Activity
From 2014-05-07 to 2014-05-20
2014-05-20
- 11:20 Bug #1808: New sprites in addons do not work
- Well, I was testing in the latest unstable.
I actually pulled the graphics from one of my old pk3 based mods; when... - 10:43 Bug #1808: New sprites in addons do not work
- Is this with the latest build? Is there an older build where this worked correctly?
- 10:40 Bug #1808 (Progressed): New sprites in addons do not work
- If a sprite doesn't have the same name as one of the original games sprites, Dday doesn't render it in game (it displ...
- 00:19 Bug #1804 (Closed): [Hexen] Puzzle progress in main hub not showing up
2014-05-19
- 22:08 Bug #1804: [Hexen] Puzzle progress in main hub not showing up
- yeah i'm using some resource packs I just attached the doomsday.out you requested
- 20:39 Bug #1804: [Hexen] Puzzle progress in main hub not showing up
- I'm also looking into this. My hunch is that the memory zone book-keeping error and the failed puzzle activation are ...
- 20:13 Bug #1804: [Hexen] Puzzle progress in main hub not showing up
- @adamcirillo: Were you using a resource pack of some kind with the attached saves?
If you also attach your _doomsd... - 14:55 Bug #1804: [Hexen] Puzzle progress in main hub not showing up
- vermil wrote:
> Z_CheckHeap: invalid total size of blocks (33524320 != 33554384)
> Z_CheckHeap: zone book-keeping i... - 14:38 Bug #1804: [Hexen] Puzzle progress in main hub not showing up
- When trying to load a save game made on Shadow Wood after all six switches have been pressed on the sub maps, the ale...
- 13:29 Bug #1804: [Hexen] Puzzle progress in main hub not showing up
- vermil wrote:
> Trying to load a save game made on Shadow Wood, after all six switches are pressed causes Dday to re... - 12:39 Bug #1804: [Hexen] Puzzle progress in main hub not showing up
- This is beginning to sound like another FS2 issue...
- 12:32 Bug #1804: [Hexen] Puzzle progress in main hub not showing up
- I've just given the Shadow Wood hub a test in the latest unstable build by going through each sub map with noclipping...
- 12:26 Bug #1804: [Hexen] Puzzle progress in main hub not showing up
- Note that there are numerous bugs in Hexen's ACS and it could be that the user has encountered one and now, his game ...
- 10:04 Bug #1804: [Hexen] Puzzle progress in main hub not showing up
- 1.14.3
- 09:44 Bug #1804 (In Progress): [Hexen] Puzzle progress in main hub not showing up
- 09:30 Bug #1804: [Hexen] Puzzle progress in main hub not showing up
- Which version of Doomsday are you using? (1.14.3?)
- 19:39 Bug #1807 (Closed): [FMOD] Crash when starting a song
- The FMOD audio plugin does not take a copy of a string that is being provided as a temporary (the sound font file name).
- 12:35 Feature #1806: "Headless" vanilla playsim for old demo compatibility
- As vermil suggests, the only port that anyone interested in demos uses currently is PrBoom+ and that is because of th...
- 09:59 Feature #1806: "Headless" vanilla playsim for old demo compatibility
- It depends on which areas of the Doom community Deng Team want Dday to appeal to.
There is dedicated sub community... - 07:34 Feature #1806 (Rejected): "Headless" vanilla playsim for old demo compatibility
- We've long ago made the decision to break vanilla demo compatibility due to numerous playsim changes. However, at lea...
- 09:07 Bug #1803 (Closed): [Hexen] Number of inventory items increases when going through a portal
- 07:22 Bug #1803 (In Progress): [Hexen] Number of inventory items increases when going through a portal
2014-05-18
- 23:16 Bug #1804 (Closed): [Hexen] Puzzle progress in main hub not showing up
- When in hexen the switches you pull to solve puzzles sometimes don't trigger the events in other maps for e.g. when I...
