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From 2014-05-07 to 2014-05-20

2014-05-20

11:20 Bug #1808: New sprites in addons do not work
Well, I was testing in the latest unstable.
I actually pulled the graphics from one of my old pk3 based mods; when...
vermil
10:43 Bug #1808: New sprites in addons do not work
Is this with the latest build? Is there an older build where this worked correctly? skyjake
10:40 Bug #1808 (Progressed): New sprites in addons do not work
If a sprite doesn't have the same name as one of the original games sprites, Dday doesn't render it in game (it displ... vermil
00:19 Bug #1804 (Closed): [Hexen] Puzzle progress in main hub not showing up
danij

2014-05-19

22:08 Bug #1804: [Hexen] Puzzle progress in main hub not showing up
yeah i'm using some resource packs I just attached the doomsday.out you requested adamcirillo
20:39 Bug #1804: [Hexen] Puzzle progress in main hub not showing up
I'm also looking into this. My hunch is that the memory zone book-keeping error and the failed puzzle activation are ... danij
20:13 Bug #1804: [Hexen] Puzzle progress in main hub not showing up
@adamcirillo: Were you using a resource pack of some kind with the attached saves?
If you also attach your _doomsd...
skyjake
14:55 Bug #1804: [Hexen] Puzzle progress in main hub not showing up
vermil wrote:
> Z_CheckHeap: invalid total size of blocks (33524320 != 33554384)
> Z_CheckHeap: zone book-keeping i...
skyjake
14:38 Bug #1804: [Hexen] Puzzle progress in main hub not showing up
When trying to load a save game made on Shadow Wood after all six switches have been pressed on the sub maps, the ale... vermil
13:29 Bug #1804: [Hexen] Puzzle progress in main hub not showing up
vermil wrote:
> Trying to load a save game made on Shadow Wood, after all six switches are pressed causes Dday to re...
skyjake
12:39 Bug #1804: [Hexen] Puzzle progress in main hub not showing up
This is beginning to sound like another FS2 issue... danij
12:32 Bug #1804: [Hexen] Puzzle progress in main hub not showing up
I've just given the Shadow Wood hub a test in the latest unstable build by going through each sub map with noclipping... vermil
12:26 Bug #1804: [Hexen] Puzzle progress in main hub not showing up
Note that there are numerous bugs in Hexen's ACS and it could be that the user has encountered one and now, his game ... danij
10:04 Bug #1804: [Hexen] Puzzle progress in main hub not showing up
1.14.3 adamcirillo
09:44 Bug #1804 (In Progress): [Hexen] Puzzle progress in main hub not showing up
skyjake
09:30 Bug #1804: [Hexen] Puzzle progress in main hub not showing up
Which version of Doomsday are you using? (1.14.3?) skyjake
19:39 Bug #1807 (Closed): [FMOD] Crash when starting a song
The FMOD audio plugin does not take a copy of a string that is being provided as a temporary (the sound font file name). skyjake
12:35 Feature #1806: "Headless" vanilla playsim for old demo compatibility
As vermil suggests, the only port that anyone interested in demos uses currently is PrBoom+ and that is because of th... danij
09:59 Feature #1806: "Headless" vanilla playsim for old demo compatibility
It depends on which areas of the Doom community Deng Team want Dday to appeal to.
There is dedicated sub community...
vermil
07:34 Feature #1806 (Rejected): "Headless" vanilla playsim for old demo compatibility
We've long ago made the decision to break vanilla demo compatibility due to numerous playsim changes. However, at lea... skyjake
09:07 Bug #1803 (Closed): [Hexen] Number of inventory items increases when going through a portal
skyjake
07:22 Bug #1803 (In Progress): [Hexen] Number of inventory items increases when going through a portal
skyjake

