Eliminate fixed-length file path limits
File paths should not be stored in fixed-length strings. Instead, use @String@, @Path@ and @NativePath@.
* @filena...
skyjake
13:51 Bug #1826 (In Progress): Viewing rendering profile visual C++ runtime libary crash
skyjake
13:45 Bug #1826: Viewing rendering profile visual C++ runtime libary crash
I'll see what's going on. I'm getting no such issues on Mac at least. skyjake
13:29 Bug #1826: Viewing rendering profile visual C++ runtime libary crash
I'm currently getting a segmentation violation at shutdown every single time with the recent unstable builds:
Sett...
danij
09:31 Bug #1827: [Doom] Revenant infinite loop case
Evidently the issue here is mismanagement of the sectors' mobj list. Somehow a single mobj is being linked into the s... danij
00:15 Bug #1827: [Doom] Revenant infinite loop case
I have to correct myself above; the loop seems to have nothing to do with the Revenant or it's missile, rather it see... vermil
00:01 Bug #1827 (New): [Doom] Revenant infinite loop case
On Map28 of this pwad, something regarding the masses of caged Revenant's causes Dday to sometimes get stuck in an in... vermil

2014-06-18

22:57 Bug #1826 (Closed): Viewing rendering profile visual C++ runtime libary crash
In the last few 1.15 unstable releases, attempting to view at least the vanilla rendering profile causes Doomsday to ... vermil
20:18 Bug #1825 (Closed): [Hexen] Loading autosaved progress on a previously visited map loads an out of date save state
danij
20:16 Bug #1825 (Closed): [Hexen] Loading autosaved progress on a previously visited map loads an out of date save state
The internal savegame is not being updated when revisiting a previously visited map. danij
20:11 Bug #1824 (Closed): Incorrect music for Doom2 TNT - MAP21
danij
20:10 Bug #1824 (Closed): Incorrect music for Doom2 TNT - MAP21
The MapInfo definition for this map results in the track "in_cit" rather than "count2" being played. danij

2014-06-16

09:01 Feature #1823 (Closed): Subclassing in Doomsday Script
Doomsday Script needs to have a mechanism to derive instances from class objects. For instance, the functions for man... skyjake
02:44 Bug #1822 (Closed): [XG] Line class "teleport" can't find teleport destination mobj
XG's teleport line class will never work as intended due to an oversight in the implementation. More details can be f... danij

2014-06-14

12:35 Bug #1129: Various mobj Z movement clipping bugs
"That said, I've just tested the example I used for HeXen in 1.9.7 (the barrels at the bottom of sector 48 on HeXen D... vermil
12:23 Bug #1821: [Hexen] Monsters do not always awaken (Seven Portals and elsewhere)
Latest unstable build 1256. vermil
12:22 Bug #1821 (Progressed): [Hexen] Monsters do not always awaken (Seven Portals and elsewhere)
Using the seven portals hub, I seem to notice that bad guys flagged as deaf in HeXen don't appear to be switching fro... vermil

2014-06-12

12:32 Bug #1800: [Doom] Monster Teleport Issue (TNT MAP31)
Indeed, the construction of the Arch Vile teleport triggers on Plutonia Map31 is basically identical to the Sergeants... vermil
12:12 Bug #1800: [Doom] Monster Teleport Issue (TNT MAP31)
I still think there is a problem with monster teleporting overall in Doomsday.
I was just playing Map31 of Plutoni...
sonicdoommario

2014-06-11

22:48 Bug #1820 (Closed): [MP] Heretic Hell Staff rain colors don't match player colors
The Hell Staff rain is one player off what it should be.
For instance, player 1 is incorrectly using the Hell Staf...
vermil
 

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