- 22:56 Bug #1803: [Hexen] Number of inventory items increases when going through a portal
- I can confirm this been having this issues myself on 1.14.3
- 21:00 Bug #1803 (Closed): [Hexen] Number of inventory items increases when going through a portal
- Steps to reproduce:
1. Collect some items
2. Go through a portal (happens with the gate in Silent Refectory leading... - 01:57 Bug #1634: [Hexen] Hypostyle: Death Wyvern gets stuck
- I can confirm this bug. A temporary workaround is to shoot the Ettin on the pillar along with the Wyvern so that its ...
2014-05-13
- 12:12 Bug #1802 (Closed): [Hexen] Saving error - "already exists"
- Cherry picked to stable-1.14.
- 11:42 Bug #1802 (Resolved): [Hexen] Saving error - "already exists"
2014-05-12
- 21:44 Bug #1802: [Hexen] Saving error - "already exists"
- I can reproduce this on Windows with Hexen. I'll investigate what is going on.
The @internal.save@ seems to be wri... - 12:04 Bug #1802: [Hexen] Saving error - "already exists"
- I'm using Windows 8.1.
Considering the stable builds the issue is present only in the latest one (1.14.2).
The quic... - 09:22 Bug #1802: [Hexen] Saving error - "already exists"
- I'll check on Windows if I can reproduce any file access issues in the case where replaceFile is called repeatedly. P...
- 07:53 Bug #1802: [Hexen] Saving error - "already exists"
- The "hexl.save" name suggests this is a quick save slot binding issue.
Edit: I couldn't find any problems with the... - 07:45 Bug #1802 (In Progress): [Hexen] Saving error - "already exists"
- 06:30 Bug #1802: [Hexen] Saving error - "already exists"
- Are you using Windows? If so, which version?
- 00:48 Bug #1802 (Closed): [Hexen] Saving error - "already exists"
- Doomsday version 1.14.2
Steps to reproduce:
1. Load a random level (tested on Hypostyle and Bright Crucible)
2. ...
2014-05-11
- 10:17 Bug #1801 (Rejected): crash when loading map 21 of Kama Sutra with latest build '1222'.
- 10:05 Bug #1801: crash when loading map 21 of Kama Sutra with latest build '1222'.
- It might have been a problem with the save game file. it works now. This bug report can be removed.
2014-05-10
- 12:41 Bug #1801: crash when loading map 21 of Kama Sutra with latest build '1222'.
- Gary wrote:
> After beating level 20 'traps' when loading map 21, it will crash immediately every time with build 12... - 12:36 Bug #1801 (Rejected): crash when loading map 21 of Kama Sutra with latest build '1222'.
- After beating level 20 'traps' when loading map 21, it will crash immediately every time with build 1222. I assume it...
- 12:38 Feature #1768: Boom compatibility
- I wonder what it would be like if you combine Boom with models, if that is even possible.
- 09:59 Bug #1799: Project ERROR: Missing dependency: Open Asset Import Library
- The Open Asset Import Library is a new dependency that will be used in 1.15. Like Qt and SDL, you have to make sure i...
- 09:58 Bug #1799 (Closed): Project ERROR: Missing dependency: Open Asset Import Library
2014-05-08
- 11:19 Bug #1800: [Doom] Monster Teleport Issue (TNT MAP31)
- Nice detective work guys. That gives me a good idea of where to start looking for the problem. I suspect its not spec...
- 10:16 Bug #1800: [Doom] Monster Teleport Issue (TNT MAP31)
- I can't see any issue with the teleporter pens on E1M9 and E3M5 of Doom1.
However, there does indeed appear to be ... - 02:37 Bug #1800 (Closed): [Doom] Monster Teleport Issue (TNT MAP31)
- For some reason, it appears that groups of monsters are having a difficult time teleporting in Doomsday.
One examp...
2014-05-07
- 16:18 Bug #1799 (Closed): Project ERROR: Missing dependency: Open Asset Import Library
- Version of doomsday source
[dave@theHostess doomsday-centos-server]$ git describe --tags
build1220-1-g519cba5
qm...
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