2014-05-18

23:16 Bug #1804 (Closed): [Hexen] Puzzle progress in main hub not showing up
When in hexen the switches you pull to solve puzzles sometimes don't trigger the events in other maps for e.g. when I... adamcirillo
22:56 Bug #1803: [Hexen] Number of inventory items increases when going through a portal
I can confirm this been having this issues myself on 1.14.3 adamcirillo
21:00 Bug #1803 (Closed): [Hexen] Number of inventory items increases when going through a portal
Steps to reproduce:
1. Collect some items
2. Go through a portal (happens with the gate in Silent Refectory leading...
JGondek
01:57 Bug #1634: [Hexen] Hypostyle: Death Wyvern gets stuck
I can confirm this bug. A temporary workaround is to shoot the Ettin on the pillar along with the Wyvern so that its ... JGondek

2014-05-13

12:12 Bug #1802 (Closed): [Hexen] Saving error - "already exists"
Cherry picked to stable-1.14. skyjake
11:42 Bug #1802 (Resolved): [Hexen] Saving error - "already exists"
skyjake

2014-05-12

21:44 Bug #1802: [Hexen] Saving error - "already exists"
I can reproduce this on Windows with Hexen. I'll investigate what is going on.
The @internal.save@ seems to be wri...
skyjake
12:04 Bug #1802: [Hexen] Saving error - "already exists"
I'm using Windows 8.1.
Considering the stable builds the issue is present only in the latest one (1.14.2).
The quic...
JGondek
09:22 Bug #1802: [Hexen] Saving error - "already exists"
I'll check on Windows if I can reproduce any file access issues in the case where replaceFile is called repeatedly. P... skyjake
07:53 Bug #1802: [Hexen] Saving error - "already exists"
The "hexl.save" name suggests this is a quick save slot binding issue.
Edit: I couldn't find any problems with the...
danij
07:45 Bug #1802 (In Progress): [Hexen] Saving error - "already exists"
danij
06:30 Bug #1802: [Hexen] Saving error - "already exists"
Are you using Windows? If so, which version? skyjake
00:48 Bug #1802 (Closed): [Hexen] Saving error - "already exists"
Doomsday version 1.14.2
Steps to reproduce:
1. Load a random level (tested on Hypostyle and Bright Crucible)
2. ...
JGondek

2014-05-11

10:17 Bug #1801 (Rejected): crash when loading map 21 of Kama Sutra with latest build '1222'.
skyjake
10:05 Bug #1801: crash when loading map 21 of Kama Sutra with latest build '1222'.
It might have been a problem with the save game file. it works now. This bug report can be removed. Gary

2014-05-10

12:41 Bug #1801: crash when loading map 21 of Kama Sutra with latest build '1222'.
Gary wrote:
> After beating level 20 'traps' when loading map 21, it will crash immediately every time with build 12...
Gary
12:36 Bug #1801 (Rejected): crash when loading map 21 of Kama Sutra with latest build '1222'.
After beating level 20 'traps' when loading map 21, it will crash immediately every time with build 1222. I assume it... Gary
12:38 Feature #1768: Boom compatibility
I wonder what it would be like if you combine Boom with models, if that is even possible. Gary
09:59 Bug #1799: Project ERROR: Missing dependency: Open Asset Import Library
The Open Asset Import Library is a new dependency that will be used in 1.15. Like Qt and SDL, you have to make sure i... skyjake
09:58 Bug #1799 (Closed): Project ERROR: Missing dependency: Open Asset Import Library
skyjake

2014-05-08

11:19 Bug #1800: [Doom] Monster Teleport Issue (TNT MAP31)
Nice detective work guys. That gives me a good idea of where to start looking for the problem. I suspect its not spec... danij
10:16 Bug #1800: [Doom] Monster Teleport Issue (TNT MAP31)
I can't see any issue with the teleporter pens on E1M9 and E3M5 of Doom1.
However, there does indeed appear to be ...
vermil
02:37 Bug #1800 (Closed): [Doom] Monster Teleport Issue (TNT MAP31)
For some reason, it appears that groups of monsters are having a difficult time teleporting in Doomsday.
One examp...
sonicdoommario

2014-05-07

16:18 Bug #1799 (Closed): Project ERROR: Missing dependency: Open Asset Import Library
Version of doomsday source
[dave@theHostess doomsday-centos-server]$ git describe --tags
build1220-1-g519cba5
qm...
eunbolt
 

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